Rebuilt for 3.11, I'll delete it as soon as Props will release new version
Props Dad Gamer Mode, rebuilt for 3.10, I’ll delete it as soon as Props will release new version
I’ve tested
- GodMode,
- CODMode + eating
- infinite stamina and needs
- reload speed modifiers
- Keep1Health
15.7K Downloads
Hello, fellow dad gamers!
Updated for 3.11.x, refactored code a bit in hope to fix eating problem once and for all
Compatible only with SPT 3.11.x (35392)
New VirusTotal link: https://www.virustotal.com/gui/url/080de5b6705613a2c5d0ef0946e4088504d6a23812caa763ba12412fc19c83ab
3.1K Downloads
Fika support by flir
Otherwise no need to update, but works fine with and without Fika.
VirusTotal link: https://www.virustotal.com/gui/url/c28af385ab18ece2de2dc00e7dce110277682705e3e4c48341521f965e7a8963
2.2K Downloads
Fixed infinite eating problem again.
Expect no support for FIKA, use it at your own risk.
New VirusTotal link: https://www.virustotal.com/gui/url/76ee22874143fe5de068de7ea088c009bcc23522a086820e6e3d8ef98cb8ca18
5.2K Downloads
Updated for 3.10, mostly untested
Details
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License
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/url/c28af385ab18ece2de2dc00e7dce110277682705e3e4c48341521f965e7a8963
Hello. Please help.
“A patch in SPTcustomPlugin FAILED. Object reference not set to an instance of an object. Subsequent patch not loaded”
I’m probably doing something wrong but i have the current version and it appears when i hit f12 nothing seems to be popping up to adjust any settings at all. did(or does) anyone seem to be having this issue? also i’m on 3.11 to be precise.
I found a bug. Even with God Mode enabled, some bots will do damage but others won’t at all: https://youtu.be/-_Vmgpk5aZU
Interesting bug: Using drugs like MULE, SJ1, L1 or others that modify skills and carry weight will not reflect the changes in the UI, and they will function partially incorrectly because of it. I removed the mod from my BepInEx folder and it started to function normally again.
Example:
If I am at negative stam regen threshold at 50/ELITE strength (66.8 kg) and proceed to pop a MULE or L1 to further increase carry weight by either more STR or % carry weight, the game will not recognize the new carry weight via UI or speed calculation, but will recognize it for the purpose of stamina regen. so I will be regenerating stamina but my base walking speed stays at 40% despite the new kg ratio. It’s more extreme at 100 kg where your movement speed is minimum, as it still won’t change with a MULE/L1.
Hi, is there any chance to make seprate dll with just CODMode option and with out spongy hp om pmc, to take a damage and dying, I allready tryed Deminvincibility and it’s still not what i am looking for, thx in advance for your reply
I understand why you put >3.9 in the title of the mod. But it’s confusing a lot of players when we recommend DGM to others.
“I don’t know why you recommended Dad Gamer Mode, it’s outdated. Only works on 3.9”
When looking for DGM on Google, all they see is “3.9” in the search result and their brains completely shut down. I know this is a selfish request but could you please consider taking 3.9 out of the title and putting a note somewhere else on the mod page that this mod is compatible with 3.10 and up?
how do i activate it?
that title threw me off
Instant construction will certainly not work as we can see errors in the logs when trying to launch the 1.11.0 release with SPT 3.11:
[Warning: HarmonyX] AccessTools.Method: Could not find method for type EFT.Hideout.AreaData and name method_0 and parameters (int) [Error : Unity Log] InvalidOperationException: InstantConstructionPatch: TargetMethod is null Stack trace: SPT.Reflection.Patching.ModulePatch.Enable () (at <152b164445fd4a98b43b5f21a14fb19f>:0) dvize.GodModeTest.dadGamerPlugin.Awake () (at <a169739cc6bf496bb436636921c606e2>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Application:.cctor() Sirenix.Serialization.UnitySerializationInitializer:Initialize() Sirenix.Serialization.UnitySerializationInitializer:InitializeRuntime()
is there a setting I can mess with that allows me to die sometimes or in certain circumstances, such as total blood loss and/or time untreated, etc? I really love this mod but feel it’s a bit OP if I can never die. I love that it’s for the casuals like myself.