Mod Details

Visible Minefields

Visible Minefields 1.3.0

Created by  pein

13.0K Downloads

SPT 3.11.4 Compatible

"I love invisible minefields!" - said nobody ever

Latest Version 1.3.0
SPT 3.11.4

Updated Apr 7, 7:51 PM

Version Notes
  • Updated for 3.11
  • Added support for custom minefields, currently only for Customs.
  • Probably a bugfix or two? I forgot.

This update is completely devoid of soul. If there are bugs then please report them and ill get them fixed in.. someday.

This download is externally hosted.
Always scan for viruses.

THIS MOD IS (SLIGHTLY) UNDERCOOKED, I’M SORRY! - If you have any suggestions or notice an issue then let me know!

This mod only modifies minefields. For claymores check out Hazardifier by DrakiaXYZ

Introduction

This mod makes all non-boundary minefields visible. That’s about it.

Performance

Since this mod creates up to hundreds of GameObjects it may lead reduced performance. Minefield properties can be changed in mapconfig.json.

Preview

Installation

Just drag & drop the BepInEx folder into your SPT folder.

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Version 1.3.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

5.9K Downloads

Created Apr 7, 7:51 PM

Updated Apr 7, 7:51 PM

Virus Total Results
  • Updated for 3.11
  • Added support for custom minefields, currently only for Customs.
  • Probably a bugfix or two? I forgot.

This update is completely devoid of soul. If there are bugs then please report them and ill get them fixed in.. someday.

Version 1.2.0
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

4.8K Downloads

Created Nov 30, 2024 at 10:25 PM

Updated Nov 30, 2024 at 10:25 PM

Virus Total Results
  • Updated to 3.10
  • Fractures should no longer be applied to arms when standing
  • Changed some default config values
Version 1.1.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.1K Downloads

Created Nov 4, 2024 at 10:36 PM

Updated Nov 4, 2024 at 10:36 PM

Virus Total Results
  • Fixed an issue where mines would not disappear when shot from outside the explosion radius.
Version 1.1.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

410 Downloads

Created Nov 1, 2024 at 5:57 PM

Updated Nov 1, 2024 at 5:57 PM

Virus Total Results
  • Fixed the bug where other plugins would break when loading a map without minefields. Hopefully. Again.
  • Adjusted landmine damage code.
  • Added some additional explosion damage config options.

I’m sorry for the state that the mod has been in for the past week. Had I done a better job of debugging it wouldn’t have been like this.

I want to give a massive thank you to Skully from the SPT Discord and HOT DOG for helping me test and debug.

Version 1.0.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

272 Downloads

Created Oct 31, 2024 at 5:53 AM

Updated Oct 31, 2024 at 5:53 AM

Virus Total Results
  • Hopefully fixed the issue where some plugins would get disabled without throwing an error
  • Adjusted the explosion damage so that fractures would happen on the closest limb instead of randomly

BROKEN

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

567 Downloads

Created Oct 27, 2024 at 9:23 PM

Updated Oct 27, 2024 at 9:23 PM

Virus Total Results

BROKEN

Karma

they no go zones still kill you right? you cant finesse your way around them is that right?

0 Likes

yes, map borders still have “invisible” minefields, but theyre marked by warning signs so you should be fine

0 Likes
Borkel

Maybe make them spawn only within close proximity of the player to help with performance. Unless that is already how it works.

0 Likes
pein

my main concern was with the amount of boxcolliders but in testing i didnt notice a performance impact and after a little googling theyre apparently pretty efficient. the mines themselves are relatively low poly as well (around 4600 tris, which isnt really low poly but it is what it is), have a lod model and are culled at far distances. but i guess what you suggested could be a potential optimization approach if people start noticing performance issues caused by this mod

1 Like
firstname lastName

What maps are affected? I’m only aware of mines on Woods. I’m mostly interested in seeing the mines/claymore on Lighthouse and Streets. Does this make those visible too?

0 Likes

currently only the minefield near usec camp on woods, the minefields around the water treatment plant on lighthouse and the minefield near the railway extract on shoreline. to make claymores visible use hazardifier

0 Likes
SensualScav

I just tried it, and still disables a lot of plugins without any errors. Sadge

0 Likes
pein

i have a potential fix ready but need help testing. add me on discord peinful

0 Likes
MrDHC

For some reason this mod and Terkois Free Cam mod don’t get along, weirdly never got any errors.

0 Likes
pein

just tried it and it worked fine… weird

0 Likes
Krindus

also conflicts with acidphantasm’s Accessibility Indicators and DrakiaXYZ’s Loot Radius

0 Likes
pein

i have a potential fix ready but need help testing. add me on discord peinful

0 Likes
MrDHC

UPDATE;

It just works -

1 Like
gFresh

Can you make them ‘smoke’ instead of explode? possible?

0 Likes
pein

if you mean removing the fireball from the explosion particle then i agree, it does look weird. i could make that an option in the future potentially

0 Likes
FrostHail

I kinda wish they were somewhat hidden, not fully exposed.

0 Likes
pein

if you enable advanced settings theres an option that lets you configure how far into the ground they spawn, but i think the colliders might end up too far into the ground, making the mines unable to be shot or stepped on

0 Likes
HOT DOG (Mr. Fun Switch)

For some reason this broke all of my other bepinx shit

0 Likes

any errors?

0 Likes

No errors, but I also confirm some of my Bepinx mods stopped working when your mod was in my files. No idea why.

0 Likes

which mods are we talking about? saying “some” isnt telling me much

0 Likes
StarVox

Been looking forward to this

2 Likes
RobbyB

Quite quick,i asked you a couple hours ago about what are you working on and you are already done Great Job

1 Like

Details