
Hard of hearing? Deaf? This mod will even the playing field without being straight up radar. Each shot, sprint, sneak, voiceline or run audio played within a configurable range will draw an indicator on your screen dictating which direction.
Since Tarkov is a “hArDcOrE” shooter, there really isn’t any accessibility options. This mod aims to change that.
Each running step, sprinting step, sneaking step, voice line, or gunshot within the configurable range will automatically show up on your HUD. There is a small arrow indicator clarifying if the sound is above or below you, but no arrow indicator if it’s level with you. The distance of these sounds can be interpreted based on how large the indicator is, and how faded it starts out. Each indicator will then fade on it’s own, unless the source of the sound is repeated.
Each indicator is tied to the first bot that makes the specified sound, so if you see multiple indicators, there are multiple bots!
This is my first time creating an accessibility mod (ever), so if you have feedback or require changes to help you do better – PLEASE, let me know!
https://www.youtube.com/watch?v=z8fNTD6ZJ2c
Installation
- Download Audio Accessibility Indicators
- Open the downloaded zip file in 7-zip
- Select the BepInEx folder in the zip file in 7-zip
- Drag the BepInEx folder from 7-zip into your SPT folder
Demonstration Video (yoink):
Please comment on the hub page, or preferably create an issue on the GitHub, or more preferably visit #acidphantasm-mods in the SPT Discord!
Configuration Options Available in F12
Hover over each option in F12 to see a description
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Enable/Disable Mod
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Show Teammates
- For Fika support. No idea if it works on Friendly PMC.
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Enable/Disable Normalize Distance
- Normalized distance makes all shot/sprint/step/sneak indicators the same size at the same range.
- If you disable this, the indicators make it harder to tell how far the sound actually is because the max distance is different for each indicator
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Minimum Normalized Distance
- All indicators that display sounds closer than this distance will always be the largest they can be.
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Maximum Normalized Distance
- All indicators that display sounds further than this distance will always be the smallest they can be.
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Indicator Offset
- Higher value = further from center. Lower value = closer to center.
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Enable/Disable Shot Indicators
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Max Distance for Shot Indicators to be visible
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Fade Time for Shots Indicators
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Enemy Shot Colours
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Friendly Shot Colours
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Enable/Disable Sprint Indicators
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Max Distance for Sprint Indicators to be visible
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Fade Time for Sprint Indicators
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Enemy Sprint Colours
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Friendly Sprint Colours
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Enable/Disable Run Indicators
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Max Distance for Run Indicators to be visible
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Fade Time for Run Indicators
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Enemy Run Colours
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Friendly Run Colours
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Enable/Disable Sneak Indicators
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Max Distance for Sneak Indicators to be visible
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Fade Time for Sneak Indicators
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Enemy Sneak Colours
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Friendly Sneak Colours
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Enable/Disable Voiceline Indicators
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Max Distance for Voiceline Indicators to be visible
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Fade Time for Voice Indicators
If you enjoy my work - you can buy me a coffee~
10.3K Downloads
This version will only work for SPT 3.11.x
Bugs Squashed
- Fixed NRE caused by not disabling the indicators when done being used. Whoopsies!
2.4K Downloads
This version will only work for SPT 3.11.x
3.11 Update
Changes
- Bundle has been rebuilt
- Pooled object count is cut in half
2.9K Downloads
This version will only work for SPT 3.10.x
Changes
- Allow Indicator Offset in F12 to be negative (Acceptable range now -50 to 100)
Bugs Squashed
- Add NRE checks to HUD disposal
- Fixed indicators failing to rotate with the player’s look direction after the first raid
2.8K Downloads
This version will only work for SPT 3.10.x
New Features
- Customizable Shot/Sprint/Run/Sneak Indicator Colours
- Customizable Indicator Draw Offset (allows moving indicators closer or further from center of screen)
Changes
- Indicator UI now scales with resolution properly
- Indicator image/scale/size adjustments to fit new scaling/colours
- Verticality indicators position adjusted to be centered on the primary indicator instead of offset to each side
4.0K Downloads
This version will only work for SPT 3.10.x
3.10 Update
- Changed maximum distance configuration values
3.5K Downloads
This version will only work for SPT 3.9.x
Bugs Squashed
- Fixed NREs caused by KeepNorth script on UI
- Fixed incorrect value assignment on Verticality Object Pool
Details
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GUID
Not Available
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License
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Source Code
https://github.com/acidphantasm/acidphantasm-accessibilityindicators/
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Latest Version VirusTotal Result
Would it be possible to add a setting to this that only shows indicators for bullets that come within a set radius of the player? I would really like to use this to hopefully help identify what direction those pesky shots that land in the dirt right around me came from, but I don’t really want to see where every fight happening within a radius of me is coming from.
i removed this mod after using it for months thinking i finally got better at hearing
i did not. reinstalling this again, thanks acid.
Tarkov would be unplayable without this. If not enough people have said it’s a lifesaver, I’ll repeat it - it is a lifesaver.
Thankyou so much for this! The footstep Audio makes me think my game is bugged, and I’m struggling to play as a result. Lifesaver!
step audio is rather bad so your mod is a lifesaver
I wanted to thank you for making this mod. I have tinnitus and haven’t been able to play tarkov with sound in a long time. I typically use the radar mod to play but this has opened up a whole new world for me!
What is the esp you used in the video?
This MOD will mark the footsteps of FriendlyPMC as friendly, but the friendly switch is invalid
I no longer need to destroy my eardrums to play this game properly. Thank you.
can we get the grenade indicator back please ?