Mod Details

Health Per Level

Health Per Level 1.2.1

Created by  fryciarz7

24.2K Downloads

SPT 3.11.4 Compatible

Increase health depending on player level

Latest Version 1.2.1
SPT 3.11.4

Updated May 13, 9:04 AM

Version Notes
  • updates types and references
  • [bugfix] Fixed Bot’s Health Changes
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Original mod by Capataina found here, updated by MNSTR found here.

If they decide they want to continue development on the mod and want mine removed I will but until then I will be taking it over and iterating on it.

Description:

Config has since been split into two parts which all hinges on the first line of “split_PMC_and_Scav”; if it is set to false then the mod will only use the PMC values for everything.

Pretty simple, it increases your maximum health depending on the level of the player. The base amount is as follows:

Chest: 2

Head: 2

Left Arm: 3

Left Leg: 3

Right Arm: 3

Right Leg: 3

Stomach: 2

Total: 18 health per increment (the default is every 5 levels)

Mod also takes into consideration your Health skill level. For every increment (by default every 1 skill level) you get additional 7 HP (by default, as there are 7 body parts).

This is turned on by default and can be configured for both PMC and Scav in config file → “health_per_health_skill_level”.

Increment and HP values are configurable:

  • How many skill levels per increment: “health_skill_levels_per_increment”,
  • How many HP per body part: “health_skill_<bodypart>”.

Alternative Health Boost

Big thanks to TeaCrab131 for developing alternative method of health boost. Currently 3.11 doesn’t have any AI mod yet, the bots are very aggressively trying to aim for the head, so a head_boost multiplier is added so players have a bit more leeway when it comes to surviving head shots. Disabled by default.

Added option for Alternative mode of adding bonus health.

  • Each part of the body has a customized base health
  • Each part of the body receives bonus health at different level intervals
  • Health skill provides a skill level x percentage boost to the customized base health
  • Health skill level bonus is now a multiplier on the Alternative Base Health Preset
  • Head HP modifier to help surviving aimbots (default x 3.0)
  • Staggered health bonus per nth-level:
    • Every 3 level: Arm HP +3
    • Every 5 level: Stomach HP +7 and Leg HP +5
    • Every 7 level: Head HP +5, Thorax HP +7

Alt BaseLv. 21Lv. 51Lv. 99 (+)SkillEliteABSOLUTE MAXThorax90+41+49+100 (98)+60+120310Head30 (90)+15+35+75 (70)+15 (45)+30 (90)135 (255)Stomach90+28+70+135 (133)+37+75300Arms60+21+51+100 (99)+22+45205Legs75+20+50+100 (95)+30+60235 Currently this mod changes HP of player only, not AIs.

This mod changes HP of AIs as well, configurable and enabled by default.

Config:

To change health values go to config/config.json5

  • Whether or not the health values for PlayerScav and PMC should be split/independent of each other,
  • Should the mod keep bleeding chance somewhat consistent,
  • Should the mod increase your resistance to bleeding by a very small margin,
  • How many levels until health increase (default is 5),
  • How much to increase each body part by per increment,
  • The base health of the PMC/Scav as well,
  • Should it consider your Health skill level,
  • How many Health skill levels until health increase (default is 1),
  • How much to increase each body part by per Health skill increment.

Installation:

Unzip capatainamnstrfryciarz7-healthperlevel.zip into your SPT folder

Uninstallation:

If you are willing to remove this mod, first disable the mod in it’s config file and start the server and the game so the health pools are restored to default.

Version 1.2.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

6.7K Downloads

Created May 13, 9:04 AM

Updated May 13, 9:04 AM

Virus Total Results
  • updates types and references
  • [bugfix] Fixed Bot’s Health Changes
Version 1.2.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

3.0K Downloads

Created Apr 1, 4:31 AM

Updated Apr 1, 4:31 AM

Virus Total Results
  • Added alternative method of getting bonus HP. by TeaCrab131
    • Each part of the body has a customized base health
    • Because currently 3.11 doesn’t have any AI mod yet, the bots are very aggressively trying to aim for the head, so a head_boost multiplier is added so players have a bit more leeway when it comes to surviving head shots.
    • Each part of the body receives bonus health at different level intervals
    • Health skill provides a skill level x percentage boost to the customized base health
    • Added related configurations to Config Json, default false.
  • checks for Personal Traner and displayes an error by fryciarz7
    • same way it does for Realism, but this time you cannot disable this message. These mods are conflicting.
  • README.MD for alternative method + elite/max level bonus + value adjustment. by TeaCrab131
    • Head HP modifier to help surviving aimbots (default x 3.0)
    • Staggered health bonus per nth-level:
      • Every 3 level: Arm HP +3
      • Every 5 level: Stomach HP +7 and Leg HP +5
      • Every 7 level: Head HP +5, Thorax HP +7
    • Health skill level bonus is now a multiplier on the Alternative Base Health Preset
Version 1.1.2
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

997 Downloads

Created Mar 26, 11:49 AM

Updated Mar 26, 11:49 AM

Virus Total Results

Update to 3.11

I am currently taking a break from SPT and checked on the mod out of curiosity. Stuff seems to work fine.

Please report issues over GitHub if you find something.

Version 1.1.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

5.6K Downloads

Created Dec 1, 2024 at 6:13 PM

Updated Dec 1, 2024 at 6:13 PM

Virus Total Results

Bug fix:

  • undefined for cap level of bot’s health level.
  • undefined for bot’s health level

Thanks to ViP3R_76 for submitting an issue.

Version 1.1.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

252 Downloads

Created Dec 1, 2024 at 12:12 PM

Updated Dec 1, 2024 at 12:12 PM

Virus Total Results

Adds Health changes for BOTS - many people asked if it is implemented… now it is.

Enabled by default.

You can control if hp of faction is being changed in config, default values are as follows:

  • pmc_bot_health: true,
  • scav_bot_health: false,
  • raider_bot_health: false,
  • boss_bot_health: false,
  • follower_bot_health: false

The level cap for bots is the same as for your PMC if enabled regardless of faction.

Version 1.0.7
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

1.1K Downloads

Created Nov 26, 2024 at 6:50 PM

Updated Nov 26, 2024 at 6:50 PM

Virus Total Results

updates to 3.10

xmarioxq

I cant see it working =(

0 Likes
Galactic-_-Rebel

When I make a new profile, it gives me these errors. works with the first profile I made with this SPT install, I already tried reinstalling it and it hasn’t changed anything. This is from the server console, it says it does see my health skill but, it also doesn’t see it? lol

[HealthPerLevel] Health skill level: 255.964432

[HealthPerLevel] Health found, but not elite

Profile 687b9e850000f62a48413039 does not have a skill named: Health

[HealthPerLevel] Cannot read properties of undefined (reading ‘Progress’)

[Client Request] /client/game/version/validate

[Client Request] /client/languages

[Client Request] /client/game/config

[Client Request] /client/items

[HealthPerLevel] Cannot read properties of undefined (reading ‘Progress’)

0 Likes
hellchickens

Welp, have some issues with calc. After server start and login into profile I have correct amount of hp calculated from level + health skill. After first raid played I have wrong numbers, as only hp per health skill added, hp for level is missing. eg first raid i have 800+ hp in total, after raid I have 600 and it will stay 600 until next client restart. After restart numbers adjusted correctly.

SVM health section is disabled, only thing that can impact (I suppose) is “Skills extended” mod (though I haven’t seen there any health adjustments). Nothing more about skills or health calc installed.

Problem not very consistent, as can’t reproduce in short raids, but for long ones (30+ min) almost every time

0 Likes

+1

0 Likes

im too use skill extended, and have same problem.

0 Likes

Noticed that there is 100% chance to fail per-level adjustment when pmc gets new level and things wont fix until client restart

0 Likes
h3ticnade

I keep getting this error, it does not effect things but is very annoying to see constantly. ‘‘Cannot read properties of undefined (reading ‘BodyParts’)’’

0 Likes
Capataina

Thank you for updating and maintaining my mod

2 Likes
Polarius

Can it be safely installed and removed on a Existing Profile?

0 Likes

Yes, it can. If you are willing to remove this mod, first disable the mod in it’s config file and start the server and the game so the health pools are restored to default.

0 Likes

thank you very much for the answer

0 Likes

That below should deactivate all that plus health for Ai’s right?

// Below section enables changes of BOT health changes with factions for better adjustment

AI:

{

enabled: false,

pmc_bot_health: true,

scav_bot_health: false,

raider_bot_health: false,

boss_bot_health: false,

follower_bot_health: false

}

0 Likes

Yes, that’s correct.

You’re a lucky one, I’m checking this mod every time you comment xq

0 Likes

Thanks for the answer just had to ask because it feels like Scav’s are tanks despite it being deactivated. can easily kill guards but scavs just tank a lot. (prob. just the M856A1 ammo messing with me)

0 Likes
DandiCroc

hello, i have a problem
Profile 67afcc750001de9a7545ba3d does not have a skill named: Health

[HealthPerLevel] How is your health higher than maximum, again? I mean your Chest is something else.

[HealthPerLevel] How is your health higher than maximum, again? I mean your Stomach is something else.

[HealthPerLevel] How is your health higher than maximum, again? I mean your Head is something else.

[HealthPerLevel] How is your health higher than maximum, again? I mean your LeftArm is something else.

[HealthPerLevel] How is your health higher than maximum, again? I mean your LeftLeg is something else.

[HealthPerLevel] How is your health higher than maximum, again? I mean your RightArm is something else.

[HealthPerLevel] How is your health higher than maximum, again? I mean your RightLeg is something else.

i tried to create a new character and tried to turn it off/on but it didn’t help

0 Likes

Do you have other mods altering health pool?

0 Likes

No
svm also do’not change health

0 Likes

Sorry man
I found a mod that create a bug
mod named “Personal Trainer”
But it’s strange because i didn’t buy anything from him

sorry again

0 Likes

It’s okay, no worries. I forgot it exists too.

My guess is Personal Trainer is changing your health pool every so often regardless of stuff you bought from him, that’s why you got the bugs.

note to self: check Personal Trainer dependencies just like you did for Realism

0 Likes
Scottish

my health keeps getting reset after every raid

I’m level 47 and the max is 1250 (i don’t remember it being like that beforehand, i thought it was 700+ hp in the level 40’s)

i was fully healed before extracting

0 Likes

Have you done some changes in config?

I’ll try to test it in the evening today.

0 Likes

i have never touched the config of this mod ever since first installing it

Edit: just opened the game and it’s 1268 now???? What is happening.

Should i re-install the mod?

0 Likes

Can you also give me your Health skill level? It also affects your health pool

0 Likes

’kay I checked it and at level 47 with Health skill at 40 I have max HP at 882.

Did you made any changes with SVM for a chance? It looks like your hp is doubled for some reason. Also a mod list might be helpful.

Can you test something for me, please?

  1. Disable mod in config (enabled option at the very top)
  2. Start the game - hp should get reset to default values
  3. Check your current health pool - note it
  4. Exit the game and shut down the server
  5. Enable mod in config
  6. Start the game
  7. Check your current health pool

Reply to me with health pools after disabling and enabling mod, please.

PS. GitHub issue would be much better for me and to avoid spam in the comments, so if you could create one, that would be great.

0 Likes

player and skill is disabled in SVM and im making a github issue rn

0 Likes

okay the good ol’ turn it off and on did it’s job thank god

1 Like
egnbv

spt3.10.5 / fika1.1.3.0

Profile 677966770004f9b9228c56c0 does not have a skill named: health

[HealthPreLevel] Cannot read properties of undefined (reading ‘Progress’)

my level is 15, but mod not work

0 Likes

Prior to this, mod in spt3.10.3 / fika 1.0.2.0 is worked.

0 Likes

I did not made any testing with Fika so I cannot help you with that. Can you check if it works without Fika on your end?

0 Likes

I have same problem. And yes -without FIKA it works

Unfortunately I dont play solo - onyl with a few friends so I go and change the HP of PMC on my own in the config xD

0 Likes
MNSTR

Hey fryciarz7, finally getting back into SPT and was curious how this mod was doing. Love to see so many people still enjoying Capataina’s original creation and thank you for keeping this mod alive!

1 Like

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