
Sneaky Weasel's All-In-One Meds & Food 1.0.4
Created by Sneaky_Weasel
1.0K Downloads
SPT 3.10.5 Compatible
Bringing back over-time effects for food, drinks and medical items.
Here’s a unified version of my WeaselMedTweaks and WeaselFoodTweaks mods, with improvements thanks to heaps of awesome feedback.
If you’re using Realism with med and food changes you’ll quite likely have problems, including being cursed to stub your toe on every door you use (Fontaine’s curse, not mine.) I’m not sure why you’d want this mod if you use Realism with those changes enabled anyway. Personally I have had no issues on a 3.9.8 server with all the other parts of Realism enabled.
There is a config file to enable/disable different components of this mod.
Food and Drinks
No more do consumables instantly regenerate hydration and energy; they add over-time effects instead. Many are multi-use to reduce trash on the playfield - OK j/k on the trash but it’s nice to get four drinks out of a superwater, and six out of bottles of spirits.
Food will give energy over time, some like peas will logically help with hydration while chocolates and sugar will dehydrate you for a while.
Drinks are a bit of a mixed bag.Plain water will only give hydration, juices and milk will also give some energy. Cans of drink will give a quick boost to energy and some initial hydration, but will then make you thirsty. Booze will numb pain and give you a good boost to endurance and stamina recovery… for a little while! but beware the hangover. Try a shot of moonshine when you have 5 mins left and have to run to extract
Food and drink changes are ENABLED by default in the config file.
NOTE: Food and drinks do NOT give any regen or recoveries out of raid.
Medical Items
Bandages, Tourniquets/Caloks, Splints do their usual job fixing an injury but do not affect health level. Most have more uses now.
AI-2, IFAK and AFAK kits give health regen over time which is applied equally to all damaged zones. AI-2 a little, IFAK slightly more, AFAK more again. All are 3-use, and bring some debuffs like pain, tunnel vision and thirst to go along with the regen.
CMS and Surv12 kits are still the top-tier items. They’ll stop bleeds, strap up fractures, and allow recovery of blacked-out zones. They’ll also give some over-time healing effects, but bring debuffs including reduced endurance and stamina.
CAR, Salewa and Grizzly kits can be configured two different ways!
BY DEFAULT all three will fix injuries (CAR light bleed, Salewa light + heavy bleed. Grizzly light + heavy + fracture) and also do health regen over time. CAR kit heals are similar to IFAK, Salewa similar to AFAK, Grizzly a little more again. They are 3 use, 6 use and 12 use respectively. They also have debuffs of course so carry some water.
OPTIONAL all three lose all effects, and become storage bags for other medical items. CAR is 3-cells, Salewa 4-cells, Grizzly 8 cells. This is my preferred setup as I can carry a bandage, a calok, an aluminium splint and an AFAK all in one Salewa. Just enable this change in the config file.
Other medical items like vaseline, golden star, and pills have number of uses changed but effects are pretty much like vanilla, only they might make you thirsty.
Medical changes are ENABLED by default in the config file. Conversion of kits to bags is DISABLED by default.
NOTE: Medical items do NOT give any regen or recoveries out of raid.
Please let me know if anything isn’t working as advertised and I’ll have a crack at fixing. I’m really new to this so appreciate all suggestions and feedback. I’m totally open to including other configs (harder/easier) so if you make a rebalanced version let me know.
676 Downloads
Bugfix - corrected buffs for Jerky and Sprats (thanks Jenny for identifying.)
Update - CMS and Surv12 now heal all damage types (bleeds/fractures/blacked-out) and deliver a burst of healing, as well as debuff side effects.
85 Downloads
Bugfix - Medical kits now do what they’re supposed to with bleeds and fractures.
122 Downloads
Bugfix- drinks were giving a little instant boost.
60 Downloads
Bugfix - Salewa wouldn’t go in medbag. Now it does.
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/55ff4d750e374b7818e3c493d0b94b26b60011f01a542f58e76835d34ce1a438
Hey there! Checking in to report a bug (i think it’s a bug at least)

Version 1.0.4
Norvinsky Kvass can be drunk while in stash and gives you the base game +65 hydration and +15 energy
In case this is a me problem, the mods that could be related to this are:
SVM
Skills Extended
Latest version 1.0.4 does not fixes Sprats and Jerky.
IA-2, IFAK, AFAK and maybe SALEWA, will not use their charges properly, and if used without injuries and full HP it will not use any charges.
Grizzly and CAR Medkit will be eaten up in one go if used while injured, if used without injuries and full HP it will not use any charges.
Bleeds and Fractures will not be removed, from Medkits who would remove those.
Other food items and medical items will work properly.
CMS works great.
Tested with other mods and a clean install.
In version 1.0.4. sprats and dried meat are not fixed! Just checked.
Im having this weird issue where when i use any of the HealthKits (AI-2, Salewa etc.) it either instantly uses up all the charges, or sometimes it does not use up any charge at all.
Making a new character did not help.
Hi~Sneaky_Weasel
I would like to ask why you set the “StimulatorBuffs” of “jerky” to “65815f0e647e3d7246384e14”.
This causes the food item to have no data, and using it results in a “hand busy” error.
The same issue also occurs with “Sprats”.
I changed it to “Buffs_Jerky” and resolved the issue, but I just wanted to let you know.
thank u
Hello again, i have tested this one and sadly again Grizzly dont remove Light or Heavy bleed, CMS or Surv works fine but medkids dont:(
Drinking is not allowed in raid.
3.9.8 with realism mod
When a body part’s HP is not full but no injury is present, healing items cannot be used.
3.9.8 with realism mod