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Mod Details

Weasel Tweaks

Weasel Tweaks 1.0.0

Created by Sneaky_Weasel

469 Downloads

SPT 3.9.8 Compatible

Slightly less brutal meds when using Realism medical changes. Deprecated - see WeaselMedTweaks for current version.

Latest Version 1.0.0
SPT 3.9.8

Updated Aug 25th, 6:14 AM

Version Notes
This download is externally hosted.
Always scan for viruses.

Deprecated - see WeaselMedTweaks for current version.

This mod eases up a bit on the Realism medical changes, allowing medkits to restore all HP on damaged areas.

It only affects CAR kits, Salewas, IFAK, AFAK and Grizzlys, giving them heal-over-time values. These values are quite conservative so if you have taken substantial damage, you’re going to want to hide and rest up.

For balance, kits lose the ability to repair bleeds/fractures, and bring debuffs like pain, tunnel vision, tremor and especially hydration loss.

There are two config files: buffs.json allows you to adjust the buffs and their values, meds.json allows you to adjust use time and number of uses.

There’s also a compatibility patch for Path To Tarkov users, giving the “medic” tag to traders (other than Therapist, who has it by default.) This means that you can pay for healing after a raid, when you’re at a location with a medic other than Therapist. Again there’s a config file, traders.json, which allows you to adjust which traders get the tag… should work fine with modded traders.

Obviously this should be after Realism in your mod load order :)

Version 1.0.0
Download Mod Version
SPT 3.9.8
Latest Compatible SPT Version

469 Downloads

Created Aug 25th, 6:14 AM

Updated Aug 25th, 6:14 AM

Virus Total Results
Dogtag

looks simple this mod, I dont imagine it will conflict much with realism. So therefore this mod is most appreciated, a great aid. I wonder what other fun and balancing youll bring to the medical system… Im using a custom medical container mod (its one the first page of recent updated mods) with this

0 Likes
Dogtag

sounds perfect with the rest of my mod list to give me more of a surviving chance (ptt user), will report back here if i remember

0 Likes
Jenny

No points will be deducted from the health kit unless the head is damaged

0 Likes
Fontaine

This can and likely will cause bugs, no support offered on my end if you use this :thumbup:

0 Likes
KingShottie

Hello - is it possible to add the ability for AFAKs/IFAKs/Grizzlys to fix fractures? Also, the consumption value should vary between the different meds (ie afaks/ifaks/grizzlys/salewas).

This mod makes realism tolerable for “new” players on my server since the Realism changes are like a cold water plunge. I don’t mind it personally - Realism is amazing. Your tweaks just allows some of my friends to enjoy SPT the way I have set up.

0 Likes
Kitoko971

Hey i very like the tweaks you’ve made to realism ! im having few bugs / things to say about it tho :

-sometimes using a medkit to heal will not remove a usage, means that you can unlimited heal during a raid

-using a splint will freeze you for 1-2 seconds before getting back your weapon in hands

-and as someone already said, healing outside of a raid gives the same effect as in raid, while it probably should give us instant heal.

really appreciate your work keep it up ^^

0 Likes
Firebeast

Great mod! Love the realism med changes. but felt it was a little too strict, especially burning thru CMS kits for health. Adds a great balance 👍

0 Likes
Nicholas

I don’t know if i’m missing or messing up something , but when i try to heal up in stash with any meds ( afak , salewa , grizzly ) , it only restores 1 point of hp. ?(

( yep , i’m using realism and many other mods ; i’ve checked that your mod load as the last mod on the list)

Should i have your other mod installed as well to make it work ?
( brutal meds )

Or this is an intentional feature ?

UPDATE :
I’ve rebooted the game and i’ve noticed 3 things :
- My bleedings that i healed before rebooting reappared
- AI-2’s are not healing radiation anymore , it will only stop it’s increasement ( idk if it’s on purpouse )

Update 2 :
After removing the mod :
- Bleedings were still reappearing so it was not caused by your mod i guess
- Medikits are healing as they should in stash without your mod

Hope i’m not bothering , my intention was to help , usually i don’t commentate nor report bugs in the forum so i don’t know how these things works out ?(

0 Likes
DeHumanization

this is very cool man, i really like little changes like this.
that makes variations of mod combinations like this

0 Likes
Skeleth

WEAK

0 Likes

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