Allows you to set the spawn chance for all the bosses to spawn on every map. And so much more.
This mod will give you the option of which bosses you want to spawn on each map.
Now multiple example config files are included! Just copy whichever you wish to use over the configs folder,
and overwrite the existing files to use.
If you come up with a cool config please share it in the comments, or feel free to message it to me, I may include it in future releases.
The default config will set any bosses that normally spawn on the map to 100% with no other changes (this is the same as Standard Backup)
Spicy config give a 20% chance for every boss to spawn on each map, a 20% chance to spawn both a raider and a rogue group, and spawns a boss horde of between 3 and 7 bosses.
BossesWithFriends config will set any bosses that normally spawn on the map to 100% and they will bring a friend.
Horde config will spawn some custom made hordes to ruin your day (good example on building custom hordes)
If you love what I do, why not buy me a coffee?
debug: Will output the newly calculated boss waves in the server log. (true / false)
keepOriginalBossZones: Will limit the zones that the bosses can spawn to zones that can normally spawn a boss in each map. (true / false)
randomizeBossZonesEachRaid: When keepOriginalBossZones = false, Each boss gets set a single spawn zone, and the bosses are spread over the map.
If randomizeBossZonesEachRaid is set to true then every time you complete a raid, the zone that each boss is assigned will be reselected.
This will make make the locations each boss spawns different every raid. (true / false)
shuffleBossOrder: Will shuffle the order of the boss array (adds less predictability with spawn order). (true / false)
Raiders and rogues are split into sections with the following options.
removeRaiders / removeRogues :
Removes the raiders and rogues present in the original boss waves. (true / false)
boostRaiders / boostRogues :
Boosts the following options of raiders / rogues that are in the original boss waves.
enabled : if true, will apply the following 3 settings. (true / false)
chance : the chance that each raider group will spawn. (0 - 100)
time: if set to -1 it will spawn the raider groups as soon as the raid loads or button is pressed.
otherwise will be the time after load / event that the group spawns. (number)
escortAmount : the number of raiders / rogues in each group. (number)
addRaiders / addRogues / addBloodhounds / addCrazedScavs :
Adds additional groups of Raiders / Rogues / Bloodhounds / CrazedScavs to the boss waves, with the following settings
enabled : if true, will apply the following settings fop each map. (true / false)
Then for each map.
amount : the amount of groups to add. (number)
chance : the chance that each group will spawn. (number 0 - 100)
time: if set to -1 it will spawn the groups as soon as the raid loads.
otherwise will be the time after load that the group spawns. (number)
escortAmount : the number of in each group. (number)
maps :
Has a list of maps with the following options.
enabled : if true, will apply the following settings for the map. (true / false)
Then for each boss :
amount : The amount of each boss to add to the spawn list. (number)
chance : the chance that each boss added will spawn. (number 0 - 100)
[tabmenu]
hordesEnabled : if true will apply horde settings. (true / false)
maps :
Has a list of maps with the following options.
enabled : if true, will apply the following settings for the map. (true / false)
addRandomHorde : adds random hordes with the following settings
enabled : if true, will apply the following settings for the map. (true / false)
numberToGenerate : the number of boss hordes to generate. (number)
minimumSupports : the minimum number of bosses to support the main boss (number)
maximumSupports : the maximum number of bosses to support the main boss (number >= minimumSupports)
bossList : A list of each boss, which will serve as the leader for each group, with the following options.
amount : The amount of hordes to add. (number)
chance : The chance for the horde to spawn. (number 0 - 100)
escorts : Here you must put a list of the bosses you wish to spawn separated with comma's with no spaces.
available options are Knight, Gluhar, Shturman, Sanitar, Reshala, Zryachiy, Kaban, Killa and Tagilla
if you wanted Killa and Tagilla as escort you would put "Killa,Tagilla" for example (string)
escortAmount : Here you must put a list of the number of each supporting boss to spawn separated with comma's with no spaces.
following the above example, if you wanted 2 Killa and 4 Tagilla to support you would put "2,4" (string)
[tabmenu]
AllTheBoss is compatible with SAIN and SWAG. You will need to go into the SWAG config.json, and set UseDefaultSpawns Bosses to true at the bottom of the config.
[tabmenu]
Open the zip with winzip/winrar/7zip etc, and drag the containing folder into the main folder of your AKI install.
13.3K Downloads
Updated for AKI 3.7 ++
Added Kaban.
Added Bloodhounds.
Added CrazyScavs.
11.5K Downloads
Updated for AKI 3.6 ++
Fix for randomizeBossZonesEachRaid conflicting with keepOriginalBossZones. Thanks to DeltaKillsTV and ItzTrasherz for the bug reports. Big
1.4K Downloads
updated for 3.5. added streets and Zryachiy.
5.2K Downloads
Updated for AKI 3.4.0 +
Added comments
Further tidy of code, no new features
823 Downloads
Tidy of code, no change in functionality.
728 Downloads
Added config option randomizeBossZonesEachRaid: When keepOriginalBossZones = false, Each boss gets set a single spawn zone, and the bosses are spread over the map. If randomizeBossZonesEachRaid is set to true then every time you complete a raid, the zone that each boss is assigned will be reselected. This will make make the locations each boss spawns different every raid. (true / false)
60 Downloads
Added config option keepOriginalBossZones: Will limit the zones that the bosses can spawn to zones that can normally spawn a boss in each map.
1.1K Downloads
Updated for AKI 3.3.0
452 Downloads
It's a big one!
Added, shuffleBossOrder: Will shuffle the order of the boss array (adds less predictability with spawn order). (true / false)
Added several example configs to try.
Added Boss Hordes! With the following options
hordesEnabled : if true will apply horde settings. (true / false)
maps :
Has a list of maps with the following options.
enabled : if true, will apply the following settings for the map. (true / false)
addRandomHorde : adds random hordes with the following settings
enabled : if true, will apply the following settings for the map. (true / false)
numberToGenerate : the number of boss hordes to generate. (number)
minimumSupports : the minimum number of bosses to support the main boss (number)
maximumSupports : the maximum number of bosses to support the main boss (number >= minimumSupports)
bossList : A list of each boss, which will serve as the leader for each group, with the following options.
amount : The amount of hordes to add. (number)
chance : The chance for the horde to spawn. (number 0 - 100)
escorts : Here you must put a list of the bosses you wish to spawn separated with comma's with no spaces.
available options are Knight, Gluhar, Shturman, Sanitar, Reshala, Killa and Tagilla
if you wanted Killa and Tagilla as escort you would put "Killa,Tagilla" for example (string)
escortAmount : Here you must put a list of the number of each supporting boss to spawn separated with comma's with no spaces.
following the above example, if you wanted 2 Killa and 4 Tagilla to support you would put "2,4" (string)
1.2K Downloads
Tidy of code, removing all duplicate code.
Fix for boostRaiders / Rogues not working.
435 Downloads
Updated to .ts and AKI 3.2.4.
Added knight.
Let the chaos commence.
5.1K Downloads
Updated to AKI 2.3.0 ++.
641 Downloads
Fixed issues caused. I wasn't clearing the boss array each map, so they were all piling up on top of each other. Literally just missed a thisMap = \[\]
lol
Thanks to Ba5tard420, SlyVindictus and Ivan_1299 for sending me error reports.
Apologies for any inconvenience.
779 Downloads
I have given all my mods a sizeable refactor which should make the code a fair bit easier to follow. I have also added most of my todo list (any specific changes below), and want to release everything before things get hectic in my life again ^^.
Added ability to spawn multiple of each boss.
added raider and rogue configs, both with the following options,
boostRaiders / Rogues, will set the stats of raiders / rogues that are set in the map by default.
addRaiders / rogues, add new groups to each map independently,
Zones can be populated by other mods, as long as they run before this. example
Note this requires more testing than I have time for, Please verify any issues with botmonitor and report them on the mods support thread (blue button on right of page)
1.9K Downloads
Forgot exUSEC were a thing, they were missing from the last version, now they are not.
#ToDo, put those buggers everywhere
159 Downloads
Added Lighthouse.
Of note, multiple bosses may now spawn at the same time. Stay safe.
3.8K Downloads
Updated for 2.1.1, no change in method.
903 Downloads
Updated package to allow AKI version. No change to main methods.
2.8K Downloads
Fixed an error that caused the game to crash at startup. (I missed a .toString() fml)
Huge shout out to HerLocK and siklembik for the help finding the bug
413 Downloads
Added Tagilla.
Added boostRaiders :
enabled : if true, will apply the following 3 settings.
chance : the chance that each raider group will spawn (0 - 100).
time: if set to -1 it will spawn the raider groups as soon as the raid loads or button is pressed. otherwise will be the time after load / event that the group spawns.
escortAmount : the number of raiders in each group.
Bosses are now evenly distributed around the available spawn zones.
There is a new spawning method in place from BSG, Only 1 boss can be alive in a spawn zone at a time (and only spawnzones that have some internal flag set can even spawn bosses)
When you kill a boss, if there are still more to spawn, they will usually do so after a short delay.
384 Downloads
Full refactor so will be no unintended bosses being spawned.
Added cultists (will only spawn at night)
Thanks to Fin, bourbon, CanopySheep, ENDR Roach (who is one who got forgot briefly lol, love ya dude.) and probably several others that I am forgetting. For all the help in finding bugs, and suggestions for fixes.
More to come
1.5K Downloads
Total refactor, lots more features.
This mod will give you the option of which bosses you want to spawn on each map. Credit to Orbitas for the suggestion (sorry it took a while)
Config explanation.
debug : (true / false). will show what the mod has done in the server log
then for each map,
enabled : (true / false) will the mod take effect on this map?
bossList[bossName] (0 - 100) the chance in % for the boss to spawn on that map.
2.5K Downloads
Not quite yet...