
Hate Streets as much as I do? Well now you don't have to do quests on maps you don't like!
Allows you to skip quest tasks that are associated with certain maps.
I felt that skipping entire quests was too much as a lot of the time it’s only a few tasks that depend on a map. So instead I made my objective to only skip tasks based on where they needed to take place. Finding out the associated maps turned out to be a lot harder than I was expecting, but I’ve managed to cover all the edge cases I’ve found!
Open the config tab to see how to add more maps.
The default configuration includes Streets of Tarkov and Ground Zero
If you want modded trader’s quests to be affected, you need to setup your load order. I recommend using Load Order Editor.
Otherwise, this is how your order.json should look (using Lotus as an example):
Simply extract mattdokn-fthatmap.zip into your game folder
The config has comments in it to explain.
Default config:
If you see anything that stands out to you, please let me know in the comments!
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Updated to 3.11.x
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Updated for 3.10.x!
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- Added support for edge case when objective says to obtain a quest item, now infers the map the item’s on based on the previous objective’s map if it was a VisitPlace type.
- Fixes “Introduction” not being skipped when mod is configured to skip woods quests.
669 Downloads
Added check to prevent crash when custom trader’s quest condition doesn’t have a correlating locale entry.
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Question. Do I get the reward for the skipped quests or do they just… dissapear and I jump to quest that are normaly closed?
I use quest skipper but the problem I see is I dont want free exp for skipped quests material rewards I can delete, but not exp…
Some of the new tasks added in 0.15 cannot be skipped, or only partially completed.
SPT 3.10.5, F That Map 1.0.3, tested with no other mods and fresh dev profile
Only have Streets in the config, but some Streets quests are partially or totally incomplete.
Log says Skipped 132 quest conditions. Spanning a total of 58 quests!
After finding the first few, I just accepted all tasks I found that were explicitly on Streets but there may still be more I haven’t found. I think checking the quest’s .location against chosen locations’ .base._Id could solve these.
Wonderful mod, however I noticed that straight up deleted sandbox and sandbox high (I like GZ personally), it creates errors. This can be avoided by simply adding additional letters to avoid that happening, as it worked fine after I added a 1 randomly into both sandbox/sandbox high. Not sure why this occured.
I get this error when trying to start the server. Do you have an idea what the cause could be?
Screenshot: https://imgur.com/a/SpFUAJW
Load Order:
“order”: [
“Virtual’s Custom Quest Loader”,
“aMoxoPixel-Painter”,
“ExpandedTaskText”,
“Jehree-GildedKeyStorage”,
“MoreCheckmarksBackend”,
“MoxoPixel-BlackCore”,
“MoxoPixel-MagTape”,
“MoxoPixel-TacticalGearComponent”,
“Platinum-TheBlacklist-2.0.2”,
“tyfon-uifixes”,
“[SVM] Server Value Modifier”,
“acidphantasm-bosseshavelegamedals”,
“acidphantasm-refsptfriendlyquests”,
“acidphantasm-scorpion”,
“EpicRangeTime-Weapons”,
“redlaser42-Increase Climb Height”,
“samswat-reflexsightsrework”,
“BOOBS”,
“archangelwtf-lotsoflootredux”,
“AAAArtem-WTT”,
“AlternativeTraderPics”,
“generalgoon-tgc_tweaks”,
“Haven Industries - Chloe”,
“lacyway-mergeconsumables”,
“leaves-shiny_airdrop_guns”,
“Nootropix-SpeedLoader”,
“PeinBetterRearSights”,
“vinihns-makepl15greatagain”,
“vinihns-makevpo101greatagain”,
“WTT-HeadVoiceSelector”,
“WTT-PackNStrap”,
“WTT-The Long Lost Heads of Yojenkz”,
“acidphantasm-progressivebotsystem”,
“DewardianDev-MOAR”,
“IhanaMies-LootValueBackend”,
“MusicManiac-LessRestrictingHeadwear”,
“raid_review__0.3.0”,
“SkillsExtended”,
“vinihns-makeshotgunsgreatagain”,
“WTTArmorySVD”,
“zSolarint-SAIN-ServerMod”,
“zzMusicManiac-KeysInLoot”,
“Skwizzy-LootingBots-ServerMod”,
“zz_guiltyman-addmissingquestweaponrequirements”,
“flir-betterkeysng”,
“odt-iteminfo”,
“BotCallsigns”,
“G36-Mod-0”,
“hooshu-sptvariableconstructiontime”,
“Hotdog’s Full Auto TX”,
“mattdokn-fpsunlocker”,
“mattdokn-perfectrepair”,
“mattdokn-traderqol”,
“mattdokn-fthatmap”,
“TarkovHDRework”,
“timmygg-expandedcases”,
“underdomeriot-BossCase”,
“vssm”,
“WTT-AEK-971”,
“WTTArmoryIWICarmel”,
“WTTArmoryWagesOfSin”,
“zhooshu-sptbetterstacksize”,
“zzDrakiaXYZ-LiveFleaPrices”,
“zzvinihns-lotsofammo”
Here’s a curve ball for you.
I just got an error about something that isn’t even mentioned in either config.
Screenshot: https://ibb.co/prjgWmD
I set the auto-delete for 3mo.
I’m using both the SPT Manager and Load Order to make sure this is last in order. I just don’t get it.
In the mean time I’m going to take it out (it won’t load past the error), and try to learn Streets and GZ just so I can get past them and progress. (yay… :/)
My server has never shown this error ever but after installing this mod this pops up.
I assume its part of this mod.
Hmm…
I didn’t get any errors, but all the Traders are showing their quests on the maps anyway.
Using default settings: Streets, and both Ground Zero maps.
Only other Trader I have is for hideout stuff.
I made sure this mod was last in the order.
I’m brand new to all this modding stuff for EFT, didn’t even know there was an SP mod for it.
I’m an old EOD player from back in 2016, and I haven’t played at all since Cultists were added.
i think the streets itself doesn’t lag graphic wise(at least not for me),
but bots seem to affect performance more heavily in that map
maybe because it has more complex navmesh, idk
I dont hate that map …
my PC does.