Mod Details

SPT-VR

SPT-VR 1.1.3

Created by cybensis

25.9K Downloads

SPT 4.0.9 Compatible

SPT-VR brings the immersive, intense experience of Tarkov into the realm of virtual reality. Engage in intense firefights, loot dangerous environments, and survive the unforgiving world of Tarkov—all in full VR.

Latest Version 1.1.3
SPT 4.0.9

Updated Yesterday at 11:41 PM

14.46 MB

Version Notes

Update Changelog

  • Various optimizations
  • Adjusted ramp for hold breath smoothing, the smoothing should ramp up more now the higher your zoom is
  • Shoulder positioning 2.0 - Shoulders are now placed nearly perfectly, you will be able to aim up now without your left arm pulling back and detaching from the gun foregrip. This also just feels like an overall improvement for the arm IK
  • Toggles in VR settings to disable frustum and occlusion culling GPUInstancing, unfortunately couldn’t figure out a way to get it working properly for multipass stereo so just added toggles. This completely resolves the issue of grass culling all the way to the right in your right eye and also grass disappearing in your right eye when a gun is blocking it in your left eye. If you’re worried about performance, you can disable occlusion culling and leave frustum on. Occlusion culls out grass behind gun, frustum culls out the grass on the right
  • Auto arm length adjustment when loading into a raid and when using the reset height bind - this isn’t perfect I currently have this working by moving your shoulders forward/backward based on your height. So I had to sort of hold it back a bit to avoid your shoulders moving too much and causing IK issues
  • Quick transfer items to sell at trader by holding right grip and pressing A
  • Quick reload added, works by double tapping the reload button (if this isn’t working for you go into tarkov steamvr bindings, edit it, and remove the long press action for the B button on controller)
  • Update to head to leg sync, when looking down while walking, legs will not move ahead of your head position anymore, same for looking up, legs won’t move back further when looking up while walking
  • Reduced timer on when movement stop is detected, before when you would stop and then try leaning, your legs will follow too quickly. There was a delay between moving and stopping, I reduced that timer. So now as soon as you stop moving and try leaning, legs shouldn’t instantly follow. Together with the previous point, this makes leaning a lot more predictable
  • Velocity based melee, you can now just swing your hand with a melee weapon out and it will work!
  • Shoulder positioning adjustments for sprinting with sprint animation is disabled (it’s a lot better now)
  • Right shoulder moves back a bit when aiming to simulate a shooting stance to make IK behave better, specifically the elbow
  • Adjusted wrist raycast for wrist UI’s, it works a lot more consistently now
  • Fixed camera flying off to some random spot for a second when using meds/food with your melee weapon out
  • Grenade pin resetting by pressing left trigger after pulling pin
  • Re-did grenade animation handling, it looks a lot better now. Instead of it playing through the whole animation, it starts around the point you let go of the grenade with hand open
  • Seated mode added to VR settings menu, this basically just makes it so arm length adjusts better when sitting in an average office chair
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