Mod Details

Explosives and Clusters

Explosives and Clusters 1.2.1

Created by  Rising_Star

5.1K Downloads

SPT 3.10.5 Compatible

Simple mod to add bunch of explosive and cluster ammunitions.

Latest Version 1.2.1
SPT 3.10.5

Updated Dec 1, 2024 at 10:48 AM

Version Notes

- Updated to SPT 3.10.

This download is externally hosted.
Always scan for viruses.

You want something funny?

Are you just bored?

Wanna boom boom the entire tarkov?

Then, this mod is for you.

It adds explosive and cluster ammunitions of popular kinds.

image.png?ex=675d60c0&is=675c0f40&hm=adbf6054cfb88b3067c19240bfb9bb6d9f12537bbecedec9a69cd52556c57afb&

The list :

12 gauge (Jaeger lv.3)

20 gauge (Jaeger lv.1)

12.7x55mm (Prapor lv.4)

23x75mm (Prapor lv.4)

.300 Blackout (Skier lv.4)

.338 Lapua Magnum (Jaeger lv.4)

.357 Magnum (Peacekeeper lv.2)

.366 TKM (Prapor lv.3)

.45 ACP (Peacekeeper lv.4)

4.6x30mm (Mechanic lv.4)

5.45x39mm (Prapor lv.4)

5.56x45mm (Peacekeeper lv.4)

5.7x28mm (Peacekeeper lv.3)

6.8x51mm (Peacekeeper lv.4)

7.62x25mm (Prapor lv.2)

7.62x39mm (Prapor lv.4)

7.62x51mm (Peacekeeper lv.4)

7.62x54R (Prapor lv.4)

9x18mm (Prapor lv.2)

9x19mm (Peacekeeper lv.3)

9x21mm (Prapor lv.2)

9x39mm (Prapor lv.4)

20x1mm TOY GUN (Mechanic lv.1)

Cool thing to know : The ammo can be used by modded weapons! (ex. M249, Ak5C by WTT / UZI from 0.15 backport)

M249_Cluster.webp?ex=675d84ec&is=675c336c&hm=a5525dd10cc5c92d25854cf76ee9f70ac885ef5bd499881ecedacf3eb553ab2a&

Go brrrt with M249 using explosives!

12gaugeCluster.webp?ex=675d60f7&is=675c0f77&hm=5bfc46b94dd63ec46865079168a812dcd616718d15232c845dac240f9bcbf71b&

Easier Setup!

Installation : Just put the mod folder in user/mods, make sure it loads AFTER the custom weapons or magazines mods!

Config : open config.json file in config folder. You can see the numbers for each ammo’s max stack size. Modify as you prefer! (Only numbers are accepted!)

I tested with bunch of modded weapons, but there still can be an incompatibility with other weapons that I don’t use.

Also, if you encounter an error when loading the server and willing to report it, please write down the list of weapon mods you have with. It will be very much appreciated.

Huge thanks to Chomp for making those mod examples!

P.S. : This is my first mod that’s published to hub. Feedbacks and bug reports are welcome in the comment section. Thank you!

Version 1.2.1
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

2.2K Downloads

Created Dec 1, 2024 at 10:48 AM

Updated Dec 1, 2024 at 10:48 AM

Virus Total Results

- Updated to SPT 3.10.

Version 1.2.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.5K Downloads

Created Oct 9, 2024 at 2:06 AM

Updated Oct 9, 2024 at 2:06 AM

Virus Total Results

Added

  • .357 Magnum (Peacekeeper lv.2)
  • .366 TKM (Prapor lv.3)
  • 20/70 (Toz) (Jaeger lv.1)
  • 23x75mm (KS-23) (Prapor lv.4)
  • 4.6x30mm (Mechanic lv.4)
  • 5.7x28mm (Peacekeeper lv.3)
  • 6.8x51mm (Peacekeeper lv.4)
  • 9x21mm (Prapor lv.2)
  • 20x1mm (TOY GUN) (Mechanic lv.1)

Fixed

  • MTs-255-12, MP-43-1C, MP-43 don’t work correctly with new ammos.
  • Fixed incorrect handbook parent id for couple ammos.
  • Reworked code a little as the code gets longer and longer lol.
Version 1.1.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

651 Downloads

Created Oct 4, 2024 at 3:42 AM

Updated Oct 4, 2024 at 3:42 AM

Virus Total Results

Added : 7.62x25mm

Added : 9x18mm

Added : Usage of config.json file to make users easily change max stack size! Read the description.

Fixed : RSh-12 couldn’t work with 12.7x55mm HE and cluster.

Version 1.0.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

295 Downloads

Created Oct 3, 2024 at 10:40 AM

Updated Oct 3, 2024 at 10:40 AM

Virus Total Results
  1. Increased StackMaxSize
  • 12/70 : Both to 20
  • 12.7x55mm : Both to 15
  • .300 Blackout : Both to 50
  • .45 ACP : Both to 50
  • 5.56x45mm : Both to 45
  • 7.62x39mm : Both to 30
  • 7.62x51mm : Both to 25
  • 9x19mm : Cluster to 50
  • 9x39mm : Both to 50
Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

436 Downloads

Created Oct 2, 2024 at 1:22 PM

Updated Oct 2, 2024 at 1:22 PM

Virus Total Results
Rising_Star Pinned

Planned Features

1. Usage of config files to make players be able to adjust the stack size or any other values by their choice. (Done)

2. New texture for the ammos.

0 Likes
AngryOwl51

Hello! I really love your mod as its pretty much the only mod that actually has something really close to what Ive been looking for and wanting. A mod that adds the really fun Explosive 20/70 Toz Round.
I tried editing this mod so that it only adds the explosive toz round to the game and not the rest as I want that fun explosive Toz round without the rest of the OP explosive bullets for other weapons, but I am very beginner at this Tarkov Modding stuff so I couldn’t get it to work sadly.

But thank you for creating a really fun and cool mod bro.

0 Likes
yue97

How can I adjust the required merchant level to obtain bullets?

0 Likes
raives

Hello. When I installed ALP, I was blown up by PMC. I don’t know what to do, so I’m playing without the MOD. Please fix it.

0 Likes
Parachell

when i open the flea market, it freeze and the error message popped up.

TypeError: Cannot read properties of undefined (reading ‘_tpl’)

TypeError: Cannot read properties of undefined (reading ‘_tpl’)

at RagfairOfferHelper.passesSearchFilterCriteria (C:\snapshot\src\helpers\RagfairOfferHelper.ts:603:52)

at filter (C:\snapshot\src\helpers\RagfairOfferHelper.ts:95:23)

at Array.filter (<anonymous>)

at RagfairOfferHelper.getValidOffers (C:\snapshot\src\helpers\RagfairOfferHelper.ts:94:53)

at RagfairController.getOffersForSearchType (C:\snapshot\src\controllers\RagfairController.ts:182:40)

at RagfairController.getOffers (C:\snapshot\src\controllers\RagfairController.ts:102:30)

at RagfairCallbacks.search (C:\snapshot\src\callbacks\RagfairCallbacks.ts:74:65)

at RouteAction.action (C:\snapshot\src\routers\static\RagfairStaticRouter.ts:33:50)

at RagfairStaticRouter.handleStatic (C:\snapshot\src\di\Router.ts:41:63)

at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:61:68)

TypeError: Cannot read properties of undefined (reading ‘_tpl’)

TypeError: Cannot read properties of undefined (reading ‘_tpl’)

at RagfairOfferHelper.passesSearchFilterCriteria (C:\snapshot\src\helpers\RagfairOfferHelper.ts:603:52)

at filter (C:\snapshot\src\helpers\RagfairOfferHelper.ts:95:23)

at Array.filter (<anonymous>)

at RagfairOfferHelper.getValidOffers (C:\snapshot\src\helpers\RagfairOfferHelper.ts:94:53)

at RagfairController.getOffersForSearchType (C:\snapshot\src\controllers\RagfairController.ts:182:40)

at RagfairController.getOffers (C:\snapshot\src\controllers\RagfairController.ts:102:30)

at RagfairCallbacks.search (C:\snapshot\src\callbacks\RagfairCallbacks.ts:74:65)

at RouteAction.action (C:\snapshot\src\routers\static\RagfairStaticRouter.ts:33:50)

at RagfairStaticRouter.handleStatic (C:\snapshot\src\di\Router.ts:41:63)

at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:61:68)

0 Likes
zerotool

Why don’t High Explosive rounds have a kill radius? and why do they break through as many as 88 units on average? also the damage is about 150 units?

0 Likes

1. I tried to make HE ammos to be actually ‘explosive’, but I couldn’t. No idea on how to do that.
2. I absolutely didn’t care about any balance. If you’re not happy with the amount of damage, you can edit the mod.ts file yourself.

0 Likes
zerotool

the answer to the 1st point is that you forgot to make an explosion radius for High Explosive cartridges (copy the minimum and maximum radius from the Cluster of cartridges). And as for the damage, there is an explosive strength parameter there, it is responsible for the damage of the explosion / shock wave itself. And the Damage parameter of the Cluster of cartridges is responsible for the damage of the fragment

0 Likes
zerotool

I do not make claims in a negative way, I apologize if I somehow offended or offended you))))

0 Likes

No problem at all and I appreciate your feedback. The information you gave to me is really helpful. I’ll have a look at the radius and the parameter you wrote about. Thanks!

0 Likes
zerotool

According to the mechanics of causing explosion damage, an explosion causes damage to all parts of the body that fall into the explosion sphere. The damage inflicted is equal to the “explosion strength” parameter, damage is inflicted twice on parts of the body covered by armor. The minimum radius is the radius in which the full damage specified in the “explosion strength” parameter is applied, the maximum radius is the radius in which damage is applied in principle and at the farthest point only 20% of the specified in the “explosion strength” parameter is applied

0 Likes
zerotool

I use a translator because my English is not very good, so if something is unclear, ask.

0 Likes
Sasuke_Kun

RIP FRAMES

1 Like
OG75

Interesting mod but I have a question, does this mod also increases the explosion radius and damage to the 40mm grenades?!

0 Likes
Rising_Star

No, this mod does not edit any of the 40mm grenades.

0 Likes
KeystoneV

Bug: The MP 43 1C and the MP 43 (the double barrel duo) cannot accept new shell for its 2nd barrel on the right, meaning the guns are now just single shot to the left. And the MTS 255 revolver shotgun cannot accept new ammo at all.

0 Likes

I think those guns also have unique slot names for ammos like the RSh revolver. I’ll have a look and push the fix soon. Thank you for the report!

1 Like

I pushed an update for the fix. Hope you enjoy it!

1 Like
Ajoe124

Excuse me…….any trip mines?

0 Likes

As I said below, I don’t have ANY experience with trip mines which are from EFT 0.15. Current SPT version is 3.9, which is based on EFT 0.14. That means I can’t understand tripmines or any other things from 0.15.

1 Like
Ajoe124

ok

0 Likes

Details