
Increase health depending on player level
Original mod by Capataina found here, updated by MNSTR found here.
If they decide they want to continue development on the mod and want mine removed I will but until then I will be taking it over and iterating on it.
Description:
Config has since been split into two parts which all hinges on the first line of “split_PMC_and_Scav”; if it is set to false then the mod will only use the PMC values for everything.
Pretty simple, it increases your maximum health depending on the level of the player. The base amount is as follows:
Chest: 2
Head: 2
Left Arm: 3
Left Leg: 3
Right Arm: 3
Right Leg: 3
Stomach: 2
Total: 18 health per increment (the default is every 5 levels)
Mod also takes into consideration your Health skill level. For every increment (by default every 1 skill level) you get additional 7 HP (by default, as there are 7 body parts).
This is turned on by default and can be configured for both PMC and Scav in config file → “health_per_health_skill_level”.
Increment and HP values are configurable:
- How many skill levels per increment: “health_skill_levels_per_increment”,
- How many HP per body part: “health_skill_<bodypart>”.
Alternative Health Boost
Big thanks to TeaCrab131 for developing alternative method of health boost. Currently 3.11 doesn’t have any AI mod yet, the bots are very aggressively trying to aim for the head, so a head_boost multiplier is added so players have a bit more leeway when it comes to surviving head shots. Disabled by default.
Added option for Alternative mode of adding bonus health.
- Each part of the body has a customized base health
- Each part of the body receives bonus health at different level intervals
- Health skill provides a skill level x percentage boost to the customized base health
- Health skill level bonus is now a multiplier on the Alternative Base Health Preset
- Head HP modifier to help surviving aimbots (default x 3.0)
- Staggered health bonus per nth-level:
- Every 3 level: Arm HP +3
- Every 5 level: Stomach HP +7 and Leg HP +5
- Every 7 level: Head HP +5, Thorax HP +7
Alt BaseLv. 21Lv. 51Lv. 99 (+)SkillEliteABSOLUTE MAXThorax90+41+49+100 (98)+60+120310Head30 (90)+15+35+75 (70)+15 (45)+30 (90)135 (255)Stomach90+28+70+135 (133)+37+75300Arms60+21+51+100 (99)+22+45205Legs75+20+50+100 (95)+30+60235 Currently this mod changes HP of player only, not AIs.
This mod changes HP of AIs as well, configurable and enabled by default.
Config:
To change health values go to config/config.json5
- Whether or not the health values for PlayerScav and PMC should be split/independent of each other,
- Should the mod keep bleeding chance somewhat consistent,
- Should the mod increase your resistance to bleeding by a very small margin,
- How many levels until health increase (default is 5),
- How much to increase each body part by per increment,
- The base health of the PMC/Scav as well,
- Should it consider your Health skill level,
- How many Health skill levels until health increase (default is 1),
- How much to increase each body part by per Health skill increment.
Installation:
Unzip capatainamnstrfryciarz7-healthperlevel.zip into your SPT folder
Uninstallation:
If you are willing to remove this mod, first disable the mod in it’s config file and start the server and the game so the health pools are restored to default.
SPT 3.11.3
4.7K Downloads
- updates types and references
- [bugfix] Fixed Bot’s Health Changes
Unknown SPT Version
3.0K Downloads
- Added alternative method of getting bonus HP. by TeaCrab131
- Each part of the body has a customized base health
- Because currently 3.11 doesn’t have any AI mod yet, the bots are very aggressively trying to aim for the head, so a head_boost multiplier is added so players have a bit more leeway when it comes to surviving head shots.
- Each part of the body receives bonus health at different level intervals
- Health skill provides a skill level x percentage boost to the customized base health
- Added related configurations to Config Json, default false.
- checks for Personal Traner and displayes an error by fryciarz7
- same way it does for Realism, but this time you cannot disable this message. These mods are conflicting.
- README.MD for alternative method + elite/max level bonus + value adjustment. by TeaCrab131
- Head HP modifier to help surviving aimbots (default x 3.0)
- Staggered health bonus per nth-level:
- Every 3 level: Arm HP +3
- Every 5 level: Stomach HP +7 and Leg HP +5
- Every 7 level: Head HP +5, Thorax HP +7
- Health skill level bonus is now a multiplier on the Alternative Base Health Preset
Unknown SPT Version
974 Downloads
Update to 3.11
I am currently taking a break from SPT and checked on the mod out of curiosity. Stuff seems to work fine.
Please report issues over GitHub if you find something.
Unknown SPT Version
5.6K Downloads
Bug fix:
- undefined for cap level of bot’s health level.
- undefined for bot’s health level
Thanks to ViP3R_76 for submitting an issue.
Unknown SPT Version
237 Downloads
Adds Health changes for BOTS - many people asked if it is implemented… now it is.
Enabled by default.
You can control if hp of faction is being changed in config, default values are as follows:
- pmc_bot_health: true,
- scav_bot_health: false,
- raider_bot_health: false,
- boss_bot_health: false,
- follower_bot_health: false
The level cap for bots is the same as for your PMC if enabled regardless of faction.
Unknown SPT Version
1.1K Downloads
updates to 3.10
Not quite yet...