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Mod Details

Make Meds Great Again!

Make Meds Great Again! 1.2.2

Created by viniHNS

3.3K Downloads

Unknown SPT Version

Move while performing surgery, sprint while healing and customize medkits' HP and painkiller uses. No more sitting duck moments—just finely tuned meds and healing on the go!

Make Meds Great Again! is a mod that lets your PMC move while performing surgeries, so you're not a sitting duck every time you patch up. It also allows you to sprint while healing. Customize HP values for medkits, as well as the number of uses for painkillers, bandages, and other medical items.

Walking in surgery :huh:

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Running while healing :love:

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Just place the user and BepInExfolder in your game's SPT installation directory.

In the folder config, you will find config.json, where you can customize the following settings:

General Settings for Medkits and Items

  • Usage counts for consumables:
    • calocUsage, armyBandageUsage, analginPainkillersUsage, etc.: Define the number of uses for each item (whole number).

Custom Settings for Specific Items

Each medkit has customizable properties, such as HP, ability to heal specific injuries, and associated costs:

Note: If the property medKitNameChanges is set to false, the medkit will revert to its default values.

  • Grizzly:

    • grizzlyChanges (true or false) - Enable or disable the following changes.
    • grizzlyHP (Whole number) - Amount of HP the medkit have.
    • GrizzlyCanDoSurgery (true or false) - Enable or disable the ability of the medkit to do surgery like the CMS and Sur12
    • GrizzlySurgeryCost (Whole number) - Cost of the surgery
    • GrizzlyCanHealHeavyBleeding (true or false) - Enable or disable the ability to heal heavy bleeding.
    • GrizzlyHeavyBleedingHealCost (Whole number) - Cost of healing a heavy bleeding.
    • GrizzlyCanHealLightBleeding (true or false) - Enable or disable the ability to heal light bleeding.
    • GrizzlyLightBleedingHealCost (Whole number) - Cost of healing a light bleeding.
    • GrizzlyCanHealFractures (true or false) - Enable or disable the ability to heal fractures.
    • GrizzlyFractureHealCost (Whole number) - Cost of healing a fracture.
  • Car Kit:

    • carKitChanges (true or false) - Enable or disable the following changes.
    • carKitHP (Whole number) - Amount of HP the medkit have.
    • carKitCanDoSurgery (true or false) - Enable or disable the ability of the medkit to do surgery like the CMS and Sur12
    • carKitSurgeryCost (Whole number) - Cost of the surgery
    • carKitCanHealHeavyBleeding (true or false) - Enable or disable the ability to heal heavy bleeding.
    • carKitHeavyBleedingHealCost (Whole number) - Cost of healing a heavy bleeding.
    • carKitCanHealLightBleeding (true or false) - Enable or disable the ability to heal light bleeding.
    • carKitLightBleedingHealCost (Whole number) - Cost of healing a light bleeding.
    • carKitCanHealFractures (true or false) - Enable or disable the ability to heal fractures.
    • carKitFractureHealCost (Whole number) - Cost of healing a fracture.
  • Salewa:

    • salewaChanges (true or false) - Enable or disable the following changes.
    • salewaHP (Whole number) - Amount of HP the medkit have.
    • salewaCanDoSurgery (true or false) - Enable or disable the ability of the medkit to do surgery like the CMS and Sur12
    • salewaSurgeryCost (Whole number) - Cost of the surgery
    • salewaCanHealHeavyBleeding (true or false) - Enable or disable the ability to heal heavy bleeding.
    • salewaHeavyBleedingHealCost (Whole number) - Cost of healing a heavy bleeding.
    • salewaCanHealLightBleeding (true or false) - Enable or disable the ability to heal light bleeding.
    • salewaLightBleedingHealCost (Whole number) - Cost of healing a light bleeding.
    • salewaCanHealFractures (true or false) - Enable or disable the ability to heal fractures.
    • salewaFractureHealCost (Whole number) - Cost of healing a fracture.
  • IFAK:

    • ifakChanges (true or false) - Enable or disable the following changes.

    • ifakHP (Whole number) - Amount of HP the medkit have.

    • ifakCanDoSurgery (true or false) - Enable or disable the ability of the medkit to do surgery like the CMS and Sur12

    • ifakSurgeryCost (Whole number) - Cost of the surgery

    • ifakCanHealHeavyBleeding (true or false) - Enable or disable the ability to heal heavy bleeding.

    • ifakHeavyBleedingHealCost (Whole number) - Cost of healing a heavy bleeding.

    • ifakCanHealLightBleeding (true or false) - Enable or disable the ability to heal light bleeding.

    • ifakLightBleedingHealCost (Whole number) - Cost of healing a light bleeding.

    • ifakCanHealFractures (true or false) - Enable or disable the ability to heal fractures.

    • ifakFractureHealCost (Whole number) - Cost of healing a fracture.

  • AFAK:

    • afakChanges (true or false) - Enable or disable the following changes.

    • afakHP (Whole number) - Amount of HP the medkit have.

    • afakCanDoSurgery (true or false) - Enable or disable the ability of the medkit to do surgery like the CMS and Sur12

    • afakSurgeryCost (Whole number) - Cost of the surgery

    • afakCanHealHeavyBleeding (true or false) - Enable or disable the ability to heal heavy bleeding.

    • afakHeavyBleedingHealCost (Whole number) - Cost of healing a heavy bleeding.

    • afakCanHealLightBleeding (true or false) - Enable or disable the ability to heal light bleeding.

    • afakLightBleedingHealCost (Whole number) - Cost of healing a light bleeding.

    • afakCanHealFractures (true or false) - Enable or disable the ability to heal fractures.

    • afakFractureHealCost (Whole number) - Cost of healing a fracture.

  • AI-2:

    • ai2Changes (true or false) - Enable or disable the following changes.

    • ai2HP (Whole number) - Amount of HP the medkit have.

    • ai2CanDoSurgery (true or false) - Enable or disable the ability of the medkit to do surgery like the CMS and Sur12

    • ai2SurgeryCost (Whole number) - Cost of the surgery

    • ai2CanHealHeavyBleeding (true or false) - Enable or disable the ability to heal heavy bleeding.

    • ai2HeavyBleedingHealCost (Whole number) - Cost of healing a heavy bleeding.

    • ai2CanHealLightBleeding (true or false) - Enable or disable the ability to heal light bleeding.

    • ai2LightBleedingHealCost (Whole number) - Cost of healing a light bleeding.

    • ai2CanHealFractures (true or false) - Enable or disable the ability to heal fractures.

    • ai2FractureHealCost (Whole number) - Cost of healing a fracture.

In-Game Configuration

Two settings can be adjusted in-game using the BepInEx Configurator (press F12) :

  • Can walk in surgery: Enables or disables walking while performing surgery.

  • Can sprint using meds: Enables or disables sprinting while using medical items.

  • If you enable Surgery in a medkit (e.g., Grizzly) and disable the "Can walk during surgery" option in the BepInEx configurator (F12), your player will stop walking (similar to CMS and Surv12).

  • Jehree -> Big thanks to Jehree for the incredibly helpful Client Modding Quick Start Guide, which made this mod possible!

  • NoNeedName-> Thanks for the Slightly Boosted Meds mod, which served as a great example and inspiration!

  • Cj and Lacyway -> Also huge thanks to these legends for helping me find the classes to patch and answering countless questions.

If you enjoy my mods and want to show your appreciation, feel free to buy me a coffee on Ko-fi. Your support means the world to me! ☕💖

kofi3.png?v=6

Version 1.2.2

1.3K Downloads

Unknown SPT Version Virus Total Results
Created Nov 27th, 2:17 PM Updated Jan 7th, 12:00 AM

Updated for SPT 3.10

Note:

This is the final update for this mod. Bug fixes will be provided only if any issues arise, as I am currently working on a larger project that will include these features and much more.

Version 1.2.1

93 Downloads

Unknown SPT Version Virus Total Results
Created Nov 26th, 11:53 PM Updated Jan 7th, 11:31 AM

Hotfix

  • Fixed an issue where disabling fracture healing, surgery, and bleedings for specific items in the configuration did not work as intended.

Known Issues

  • If you enable Surgery in a medkit (e.g., Grizzly) and disable the "Can walk during surgery" option in the BepInEx configurator (F12), your player will stop walking (similar to CMS and Surv12).

Note:

This is the final update for this mod. Bug fixes will be provided only if any issues arise, as I am currently working on a larger project that will include these features and much more.

Yes, 3.9 :whistling:

Version 1.2.0

661 Downloads

Unknown SPT Version Virus Total Results
Created Nov 15th, 11:56 PM Updated Jan 6th, 6:50 PM

What's New:

  • Advanced Healing Item Configuration: You can now customize all meds to:
    • Stop light bleeding and/or heavy bleeding.
    • Cure fractures.
    • Restore blacked body parts.
  • New Stimulant: Exodrine:
    • Significantly increases maximum stamina.
    • Drastically improves stamina regeneration.
    • Comes with severe side effects.

Important Changes:

  • The config.json file has been completely overhauled. If you were using an older version, you will need to reconfigure.

Note:

This is the final update for this mod as I am working on a larger project that will include these features and much more 8) .

Version 1.1.0

564 Downloads

Unknown SPT Version Virus Total Results
Created Nov 9th, 2:30 PM Updated 11 hours ago

New Feature:

  • Now you can run while healing! (Can be disabled in game via F12)
Version 1.0.1

53 Downloads

Unknown SPT Version Virus Total Results
Created Nov 9th, 12:45 PM Updated Jan 7th, 2:22 AM

Update:

  • Added most of the Injury Treatments.
Version 1.0.0

606 Downloads

Unknown SPT Version Virus Total Results
Created Nov 4th, 2024 Updated Jan 3rd, 7:30 PM

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