Update Changelog - The graphics update!
Just want to start by saying, this is mainly a graphics update for the mod to try and get things looking better. There’s two big parts of this update, new clouds, and new ambient occlusion method that is fully compatible with VR - GTAO. The clouds are using a totally custom made shader by me, I have spent a lot of time on this shader. Basically, it’s significantly more physically aware (I feel they look better than tarkov’s built in clouds at times). The GTAO completely replaces Tarkov’s AO and it works properly in VR, which means same shading in both eyes and it’s also a lot more accurate AO than Tarkov’s built in HBAO.
- Improved upscaler support, just adjusted some things with jitter and the way things were being rendered which may improve quality (no more DLAA, to my surprise, DLAA actually uses a special wrapper that Tarkov does not support so it was not working properly)
- Totally rewrote my custom cloud shader and scripting. It looks A LOT better now, the dome is now massive, you won’t see like the far buildings on customs behind the clouds anymore. Cloud lighting is fully dynamic based off the direction of the sun and color of sky/sun. Clouds are now being rendered directly through commandbuffer to avoid being effected by post fx, this keeps the clouds from being totally blown out
- New AO implementation which totally replaces Tarkov’s AO. It’s now using GTAO instead of HBAO which is more accurate and also VR/Stereo compatible so you’ll see the shading the same in both eyes. To use it, just set the ambient occlusion setting in graphics tab to your preferred quality (colored ultra is the same as ultra)
- Fixed Fika extract issue
- Added support for new Fika loading bar
- Fixed a long standing issue with MDR’s and possibly other guns getting stuck in animation if you med or eat while in inventory
- New weapon weight system, it’s actually the best way to play now imo. It’s not as restrictive as it was, you’ll feel the weapon weight but if you pull/move your hand fast enough, it’ll respond much faster. So you’ll be able to make those quick adjustments without feeling like your pulling the gun through water
- Re-added fog but I have it disabled by default, I’m going to look into a total fog replacement at some point. The fog I was using does not work nicely with the upscalers at all
- Going prone no longer hides arms. Found out with Gbtonzee that my changes I made a while back to shoulder placement completely resolved the broken arms while prone
- Dedicated in-game keyboard toggle - Thanks @mayoi for this! Check their github here - https://github.com/dasanibroto - Hope it helps people that can’t use the steamvr keyboard (they have another add-on they’re working on for sptvr that a lot of people have asked for )