Mod Details

Hideout Redux

Hideout Redux 1.1.2

Created by  MAGICERASER

5.7K Downloads

SPT 3.9.8 Compatible

The same hideout... but different! A change of pace for hideout grinding. Modifies all area requirements and bonuses.

Latest Version 1.1.2
SPT 3.9.8

Updated Sep 24, 2024 at 5:40 AM

Version Notes

Re-added the stash bonus change as an option in config.jsonc (Default is true, set to false for the change)
Fixed hideout config values not applying properly.

Apologies for the rapid fire updates. Change requests + ADHD + little sleep lead to bad decisions.
Future updates will be much more organized.

This download is externally hosted.
Always scan for viruses.

HIDEOUT REDUX by MAGIC ERASER

Hideout Redux is the beginning of a much larger mod that aims to give a new feel to the progression without changing gameplay. These specific changes are intended for players that still enjoy the looting and upgrading the hideout, but are tired of chasing the same exact items/quests/trader from all their previous “wipes”.

  1. Requirements - All Areas
    • No tools requirements. In general, tools needed are required by the Workbench.
    • New item requirements. Items are “accurate” to the area, but have been adjusted for a change of pace or to reflect the new area description.
    • No Trader requirements. This may come in the future once better implemented, but for now it doesn’t make sense that a trader can dictate whether or not I put lights in my Hideout.
    • Fewer and cheaper money requirements. These are typically to cover the “cost” of items that would not be widely available in Tarkov.
    • Minimal area pre-requisites. Areas follow a simplified, yet still “realistic” progression. Most only have a single pre-requisite due to the progression.
  2. Bonuses - ALL Areas
    • Spread across all hideout areas. Each area adds bonuses that make sense for its use. For example, a bathroom and heating provide a mental bonus since you’re less stressed in the Hideout**.**
    • Better balanced Skill bonuses. ALL skill groups now have fairly even bonuses once at max Hideout.
  3. Area Specific Changes
    • Defective Wall: No more mopping up water BS.
    • Security 1 and Lights 1: Required before everything else.
    • Scav Case: Modified payments and rewards for a little more “fun”.
    • Generator: Stage 1 is a kerosene generator, Stage 2 adds a gasoline generator, Stage 3 is a dual-fuel.
  4. Global Changes
    • Reduced Construction Times. Not instant, but definitely not extremely long, especially for what would take a few hours max IRL.
    • Reduced Fuel Consumption and Air Filter Rate. Not a massive increase, but enough to be noticed.
    • Slightly Increased Bitcoin Rate. Just a small bump for a little quicker production**.**
    • Increased skill and XP gain. Again, not a large increase, but noticeable**.**

I’ve also changed virtually all of the Locale descriptions for the hideout. Some just because I can and I wanted to add another small change to remove some monotony, and some because the new requirements don’t make sense for the default description. No, they won’t all match the in-game visuals with 100% accuracy, sorry.

Version 1.1.2
Download Mod Version
SPT 3.9.8
Latest Compatible SPT Version

3.8K Downloads

Created Sep 24, 2024 at 5:40 AM

Updated Sep 24, 2024 at 5:40 AM

Virus Total Results

Re-added the stash bonus change as an option in config.jsonc (Default is true, set to false for the change)
Fixed hideout config values not applying properly.

Apologies for the rapid fire updates. Change requests + ADHD + little sleep lead to bad decisions.
Future updates will be much more organized.

Version 1.1.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

134 Downloads

Created Sep 24, 2024 at 4:41 AM

Updated Sep 24, 2024 at 4:41 AM

Virus Total Results

Removed stash bonus changes. Now the mod doesn’t touch the Stash hideout area bonuses field.
Will remain default unless modified by another mod, such as Softcore

Version 1.1.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

141 Downloads

Created Sep 24, 2024 at 2:41 AM

Updated Sep 24, 2024 at 2:41 AM

Virus Total Results

Added the option to toggle on/off nearly all mod features.

Version 1.0.2
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

896 Downloads

Created Sep 18, 2024 at 10:12 PM

Updated Sep 18, 2024 at 10:12 PM

Virus Total Results

Fixed missing Container IDs from Place of Fame stages

Version 1.0.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

500 Downloads

Created Sep 17, 2024 at 9:13 PM

Updated Sep 17, 2024 at 9:13 PM

Virus Total Results

Corrected Health, Hydration, and Energy regeneration values to match vanilla SPT.

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

219 Downloads

Created Sep 17, 2024 at 5:30 PM

Updated Sep 17, 2024 at 5:30 PM

Virus Total Results
MAGICERASER Pinned

First, this got downloaded a lot more than I expected already, so I’m glad some of you like it.

It started as part of a much larger mod currently in progress, but I wanted to put it up here since I thought I was done with it for the time being. I unfortunately did not test much for compatibility beforehand, and it’s been brought to my attention that it is somewhat incompatible with several other popular mods.

So, if you come across a compatibility issue, or would just like the option to disable parts of the mod in favor of another, such as the Scav Case changes, please let me know under this comment and I will work them in as soon as possible. Thank you.

Also, if anyone has experience with client modding and would like to offer their support with an idea regarding hideout construction, it would really speed up my progress

0 Likes

Is there a way to enable using other mod fuel tanks? I have trader mod with 3 new fuel tanks and I can’t use them in 3 lvl generator, I think it’s because of implemented restrictions for tiers of generators

0 Likes
ArisuSensei

Heya, I’m a big fan of this mod and I was quite sad that it hadn’t been updated to 3.11 yet - so given there hasn’t been any movement here since last September, I took it upon myself to update it through a fork on GitHub page of the mod.

It’s currently pending two changes due to some backend changes (scav case and production recipes were moved) and I did have to make changes to the config JSON since the JSONC module seems to be quite finicky - but once I’m done, I’ll see about making a merge request to the upstream reppo, if you’re still interested in keeping this updated.

As always, thanks for the hard work, this is a great mod and honestly alleviates one of my biggest gripes with Tarkov: nonsensical Hideout build requirements.

Much love, Arisu.

1 Like

Thank you very much for upgrading this mod

0 Likes

So, since there hasn’t been any movement around this, I have gone forward and uploaded the update on github for people to use on the newest version - tested for 3.11.3, but not for *.2 and *1, do tell me if it works and I’ll add it to the versioning.

All of the fixes were already implemented and it is working as it was in 3.9 with no further changes, simply an update to the new version.

Github releases

1 Like
Smellyfishfings

3.10??

0 Likes
FishGaming

Is this mod compatible with SPT Realism?

0 Likes

did you ever test it with realism? I would assume there is no conflicts. I am going to try it tonight.

0 Likes
Mattdokn

I was wondering if you would like to include a craft in workbench that would allow for non-eod profiles to craft the gamma container? I wouldn’t mind writing the code for it.

0 Likes

For Mr. Boss Notifier? Of course haha

I’m slowly working on tinkering with all the crafts while working on another mod, but if you want to add it in there for now, I’ve got no objection.

1 Like
Gezorg

Does this mod conflict with the Hall of Fame Improvments mod? This mod increases the bonus from the hall of fame and nothing more

0 Likes

I haven’t tested with that, but it should be fine as long as you load HoF Improvements after this one

0 Likes
Mattdokn

Will it be okay to update to 1.1.1 if we’re utilizing the increased stash space? Loving the progression so far, I like that a lot of things are locked behind Intel and generator.

0 Likes

That’s the only change to 1.1.1 so I wouldn’t for now.
It wasn’t an intentional add, so I removed it after it was pointed out.

That being said, I can add it as an option in the config for those who want it and aren’t running another mod that changes it.

0 Likes
Mattdokn

Thank you!

0 Likes
Gley

love the toggles, only problem is your mod is changing the hideout sizes with softcore. load order doesn’t solve the issue either. apart from that, everything is compatible!

0 Likes
MAGICERASER

Ah, thanks for catching that. I’ll get it fixed asap.
In the meantime, turn off bonuses in config.jsonc

0 Likes
MAGICERASER

I assumed you mean the stash sizes granted by the Stash hideout area. Those should have never been in this mod as the accompanying changes aren’t included. Thanks for bringing it to my attention, even if it turns out you had a different issue.

I’ve omitted the Stash hideout area from the bonus pushes now.

0 Likes
Gley

you’re brilliant, thank you so much!

0 Likes
Gley

you might wanna double check cause the stash bonus is still applying

1 Like
MAGICERASER

FYI, I’m adding it back as a config option in 1.1.2. It’s the only change, and the default config setting is set to false, so if you do upgrade the mod in the future, you will not have to change anything.

1 Like
Gley

wait i see what’s happened, 1.1.1 is actually 1.1.0

musta accidentally compiled the old file

0 Likes
MAGICERASER

I probably shouldn’t be making these quick changes, especially on little sleep. About to publish 1.1.2 and hopefully that fixes it for you.

0 Likes
Gley

all good, that’s why i’m here! catch the things you miss

0 Likes
Soopa

What item can I use to power the level 1 generator? I don’t remember seeing a kerosene item in game.

0 Likes
MAGICERASER

The Expeditionary Fuel Tanks are kerosone

0 Likes
Soopa

Thank you, I had one of the gray fuel cans and couldn’t use it. Ended up finding a blue one so I can finally start using my hideout

0 Likes
DarkEsteves

this is cool , but i have softcore too, but like the generator stages cool idea

can you make that only one an standalone mod or maybe the abilitty to disable/enable all the mod changes ?

best regards

0 Likes

You’re looking for just the generator fuel changes? I can add that in while I’m doing to rest of the enable/disable options

1 Like

pleease do that, i will love to try that generator changes … thanks bro

0 Likes

It’s in the latest update now, but currently only level 1 is restricted. I believe its how EFT handles the hideout so I’ll have to look into client modding to fix that.

1 Like

Thanks bro, im gonna test it now ..👍🏻

0 Likes

Details