Think you’ve mastered the game? Think again.
REQUIRES LATEST SAIN AND LATEST BotCallsigns!
Twitch Streamers are now in your raids - literally.
You WILL die.
Showcases:
https://youtu.be/wAKJav8bqq0?si=wf3ZoaYP0OvW4ll_
https://youtu.be/88Cu_DiZ9YY
Features:
- Twitch Players - Encounter PMCs and PSCAVs with TV or TTV in their names - always deadly, fast, and aimbot* level accurate.
- Have your way with SAIN personalities - Choose which ones you want to see in raid with weightings, global, or just adjust personalities for “Twitch Streamers”. Overrides all SAIN personality spawn chances.
- Automatic update and installation of pre-packaged SAIN Preset - Nothing for you to worry about.
- Progressive SAIN Difficulty Scaling - Global difficulty is tied to your PMC level and progress with you. Low levels get forgiving difficulty while high levels earn what they wished for.
- Everything is a threat now - Time’s up and now you’re all by yourself now. Harder Goons, Raiders, Rogues, Bosses and sometimes even their followers. Only people who would envy you are SCAVs.
This Mod&Preset is not made for everyone. You perfectly know what you’re subscribing for by installing this mod. Or about to.. Find out.
“Chat says you’re hiding in Dorms… Third floor.”
Installing and setting up
Drag the root folder inside the archive you downloaded and drop it in your SPT game folder. Mod will be working once NicknamePersonalities.json will be generated if you just updated your SAIN to the latest version. Now you can set it up to your likings in configuration file.
Bots are too hard?

{.endtabset}
23.14 KB
827 Downloads
Dependencies:
- Fixed all bot types having incredibly high aim for head chances
- SCAVs should now react/aim way slower
22.77 KB
336 Downloads
Dependencies:
They’re back.
- Initial update to SPT 4.0
- Uses Bot Callsigns 2.0.1
- Preset update to SAIN 4.2.0
- Most of the functionality except base nickname personalities update was removed. I’m learning I swear x)
Have fun.
817 Downloads
- Nerfed general accuracy speed and aggression.
- Debuffed Normal, Rat, Coward personalities in terms of hearing, accuracy speed and aggression due to overwhelmingly high skill ceiling.
- Now USEC/BEAR react as fast as they can be in CQB.
- Scavs no longer can aim for head except Impossible difficulties.
513 Downloads
- Bumped Accuracy Speed due to its incorrect setting. (sorry)
- Bumped Precision Speed.
- Even’d out Bot Settings for various bot types - Raiders, Goons, Reshala Guard, Partisan, BEAR and USEC.
- Impossible bots can throw nades while running.
Have fun.
449 Downloads
SPT 3.11 | SAIN 4.1.3
- Bots should turn to their target faster now.
- Changed personalities inside configuration file to only “Wreckless” and “SnappingTurtle”.
- Toggled SAIN extract behavior.
- Disabled AI vs AI limitations.
- Small tweaks for BEAR bot settings along with global difficulty.
474 Downloads
SPT 3.11 | SAIN 4.1.3
- Lowered headshot percent for most bots. Disabled “Aim for Head” for easy difficulty SCAVs (hard/impossible still have it on)
- Debuffed Normal, Rat, Coward, Timmy personalities due to default values set
- Fixed wrong value of Accuracy Speed set for Wreckless personality
Details
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GUID
com.twitchplayers
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Additional Authors
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Latest Version VirusTotal Result
No longer providing support or answering any questions in comment section.
Read carefully about how it works for Fika on mod page and how to set up properly, for other issues and questions navigate to:
What a great job, one of my favorites. Thank you very much for that work, although the long-distance headshots with bad weapons like the scavs are very broken.
please make it harder <3
:>>
I really miss this mod in version 4.0. I need to be patient, thank you for your hard work!
where is progressive difficulty ? it’s not a settings I can find anywhere ? how do I “enable” it ?
Got a question. Does this preset affect Questing Bots? I notice on certain areas of certain maps that PMCs tend to stay in those areas after killing the scavs. I can always count on finding PMCs just roaming around this one particular area if I see dead scavs. I notice this constantly on Interchange at the powerstation and scav base on the main road. This leads me to believe that the Rat profile is affecting these PMCs keeping them close to the scav co-op and vehicle extracts which both happen to have scav spawns. This behavior seems prevents the PMCs from leaving thus not questing into the mall.
I have also noticed this on Customs at dorms, another vehicle extract and scav spawn. But never on any other extract. I’ve checked this behavior with dynamic maps and markers on. I can always count on finding them there if they get there before me.
Thoughts? Or could this be something else? A SAIN setting?
Easy question but is it compatible with bots generating mods like MOAR etc. ?
There updated SAIn, I hope with Twittch Player the difficulty of the bots will stay the same? I would not want to then manually complicate the complexity of bots to the previous level.
I so like this mod ))
1.9.6 link is still 1.9.4