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Mod Details

Head Hunter

Head Hunter 0.4.1

Created by Solid-Rhoads

5.9K Downloads

SPT 3.9.8 Compatible

A story driven trader with a unique "trophy"/"spoils of war" based economy; Telling an original story, in a narrative style, lightly interwoven with Tarkov's existing lore.

THIS IS A BETA BUILD AND IS (VERY) LIKELY TO CONTAIN BUGS AND BUSTED JUNK :thumbup:

ALWAYS BACKUP YOUR PROFILES BEFORE INSTALLING, UPDATING, OR REMOVING MODS.

*There will be rewrites, re-balancing, re-building, re-frying, and (probably) very little respite.

THIS MOD REQUIRESVCQL

Head Hunter’s First Quest Becomes Available at Level 4

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Description

Features:

  • A rich story, delivered through a variety of quests
  • Currently: 12 quests, encompassed by the story’s first chapter
  • Quest descriptions crafted in a narrative writing style
  • A “Trophy” / “Spoils of War” based economy
  • A variety of custom weapon presets
  • **Custom items (basically just one so far)
  • A cast including existing EFT characters as well as original ones

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This is a mod that I’ve been (slowly) working on since some time around SPT 3.8.1; Head Hunter is a trader that specializes in “Trophies” and “Spoils of War”. From a game-play perspective, this means she buys and barters for dog tags, boss items, and other items that fall into the aforementioned archetype (like heirlooms, jewelry, some intel items, etc)(she also has a weakness for whiskey and cigarettes). She’ll pay more than almost any other trader for these items, but she pays in USD and she is exceedingly discerning in what she will actually buy. I only specified a few categories of items she will buy and the rest are all individual items.

Head Hunters story is told in a narrative style; This is a departure from Tarkovs usual first person quest descriptions where the traders speak directly to the player character. This was an alteration I felt I needed to implement to tell the story I ultimately want to tell, especially when there is an expanding cast of characters, and Head Hunter will not always be present in the scene. However, the messages that are usually sent at the beginning and end of quests have not been altered stylistically, considering they’re essentially diegetic messages sent directly to your character.

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The story will explore the complexities of Head Hunters past, and her relationships with Tarkov and the lost souls that inhabit it. It probes the depths to which one is willing to bury their humanity to survive, and asks when surviving becomes thriving-is it too late to unearth what you smothered so deep beneath the earth?

Her stock will be sparse at first. The majority of her items are unlocked through quests and loyalty levels.

As of now Head Hunter has one custom weapon, the 6.5 Grendel AR, unlocked in her assort at the end of Chapter 1. There is also one custom quest item, see the disclaimer tab for a small note on that. More custom items and weapons are planned in the future, eventually with custom meshes and textures.

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Please check out the other tabs for additional info, disclaimers, known issues, mod requirements, compatibilities, and recommendations, as well as a rough road map of future features I hope to realize.

Disclaimer/Issues
Other Mods
Roadmap
HMU?

If you enjoy the mod and want to support my work you can:

Buy Me a Coffee at ko-fi.com*

*Full disclosure, I don’t drink coffee. Proceeds will go towards paying for: The Adobe Suite, cat food (so he doesn’t bother me while I’m working), frozen waffles (those are for me, not my cat), and lupus medication (I tend to work better when I’m alive). On that note, in lieu of donations to me, I fully endorse donating to the Lupus Foundation of America and the National MS Society.

Version 0.4.1

SPT 3.9.8

4.2K Downloads

Created Sep 2nd, 2024

Updated Sep 2nd, 2024

Virus Total Results

Small Update:

  • Fixes:

    • Removed the failure conditions from the quests “Skull Fucked” and “A Debt In Memoriam”.
      • They remain restart-able, in case anyone legitimately failed or got the fail bug and hasn’t restarted the quest yet
      • Now, rather than failing the quest, the objectives simply won’t complete if you don’t meet the conditions
    • Removed some erroneously included dev files from the archive; Sorry for the clutter animeifkdup
  • Additions:

    • 6.5 Grendel AR now has a default handbook preset, which will also be the config it’s sold in on the flea.
      • Basically the same config that Head Hunter will have, minus the RAPTAR Rangefinder and the torch.
      • Should work correctly, but I kind of winged it on the code animeokay
    • Added a couple entries to the list of items HH will buy
  • Known issue(s):

    • The muzzle device for the Grendel AR remains illusive for some reason. It won’t appear in linked searches or on the flea, even though it can be sold on the flea by the player and sold on the flea when attached to the weapon. And it can be attached to the Grendel barrel without issue. Real head scratcher. Still investigating this, but haven’t had much time :kannatiredofthis:
      • In the mean time you now have two workarounds for the issue:
        1. Buy the preconfigured rifle with the muzzle device either from the Flea or from Head Hunter (after the end of Chapter 1)
        2. Use the commando in the messenger to get the muzzle device with command spt give 66c6518e9fbea23407ff248c 1
Version 0.4.0

Unknown SPT Version

1.7K Downloads

Created Aug 22nd, 2024

Updated Aug 22nd, 2024

Virus Total Results
  • Initial release

    • Quests:
      • 12 quests covering Chapter 1 (rev1)
        • Hair of the Dog that Bit You
        • Jumped In
        • Wine and Spirits
        • Blood and Ghosts
        • Killdozer
        • Electric Eye
        • Skull Fucked
        • Translation Indemnification
        • Scarecrow
        • A Long Shot Across the Bow
        • A Debt in Memoriam
        • Necessary Evils
    • Custom Items:
      • 6.5 Grendel AR

        • Next update will have default preset
        • unlocks in trade assort after last quest of chapter 1
      • Kiselev’s translated documents (quest item)

        • distributed at the beginning of “Translation Indemnification”
    • Trader Assort:
      • Items for LL1 - LL4
      • LL1 - initial balancing done
      • LL2 - initial balancing partially done
      • LL3 - mostly unbalanced
      • LL4 - wildly unbalanced