Mod Details

Configurable Meds

Configurable Meds 1.2.0

Created by  Super

5.6K Downloads

SPT 3.11.4 Compatible

Configure the number of uses on Stims/Medical Items and change the HP of Medkits.

Latest Version 1.2.0
SPT 3.11.4

Updated Apr 4, 6:49 PM

Version Notes

Adding new Features

In this release

  • Added Med kit Use time config ( Suggestion of: MOTAN )
  • Added Heavy/Light bleeding Cost config ( Suggestion of: zodaxa )

Note:

The med kit use time change is disabled by default, change modify_use_time to true inside the config.jsonc file to enable it.

Thanks for suggesting new features zodaxa and MOTAN, appreciate it and hope you guys enjoy!

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

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HOW IT WORKS:

  • Adds the possibility to change the number of uses on stims and medical items.
  • Adds the possibility to change HP of Med kits.
  • Adds the possibility to change the cost of Light/Heavy bleeding healing.
  • Adds the possibility to change Use Time of Med Kits.

You can enable/disable the changes to stims/medical items alongside the number of uses and total HP using the config file:

{ “modify_stims”: true, “modify_medical”: true, “modify_use_time”: false, “stim_uses”: 2, “medical_uses”: { “Analgin painkillers”: 6, “Augmentin antibiotic pills”: 2, “Ibuprofen painkillers”: 20, “Vaseline balm”: 12, “Golden Star balm”: 15, “Aluminum splint”: 7, “Immobilizing splint”: 2, “CMS surgical kit”: 7, “Surv12 field surgical kit”: 17, “Aseptic bandage”: 2, “Army bandage”: 3, “CAT hemostatic tourniquet”: 2, “CALOK-B hemostatic applicator”: 4, “Esmarch tourniquet”: 2 }, “medkit_hp”: { “AFAK tactical individual first aid kit”: { “total_hp”: 500, “heavy_bleed_cost”: 100, “light_bleed_cost” : 15 }, “AI-2 medkit”: { “total_hp”: 150 }, “Car first aid kit”: { “total_hp”: 300, “light_bleed_cost” : 25 }, “Grizzly medical kit”: { “total_hp”: 2000, “heavy_bleed_cost”: 90, “light_bleed_cost” : 20 }, “IFAK individual first aid kit”: { “total_hp”: 400, “heavy_bleed_cost”: 150, “light_bleed_cost” : 15 }, “Salewa first aid kit”: { “total_hp”: 550, “heavy_bleed_cost”: 100, “light_bleed_cost” : 25 } }, “medkit_use_time”: { “AFAK tactical individual first aid kit”: 2, “AI-2 medkit”: 1, “Car first aid kit”: 2, “Grizzly medical kit”: 3, “IFAK individual first aid kit”: 2, “Salewa first aid kit”: 2 }, “debug_log_changed_items”: false, “enable_blacklist”: true, “blacklisted_stims” : [], “blacklisted_medkits” : [ “5e99711486f7744bfc4af328” // Sanitar’s medkit ], “blacklisted_medical” : [ “5e99735686f7744bfc4af32c” // Sanitar’s kit ] } CHANGES FROM VANILLA:

  • All Stims/Injectors have 2 uses (So you don’t need to replace them every single raid).
  • Slightly buffed the number of uses on every medical item (Badages, Calok, PKs…).
  • Slightly buffed the base HP of all med kits (Salewas, AFAK, IFAK…).
  • Slightly reduced the base Light/Heavy bleed HP Cost of med kits that have that property.

FUTURE ADDITIONS:

  • Add the possibility to configure number of uses per Stim/Injector.

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

Version 1.2.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

3.1K Downloads

Created Apr 4, 6:49 PM

Updated Apr 4, 6:49 PM

Virus Total Results

Adding new Features

In this release

  • Added Med kit Use time config ( Suggestion of: MOTAN )
  • Added Heavy/Light bleeding Cost config ( Suggestion of: zodaxa )

Note:

The med kit use time change is disabled by default, change modify_use_time to true inside the config.jsonc file to enable it.

Thanks for suggesting new features zodaxa and MOTAN, appreciate it and hope you guys enjoy!

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

Version 1.1.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

630 Downloads

Created Mar 28, 2:04 AM

Updated Mar 28, 2:04 AM

Virus Total Results

Updating to 3.11.X

In this release

  • Updated to SPT 3.11
  • Fixed broken dependencies

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

Version 1.0.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.7K Downloads

Created Dec 11, 2024 at 6:22 AM

Updated Dec 11, 2024 at 6:22 AM

Virus Total Results

Quick hotfix

In this release

  • Fixed a typo on config.jsonc
  • Added items that are categorized as “Drugs” (Morphine, Augmentin, Vaseline…)
  • Added Sanitar’s medkit/kit to the blacklist

Thanks for reporting that some items weren’t working WolfStreak43

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

228 Downloads

Created Dec 10, 2024 at 6:52 AM

Updated Dec 10, 2024 at 6:52 AM

Virus Total Results

Initial Release

In this release

  • All Stims/Injectors have 2 uses (So you don’t need to replace them every single raid).
  • Slightly buffed the number of uses on every medical item (Badages, Calok, PKs…).
  • Slightly buffed the base HP of all med kits (Salewas, AFAK, IFAK…).

Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!

FallegaHQ

hey

I have released this mod
Mod Configurator
and I already have created the required file for your mod to be configurable in my GUI mod

If you want to support my mod, please let me know and I will share the file with you

0 Likes

Sure, Id love to take a look, can you share it thru github or something like that?

0 Likes
DONCHE32

I’m trying to: make AFAK and IFAK unable to stop bleeding (by hopefully changing the StopBleedingHP > Total HP) but keep everything else unchanged.

But as I deleted the other codes in the config.jasonc, SPT.Server cannot start up normally saying something like Aseptic Bandages cannot be found. Would anyone such as the kind author happen to know a way around?

0 Likes

Hi, currently there’s no such “direct” configuration for that in my mod, but you might be able to work around that by setting the values for heavy_bleed_cost and/or light_bleed_cost as something higher than the base HP for the medkit itself like:

“AFAK tactical individual first aid kit”: { “total_hp”: 500, “heavy_bleed_cost”: 600, “light_bleed_cost” : 600 } that way you won’t be able to use it to stop the bleedings cause the game will see that the medkit doesn’t have the HP necessary for that and will only do the normal healing.

let me know if that works or not and ty for downloading/using my mod!

0 Likes
swafromsteam

Is there a way to have it so the Calok-B can only heal heavy bleeds on limbs? I’d love a feature like that, it would give the medkits more of a use.

0 Likes

I’ll take a look into it and see if I can implement it in a next release!

0 Likes

Great, thanks!

0 Likes
Ih8Cheetas

For use time, is higher number faster or slower within the config?

0 Likes

lower number = faster use, its the “time to use” in seconds, the lower the number the faster the animation will be, same for the opposite.. but be careful if the number is too low or too high it might break the healing animation.

1 Like

is there a way to include surv kits and CMS to the timetable? Reducing those would be handy

0 Likes

I’ll take a look into it and see if I can implement it in a next release!

1 Like
Zodaxa

added config for how much hp resource is used for the heal, such as heavy bleads from salewa would also be cool, aside from that this mod is exactly what I need, just tweak the numbers to what I like and gg

0 Likes

I’ll take a look at that and include it in the list of features for a next release, thanks for the suggestion! And I’m glad you liked, I’ll let u know as soon as the next release is ready

1 Like

Zodaxa new version out with requested features, let me know if you find any bug and/or problem!

1 Like

HYPED, I like to standardize the light and heavies across most medkits using configs like this, makes my consistent ocd brain happy

1 Like
MOTAN

Hi, can you please also configure the time required to use the meds?

0 Likes

Hi, uhmmm, I’ll take a look at that and include it in the list of possible features for a next release, thanks for the suggestion!

0 Likes

Thanks.

0 Likes

MOTAN new version out with requested features, let me know if you find any bug and/or problem!

0 Likes
SPTisBettrThanLive

Finally, a med mod, thank you!!!

1 Like
Stonewall

I know for me whenever I put this mod back in that there is no HP for medkits, surgerykits, etc.

0 Likes
WolfStreak43

I don’t know if it is a Bug or not, But I did notice that Morphine, and Augment are still only 1 use instead of 2

0 Likes

Vaseline is also the default 6

0 Likes

Thanks for reporting, I’ll check it out as soon as I have some time, proly tomorrow.

0 Likes

Ok, I found out why it’s not working, these items are in a different “category” now, morphine/augment/vaseline are on the “drugs” category… I’ll check to see if any other item is in the drugs category too..

Again, thanks for reporting that!

0 Likes

Might want to split drugs up from medical and so something like

//Drugs if (items[item]._parent == baseClasses.DRUGS && items[item]._id != “544fb3f34bdc2d03748b456a”) { const drugUses = config.drug_uses[itemNameLocal]; itemProps.MaxHpResource = drugUses; if (config.debug_log_changed_items) logger.log(${this.modLabel} (Medical \[Uses\]) Modified -> ${itemNameLocal} Nº uses set to -> ${drugUses}., color.MAGENTA); drugsChanged++;Declare

let drugChanges = 0;And add them to the config. You could also just log their names to the console if you’re unsure of what items are baseClass.DRUGS

0 Likes
Super

I thought about doing that but since there’s only 1 injector in the drugs class I decided to keep it simple and just add the drugs baseClass to the medical changes and filter the morphine, and yeah I knew that you could log all the items using the baseClass, thats what I did to find out what I needed to change ; but thanks for the feedback/heads-up, I might consider changing it in a future update

0 Likes
WolfStreak43

Thank you so much for making this, I had been waiting for this to switch to 3.10. Was using Medical attention before with the sped up healing times disabled and just the increase to med usages/stims. Much appreciated, Fantastic work.

0 Likes

Glad you liked, thank you!

0 Likes

Absolutely!

Medical attention is updated it seems, But I prefer your version as it gives exactly what I want, Ready made, no file edits needed.

0 Likes

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