-Updated DL link to fix SAIN preset naming, redownload if you downloaded it soon after release
BIG SPAWN OVERHAUL UPDATE
Please go through the install steps again to make sure you get everything you need
- ALL PMC spawns have been completely overhauled to make PMC’s spawns exactly as they are in Tarkov, except for streets, factory, and labs. Streets is something that will take a lot of time to get right so I’m going to do another update in the future for that. Streets is a whole project on its own… Factory and labs I just don’t play often so they’re just using default donuts still, I will get to them though.
- Scav spawn waves and spawn points have also been completely overhauled to be as close to live Tarkov as possible. You will only see scavs in places you see them in Tarkov. Sometimes there will be a lot, sometimes there won’t be.
- TrueLive is now set as default preset instead of random (random is still an option). I did this because the Truelive preset has been made to be VERY random. So it doesn’t really need the randomness of cycling through other presets
- VROptimized is pretty much the same as the Truelive preset except I lowered the amount of PMC’s on all maps
- Questing bots with AILimit is now REQUIRED and my config is part of the install package (use your own settings or change my settings if you want but just keep in mind, it’s configured in a very specific way to work well with my preset)
- Boss spawns are more consistent (I think? boss spawn issue is due to the amount of bots that spawn on start of raid, use quiet raids preset for very consistent bosses)
- SAIN preset now included in install package, it’s under optional configs (strongly recommend, I’ve set it up so that PMC’s won’t die as often to scavs)
- Endless scav spawns spawning on top of you are now unlikely but possible
- Oh and another nice thing, raids should load a bit faster
There’s probably more that I’m forgetting right now but yeah… And if you like the old version more over this one, old version will stay available.
Just as a quick rundown on the way these new scav spawn waves work, it’s VERY different from pretty much every bot spawn solution out there. When I say this is an overhaul, I mean it. The bots don’t spawn anywhere close to the same way they spawn on default donuts.
Every single area bots can spawn are separated into their own spawn zones. The way default donuts works, bot spawn zones take up a large part of the map and they’re named by color. Waves are typically set on pretty short timers and waves zones are usually set as “all” with a few waves that have specific zones set.
The way mine works, instead of zones that cover large areas, my zones cover specific areas scavs can spawn. For example, on customs, skeleton, fortress, and construction are all on their own separate zones and named accordingly. They all have a set chance to spawn and timers for when those spawns will happen.
Some areas that are hotspots like dorms or fortress will be on a shorter timer with a higher chance to spawn. I also have cooldowns setup so that you should never really run into an issue where bots just endlessly spawn and you have no time inbetween. Dorms for example, has a chance to spawn a lot of bots in a short time but once you kill them all, it’s unlikely that more will spawn until like 5-10 minutes later.