
BigBoomGrenade (BBG) has a short fuse, just like my mate Dazza. A big explosion radius with LOTS of shrapnel.
This mod adds an extra grenade called BigBoomGrenade (BBG)
It has a short fuse, just like my mate Dazza. A big explosion radius with LOTS of shrapnel.
It’s perfect for shredding enemies before they have a chance to run away, just don’t get too close!!
It is based from code by Echo55 and LumurkFox “PineappleBlitz”, so big thanks to them. I wouldn’t have known where
to start otherwise.
Just drop the file into the user/mods folder
Settings can be adjusted within the src\config folder and opening the config.ts file using Notepad++
2.9K Downloads
Updated for SPT 3.11.x
1.8K Downloads
Forgot to change the background color of the BigBoomGrenade. Now fixed.
235 Downloads
Bigger Boom Explosion.
See the “readme” file.
I have tried to update the file so that it works with Prapors Grenadier Quest but I just can not get it to work.
For this reason I would just use “Skipper“ for now.
485 Downloads
added “blue” background to the BigBoomGrenade so it doesn’t look exactly like the F1
Details
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GUID
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License
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/url/eb8d5562b4a15e72d47355c50c2734ae8c72bcd337392c0362dc78625c230732
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Includes AI Generated Content
Am i missing something here? Im throwing these nades at scavs feet default settings and they arent dying. Multiple nades at that. Ive change damage from default to 500, the distance, pen, frags all of it and no ones dying
THANK YOU!
The grenadier’s quest is not closed with these grenades. How to fix this? Probably, it is considered that the type of weapon is different.
Unfortunately, Bots and bosses are throwing these grenades ((
CAN YOU EXACTLY SAY HOW TO CHANGE CONFIG PARAMETERS, I CHANGE in properties explDelay to 1.0 and price but its still default.
THIS MOD GETS 4 BIG BOOMS!
Can AI use this on you?
Hey mate, nice mod. Every now and again when i nade someone the animation and sound plays but the grenade does not spawn.. I am also using Solarint’s Grenade Indicator mod. Any idea if these conflict?
Is there any way for a grenade mod to cause it to expand when it explodes?
Something similar to what was seen in the gameplay trailer when it was announced?
Time 1:20
Hey! I have an idea for an update, copy the client code of the rpg projectile explosion from the rpg7 mod and paste it into your mod