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Mod Details

Full Helmet Coverage

Full Helmet Coverage 1.1.1

Created by penguingreentea

5.2K Downloads

SPT 3.10.5 Compatible

Helmets and face shields will protect the full head.

Latest Version 1.1.1
SPT 3.10.5

Updated Nov 27th, 2024

Version Notes

Updated for SPT 3.10

This download is externally hosted.
Always scan for viruses.

This simple mod edits helmets and face shields to cover all head hitboxes:
Face, Top of Head, Nape, Ears, Eyes, Jaws, Throat, and Back neck.

Showcase bugcatrainbow

Overview

Enjoy the thrill of being able to peek your head out of cover without worrying about being one-shot in the face by a small caliber. Helmets now work with the rest of your gear as a vital piece of armor. The armor class difference between a SSh-68 (level 3) and a ULACH (level 4) will impact your raids.

This affects ALL helmets, including helmets worn by bots.

**PLEASE READ BEFORE INSTALLING:


All bots have their equipped helmets reduced down to 1 durability by default. This allows players to use small-caliber guns like SMGs and pistols while aiming for the head, as all headshots will almost immediately zero out any bot’s helmet.

You can change the above using the configuration file if you want enemy bots to have normal helmet durability. Just keep in mind that this will cause enemy bots to potentially become major threats.

Don’t expect pistols or SMGs to be viable for headshotting a PMC if you toggle this option to false. If your bots have face shields on top of a high-armor helmet, you’re honestly better off aiming for legs or arms unless you’re shooting with M993. Sounds silly, right?

Install

Extract directly into the SPT folder. Mod folder can be located in user/mods/.

Other Mods

I recommend using my other mods, Get Concussed and Clean Face Shields, to receive concussions/tinnitus when your helmet takes headshots and also clean up that visor. kana_oO

Configuration

Edit config.json in the mod’s config folder:

“ModifyHelmets”: true, “ModifyFaceShields”: true, “ReduceBotHelmetDurability”: true For ModifyHelmets and ModifyFaceShields, set a desired value to false if you do not want helmets/face shields to be affected by this mod.

Set ReduceBotHelmetDurability to false to set bot helmet durabilities back to normal, if you want enemy bots to also benefit from the full head coverage granted by helmets.

Specifics

The armorColliders, Durability, MaxDurability, and armorClass are updated for all helmets. For example, the modified SSh-68 steel helmet (which has default 54 durability) is shown below:

  • Plate - Head top - 1/1
  • Plate - Nape - 1/1
  • Plate - Ears - 1/1
  • NEW PROTECTION: Face, Head top, Nape, Ears, Eyes, Jaws, Throat, Back neck - 51/51

In practice, the 51 durability is used for all head hitboxes and receives durability damage when shot at. You can safely ignore if any of the 1/1 plates are lowered to 0/1 since the 51/51 helmet durability acts as the ‘top layer’ and will be used to block bullets.

Face shields have also been buffed with +2 armor class, to keep them relevant with helmets.

Version 1.1.1
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SPT 3.10.5
Latest Compatible SPT Version

3.2K Downloads

Created Nov 27th, 2024

Updated Nov 27th, 2024

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Updated for SPT 3.10

Version 1.1.0
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SPT 3.9.8
Latest Compatible SPT Version

288 Downloads

Created Nov 23rd, 2024

Updated Nov 23rd, 2024

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LAST UPDATE FOR 3.9.8

New: Helmet protection will only benefit the player for those looking for an alternative mod to prevent headshot deaths while still maintaining usual game balance. Bots will have their helmet durabilities reduced down to 1 when they spawn into the raid.

Change ReduceBotHelmetDurability to false to disable this feature in config.json.

Version 1.0.3
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Unknown SPT Version
Latest Compatible SPT Version

531 Downloads

Created Nov 7th, 2024

Updated Nov 7th, 2024

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Fixed an error that would occur with headwear loaded in from other mods.

Version 1.0.2
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Unknown SPT Version
Latest Compatible SPT Version

167 Downloads

Created Nov 6th, 2024

Updated Nov 6th, 2024

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Changed how durability works to make it more readable: all helmet plates are now set to 1 max durability, meaning that the helmet’s total durability numbers will almost 100% accurately reflect how much full-head durability is left in the helmet.

(i.e. If a helmet has 100 durability and 3 plates, 97 out of the 100 durability will cover the entire head).

In line with moving back to vanilla durability numbers, face shields’ durabilities have been moved back to default numbers.

The changes will not apply to current helmets equipped.

Version 1.0.1
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Unknown SPT Version
Latest Compatible SPT Version

299 Downloads

Created Nov 2nd, 2024

Updated Nov 2nd, 2024

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Added configuration options in ../config/config.json, for setting values if user does not want either helmets or face shields to be affected by this mod.

Version 1.0.0
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Unknown SPT Version
Latest Compatible SPT Version

726 Downloads

Created Oct 21st, 2024

Updated Oct 21st, 2024

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NateCheez

You can make this mod work in 3.11 by going into user\mods\penguingreentea-fullhelmetcoverage and changing the package.json from “sptVersion”: “~3.10” to “sptVersion”: “~3.11”

0 Likes
TarkyPoint

I am pocking around and wonder if you can shed some light. For this line of code “for (const helmet of helmets)” can a constant be a specific helmet , lets say “helmet_altyn”? In such a case , chances of other “players” wearing the same are not really high. So right , just wondering. Thank you for the clear shield mod.

0 Likes
swafromsteam

I’ve been using the mod extensively and have a few things to say.

Firstly, helmets might be a little too “good”, I’ve found myself tanking bullets of M995, I don’t think I’m ricocheting them since I don’t get concussed. I am using a class 4 helmet (TC-800 to be specific). I honestly quite like being able to tank a high pen bullet but I never get the concussion effect when tanking/ricocheting a bullet which would be nice, maybe theres a way to tweak the mod to re-enable that?

Lastly, I’ve seen AI tanking 3-4 buckshot shells, of course I know about the durability and how killing somebody with low penetration bullets needs the helmet to be zero’d, but would there be a way to give buckshot more power? Shotguns in my experience are only really effective when using flechette or APs.
Anyways, you’ve made a great mod and I really enjoy it.

0 Likes
Azrael

So does wearing the CQM Face Mask cover the whole head?

0 Likes
swafromsteam

Do the helmets also cover the face? Or is it just the face shields?

0 Likes
INKU

Okay, so forgive me for the dumb comment - so is the durability change just a numerical one or does it actually impact stopping power?

So, for example, if I get hit once in the head with a low caliber round- my helmet will have no more durability and be subject to a follow up headshot, if I understand the description correctly?

0 Likes
MrHighLife

when I launched my server with this installed I got some kind of error with conflicting IDs i’ll try and replicate it so I can post it in here for ya

EDIT:

The Error is the following - In response to 26.80.50.130:6969/client/items: Error converting value {null} to type ‘System.Int32’. path ‘Durability’, line 1, position 13524431

don’t worry about the IP it’s a vpn IP from radmin

Edit- don’t click the highlighted text :) don’t know what that is but in front of the IP there’s Http//:

0 Likes
Ajoe124

AI强化?真不错,我喜欢这个,漂亮 :thumbup:

1 Like
OpChadGrampa

Its amazing, is it possible for you to make arrmor version too?

0 Likes
ksoaqlssss

GOOD

1 Like

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