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Performance Improvements

Performance Improvements 0.1.2

Created by Dirtbikercj

8.4K Downloads

Unknown SPT Version

Fixing bugs and optimizing code

REQUIRES UnityToolKit

A collection of performance improvements I'm working on. I will update and include other fixes and improvements I make as I optimize things. This will likely not be compatible with SAIN or any other AI mod once updated. If or when they get updated I will try and make changes where appropriate.

Adds:

  • AI limiter based on range, fully configurable in the F12 menu.
  • Dynamic optic resolution based on the active scaling mode in the EFT graphics settings. If DLSS is the mode chosen in the EFT graphic settings then its the mode the mod will use to scale the resolution when scoped in. This should vastly improve fps when using scopes.

Fixes:

  • The stutter on bot death (one of the most egregious issues with the 3.10 client)

https://youtu.be/JtMvkkTx61Y

Todo:

  • Attempt to thread path finding logic, this eats about 6-12ms per call to each method and can be potentially multi-threaded.
  • Attempt to thread bot spawning, this should address stutters on bot spawn.
  • Random fixes of broken code I come across while doing other things.

Installation:
vKRw58b.gif

If you wish to support my work you can buy me a coffee!

Version 0.1.2

1.7K Downloads

Unknown SPT Version Virus Total Results
Created Dec 1st, 3:28 PM Updated Jan 5th, 8:56 PM

- Adds dynamic resolution scope options based on super sampling, dlss, fsr2, or fsr3 modes. The mode used in mod settings is based on the mode selected in the EFT graphic settings. If DLSS is on, the DLSS mode will be used, etc. This should vastly improve fps when scoped in with optics.

- Fixes bots potentially not becoming awake again when disabling the bot limiter

Version 0.1.1

3.7K Downloads

Unknown SPT Version Virus Total Results
Created Nov 29th, 2:01 PM Updated Jan 8th, 2:55 PM

- Adds bot distance limiter that will disable bots based on distance, this fixes bsg's AI limiter to behave how the AI limit mod does. Previously it would base its range off of any active bot near it, causing it to almost never trigger. (nice)

- Able to be enabled or disabled on the fly (F12 menu)

- You can choose to only disable PMC's, Scavs, or Bosses (F12 menu).

- Distances are configurable for each map (F12 menu)

NOTE: if an inactive bot is shot by an active one or yourself, it will become active and have a 30 second cool down before able to be disabled again.

Version 0.1.0

3.0K Downloads

Unknown SPT Version Virus Total Results
Created Nov 27th, 7:28 PM Updated Jan 6th, 12:06 AM

Not quite yet...