
Bringing back the heal-over-time medkits (with debuffs)
UPDATE: Please see Sneaky Weasel’s All-In-One Meds & Food for unified version with medical item changes. You can enable different parts of the mod in the config file, so just turn off food/drink changes if you prefer!
Changes meds to make them less arcadey, for those like me who are missing Realism
Medkits (AI-2, IFAK, AFAK, CAR, Salewa & Grizzly) no longer magic instaheal but instead heal-over-time.
Bandages, tourniquets and splints will stabilise bleeds/fractures but not restore any health points.
Surgical kits are the full deal, they’ll stabilise and heal over time.
Heal-over-time will only work in-raid! As well as healing taking much longer, medical kits will give you debuffs which are a little nasty. Carry water!
When hurt, fix the problem (bleed/fracture/blacked,) then use medkit for heal-over-time, then drink some water! Blood loss and medications make you thirsty.
This is a full rewrite of Brutal Meds for 3.10.x. Also see WeaselFoodTweaks for similar over-time effects with food & drink.
Details
-
GUID
Not Available
-
License
-
Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/34d65cde3e15cef750a77c86c5931add5842fa90258b0a7888e79865812dc5f2
Hi all. I’ve tidied up code, restored the vanilla ability of surgical kits, and given an option to convert some items into bags to carry meds. Seeing as I also had a similar mod for food & drinks I’ve released this as an All-In-One. You can enable different components via config file, if you don’t like food changes for example. It’s over at Sneaky Weasel’s All-In-One Meds & Food
If possible I recommend changing to that one as it’s easier for me to fix issues in one place
Thanks so much for your feedback and your patience.
Hello, As i notice Grizzly not cure Heavy bleeding, idk its my fault or other have the same problem
I’ve been working on something similar for my own personal mod, blend of regular healing and realism style.
The serv kits don’t take kindly to having buffs, they seem to cancel the black limb fix effects. I created my own “buffssergery” under globals and gave the kits some nasty side effects and it seems to cancel the black out fix right before it finishes.
you can add a remove light bleed and heavy bleed under its config in ITEMS, it needs a value to remove the bleeds, so if you want to remove light bleed and heavy and blacked limb it takes 3 uses off the kit.
I created morphine and adrenalin to fix black out limbs, I also made splints heal fractures but it reduces the limb total health like a black out. Now you have to think, fix it and get reduced hp or deal with it on pain meds.
I am on the fence with what to do about serv kits. I like the fact that the animation heals heavy bleeds as your stapling yourself back up to close it and you need injections to get your arm or leg back in action. but i’m not sure.
In mine you need something to stop a heavy bleed, then use a selewa or ifak to get passive healing , propital still is better for longer and faster use, selewa ifak afak do not remove heavy bleeds. Grizzly can. Car is only for healing but can only do 20 points per use.
If i find a work around for the serv kits to get negative buffs (mine had reduce strength, stamina and stress resistance for a few mins after using it) AND allow it to fix black limbs, ill post the work around.
So i spend some time testing and i think is something wrong with code itself.
For now i just restore for CMS and SV12 old parameters.(There is no buff/debuff effect sadly but only for this two)
To make this you need to find file “othermeds” it is here => user\mods\WeaselMedTweaks\config
And remove all below line 172, after that place two bracket.
Last lines should looks like this :
“StimulatorBuffs”: “Buffs_GoldenStarBalm”
}
}
Hello i love this mod its so scary now to get shot. I have a question its easy way to make CMS “heal” Blacked out limbs ? This feature i miss so much
Hi, I’ve been waiting for this mod since Fontaine is going to take a break which he btotally deserves.
Seems I cant cure blacked out limbs. Havent been playing SPT for fe months but I remember RM allows your o cure necrosis.
Is there any way to cure necrosis with this mod?
Thx in advance
does this mod affect the Ai, do they also only heal over time and experience debuffs and what not
Not sure if thats intentional, but the CMS didnt heal any blackened body parts.
Is that intentional or a bug?
To be fair i did increase my PMCs max health for all limbs on ServerValueModifier (yes im a casual sue me)
I’m wondering how this mod would interact with Healing Autocancel and Continuous Healing since I found all 3 mods around the same time and the other two just made themselves compatible with each other.
Hi boss ! may I have a mega link please.