
A story driven trader with a unique "trophy"/"spoils of war" based economy; Telling an original story, in a narrative style, lightly interwoven with Tarkov's existing lore.
THIS IS A BETA BUILD AND IS (VERY) LIKELY TO CONTAIN BUGS AND BUSTED JUNK
ALWAYS BACKUP YOUR PROFILES BEFORE INSTALLING, UPDATING, OR REMOVING MODS.
*There will be rewrites, re-balancing, re-building, re-frying, and (probably) very little respite.
THIS MOD REQUIRESVCQL
Head Hunter’s First Quest Becomes Available at Level 4
Features:
- A rich story, delivered through a variety of quests
- Currently: 12 quests, encompassed by the story’s first chapter
- Quest descriptions crafted in a narrative writing style
- A “Trophy” / “Spoils of War” based economy
- A variety of custom weapon presets
- **Custom items (basically just one so far)
- A cast including existing EFT characters as well as original ones
This is a mod that I’ve been (slowly) working on since some time around SPT 3.8.1; Head Hunter is a trader that specializes in “Trophies” and “Spoils of War”. From a game-play perspective, this means she buys and barters for dog tags, boss items, and other items that fall into the aforementioned archetype (like heirlooms, jewelry, some intel items, etc)(she also has a weakness for whiskey and cigarettes). She’ll pay more than almost any other trader for these items, but she pays in USD and she is exceedingly discerning in what she will actually buy. I only specified a few categories of items she will buy and the rest are all individual items.
Head Hunters story is told in a narrative style; This is a departure from Tarkovs usual first person quest descriptions where the traders speak directly to the player character. This was an alteration I felt I needed to implement to tell the story I ultimately want to tell, especially when there is an expanding cast of characters, and Head Hunter will not always be present in the scene. However, the messages that are usually sent at the beginning and end of quests have not been altered stylistically, considering they’re essentially diegetic messages sent directly to your character.
The story will explore the complexities of Head Hunters past, and her relationships with Tarkov and the lost souls that inhabit it. It probes the depths to which one is willing to bury their humanity to survive, and asks when surviving becomes thriving-is it too late to unearth what you smothered so deep beneath the earth?
Her stock will be sparse at first. The majority of her items are unlocked through quests and loyalty levels.
As of now Head Hunter has one custom weapon, the 6.5 Grendel AR, unlocked in her assort at the end of Chapter 1. There is also one custom quest item, see the disclaimer tab for a small note on that. More custom items and weapons are planned in the future, eventually with custom meshes and textures.
Please check out the other tabs for additional info, disclaimers, known issues, mod requirements, compatibilities, and recommendations, as well as a rough road map of future features I hope to realize.
If you enjoy the mod and want to support my work you can:
*Full disclosure, I don’t drink coffee. Proceeds will go towards paying for: The Adobe Suite, cat food (so he doesn’t bother me while I’m working), frozen waffles (those are for me, not my cat), and lupus medication (I tend to work better when I’m alive). On that note, in lieu of donations to me, I fully endorse donating to the Lupus Foundation of America and the National MS Society.