
This mod adds 6 Tops and 4 pants in Black Colour
If you don’t have the Sage Warrior pants at the Ragman and you want to get them, you need to download this mod and move my mod to the end of the load order.
This mod adds 6 Tops and 4 pants in Black Colour. You can buy it at 1 LL of Ragman.
If you want to support me, you can donate to me on PayPal:
or send a donation to my boosty
4.8K Downloads
Fixed bug with Black UBACS
823 Downloads
Fix for the 3.10
6.9K Downloads
1. Fixed the texture of the Door Kicker Boonie Hat Undersnake strap
2. Fixed the color of all clothes. Now they are all black, not gray and black
1.3K Downloads
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Details
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Hope to see this updated someday, you some of the best clothing mods for SPT. Take care✌️
3.11?
work on 3.11?
This mod works for latest SPT version?
I’ve now tried this mod and your Black multicam. But I can still not find any Door kicker Boonie hats.
I can find the clothing options. But no hats are sold, on the flee or in the handbook menu.
Hey Kopat1ch! First, thanks for your clothing pack mods, they’re amazing!
I’m having the same issue as Redlaser and Phocylides, specifically when loading into a raid wearing the Black UBACS shirt. The pants seem to be fine. I get the same errors as them but I also wanted to make sure I included this snippet as I don’t believe they mentioned it :
2025-01-17 22:48:50.255 -05:00|0.15.5.1.33420|Error|assetBundle|Error: Bundle usec_hands_skinblackbundle not found in manifest 2025-01-17 22:48:50.255 -05:00|0.15.5.1.33420|Error|Default|Error: could not find component EFT.Visual.LoddedSkin on object 2025-01-17 22:48:50.255 -05:00|0.15.5.1.33420|Error|application|System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original) [0x00029] in <ca21460feb9c47d0ac337b9893474cc6>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x0000c] in <ca21460feb9c47d0ac337b9893474cc6>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00001] in <ca21460feb9c47d0ac337b9893474cc6>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00001] in <ca21460feb9c47d0ac337b9893474cc6>:0 at GClass1600.InstantiateAsset[T] (IEasyAssets easyAssets, EFT.ResourceKey key, UnityEngine.Transform parent) [0x00012] in <be9862b1593e41e48ad89bd48723d349>:0 at EFT.PlayerBody.SetSkin (System.Collections.Generic.KeyValuePair
2\[TKey,TValue\] part, Diz.Skinning.Skeleton skeleton) \[0x0000c\] in <be9862b1593e41e48ad89bd48723d349>:0 at EFT.PlayerBody.Init (GClass1930 customization, EFT.InventoryLogic.InventoryEquipment equipment, BindableState\[T\] itemInHands, System.Int32 layer, EFT.EPlayerSide playerSide, System.String playerProfileID, System.Collections.Generic.Dictionary
2[TKey,TValue] alternativeBones, System.Boolean isYourPlayer) [0x0015e] in <be9862b1593e41e48ad89bd48723d349>:0 at EFT.Player+Struct290.MoveNext () [0x002b5] in <be9862b1593e41e48ad89bd48723d349>:0 — End of stack trace from previous location where exception was thrown — I’m wondering if it has to do with the view model of the hands or shirt itself? Other clothing in the mod seems to work fine alongside the Infiltrator pants, but it seems to just be the black UBACS shirt.Thanks for your work!
What you think of white clothes for winter, black for nights, sand for cities and camouflage for forests?
Thanks for this mod. There seems to be an issue with the latest release. I’m getting a “The object you want to instantate is null” error when trying to start a raid with the Black UBACS Shirt and Black Infiltrator Pants.
The following is what gets gets spammed in the log before kicking me to the main menu.
NullReferenceException: Object reference not set to an instance of an object
at EFT.Player.ComplexLateUpdate (EFT.EUpdateQueue queue, System.Single deltaTime) [0x0001e] in <be9862b1593e41e48ad89bd48723d349>:0
at (wrapper dynamic-method) EFT.Player.DMD<EFT.Player::LateUpdate>(EFT.Player)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class410:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Kopat1ch, you are one the few people where checking profile files is a must. TYSM for the mods.
Waiting patiently for Black Clothing Pack update.
update