Mod Details

Lockable Doors

Lockable Doors 1.3.0

Created by  Jehree

7.3K Downloads

SPT 3.11.4 Compatible

Lock doors so that bots can't come in!

Latest Version 1.3.0
SPT 3.11.4

Updated Aug 1, 1:23 AM

Version Notes

For SPT 3.11.X Only

Couple new features!

  • Unlock All Doors At End Of Raid
  • Old Lock Falloff
    • Makes it so that if you are at your cap for locked doors, and you lock another door, it unlocks the oldest locked door. Lets you keep locking doors without needing to go back and unlock the old ones or run the console command.

Both features are off by default, turn them on in F12 menu.

This update required a bit of refactoring, so lmk if you run into bugs.

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Does what it says on the tin!**

Use this with Leave It There to set up your own little space in raid where you can store your things in peace without bots breathing down your neck!

LockableDoorsShowcase.gif?raw=true

Features:

  • Doors will have a prompt to lock or unlock them.
  • Locked doors cannot be opened by bots, and also have nav-mesh obstacles attached to them so bots will know the area is inaccessible and won’t try to enter in the first place.
  • Doors that are locked will persist between raids.
  • Doors must be closed and unlocked in order to be locked by you. If you unlock a door with a key such as marked room, then lock it again, it will work but will not persist in the next raid and will not count towards your locked limits in the next raid unless re-locked.
  • run unlock_all_player_locked_doors command in ‘~’ console to unlock all player locked doors on the map you are currently on.
  • Door Randomizer compatible.
    • Any door that is randomly opened will lose it’s locked state and not count towards your locked limits unless re-locked.
  • Fika compatible.

Balance:

  • Number of doors you are allowed to lock per map limited.
  • Both the number of doors per map, as well as the entire limit system itself can be tweaked in the F12 config menu.
Version 1.3.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

1.2K Downloads

Created Aug 1, 1:23 AM

Updated Aug 1, 1:23 AM

Virus Total Results

For SPT 3.11.X Only

Couple new features!

  • Unlock All Doors At End Of Raid
  • Old Lock Falloff
    • Makes it so that if you are at your cap for locked doors, and you lock another door, it unlocks the oldest locked door. Lets you keep locking doors without needing to go back and unlock the old ones or run the console command.

Both features are off by default, turn them on in F12 menu.

This update required a bit of refactoring, so lmk if you run into bugs.

Version 1.2.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

2.5K Downloads

Created Mar 30, 8:32 PM

Updated Mar 30, 8:32 PM

Virus Total Results

For SPT 3.11.X Only

Fixed issue with keycard doors not being unlockable. They now are excluded from doors that you can lock.

If you previously locked one of these doors and need to force it unlocked, press ~ to open the console while in raid and run the unlock_all_player_locked_doors command.

Version 1.2.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

530 Downloads

Created Mar 24, 4:44 PM

Updated Mar 24, 4:44 PM

Virus Total Results

For SPT 3.11.X Only

3.11 update

Version 1.1.0
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

1.5K Downloads

Created Jan 21, 3:12 PM

Updated Jan 21, 3:12 PM

Virus Total Results

For SPT 3.10.X Only

Doors that normally start open will now be closed and locked if locked in a previous raid.

Thank you Drakia for making Door Randomizer! It held the clue I needed to add this feature.

Version 1.0.2
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

906 Downloads

Created Dec 31, 2024 at 8:44 PM

Updated Dec 31, 2024 at 8:44 PM

Virus Total Results

For SPT 3.10.X Only

  • Fixed issue where locking Kiba outer door would cause the door to break (as well as potential other similar cases)
  • Fixed issue where locking a door that requires a key would give 2 different “UNLOCK” options
  • Added F12 config option to choose whether another use of the key is required to re-unlock BSG locked doors (disabled by default)
Version 1.0.1
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

246 Downloads

Created Dec 30, 2024 at 9:22 PM

Updated Dec 30, 2024 at 9:22 PM

Virus Total Results

For SPT 3.10.X Only

Fixed bots not being able to walk through doorways if the door is locked and then breached

SPiRaL

Thanks for adding the auto unlock all at end of raid! Was the only feature I was wishing for but was just going to make due with the console command lol Glad I tracked this for updates xD Much appreciated

0 Likes

I’m glad!

1 Like
LumberingTroll

I love this mod, but I wish there was an option to auto unlock all doors after a match ends, I don’t want to leave any of them locked as it messes up the AI, they seem to endlessly run into the door.

0 Likes

They shouldn’t be running into any doors. If you are using Fika, make sure the mod is installed on every client (including Headless client if you are using that)

0 Likes

Added

2 Likes

Thank you!

0 Likes
SpoonMan2250

Does this mod work with the UI Fixes mod?

0 Likes

yeah, Im using both.

0 Likes
nozemi

Somehow scavs can go through locked doors (tried on Factory with hoard and 2nd to it amount of NPCs)

0 Likes

Using Fika?

If so, make sure it is installed on the host and / or dedicated client.

0 Likes

No. But I`m using Waypoints by Drakia

0 Likes
DeadLeaves

I love the idea of this. But I wonder if it would be possible to have it require a semi-expensive item to lock? Otherwise it seems a bit too abusable.

0 Likes

Yeah that’d be ideal. I may expand on it in the future but I just don’t have the energy for it for now.

Limiting the number of doors you can have locked in a raid is a decent balancing factor, though.

1 Like
BigJohn

I would just like to report that there seems to be an issue with locking doors behind you that require a keycard. I have twice now locked a door on labs after using a keycard to get inside and the door will just no longer have the prompt to unlock/open the door at all. The door becomes completely unusable and tanks the entire raid.

0 Likes

I’m looking into a fix, in the meantime it looks like running the unlock_all_player_locked_doors console command (press ~) unlocks the door to the keycard rooms.

I tested the keycard doors themselves and they appear to work fine. Scanning my red keycard again opens the door as usual.

0 Likes

Fixed in v1.2.1.

1 Like

Thank you!

0 Likes
Fegeer

Hey Jehree, you have been pumping absolutely amazing mods lately with Leave it there and now lockable doors. Thanks a million!

I am curious if you ever considered making a transit-only mode for SPT with stash access mid-raid or something like that… That would be awesome and would complement your mods immensely!

0 Likes

Thanks!

I have, maybe in the future. Path To Tarkov does more or less add the ability to do that, though, if configured correctly. It is not updated for 3.11, however.

1 Like
AHuman

This combined with “leave it there” allows you to make small shelters and stashes, pretty cool for transit runs.

0 Likes
MaroonCzar

Gbpdnk8So im having an issue with all the doors disappearing on the map. The only other door mod i have is Door Breacher at its default settings, but i didnt think they would have issues with eachother.

0 Likes

im gonna experiment more tn or tomorrow with settings

0 Likes

so i removed backdoor bandit, still no doors (using factory since its only map ive been on, this is a fresh profile. Then i removed the map data for factory on your mod, still no doors. then i removed lockable doors entirely from plugins/mods, still no doors. Factory is now just broken. I went on a map i havent been on yet, Labs, a lot of doors are there, but some are completely gone, just some. Its very strange, ive used the rest of my mods on another profile for a long time just fine, this is one of my only recent additions, and i love the concept of it and im curious if this can be fixed

0 Likes

I’d just reinstall SPT. You have an outdated mod or something causing that. This couldn’t be caused by Lockable Doors.

0 Likes

i did just reinstall it actually, so idk, its a fresh profile

0 Likes

ill test out some more stuff

0 Likes
adrianferrarini2023

Cool idea, is it compatible with “Open Sesame” mod? Or is it basically a replacement with different functions? No sure which to pick at the moment. Thanks.

0 Likes

I don’t think it should be incompatible, but no the purpose is not the same. Lockable Doors lets you lock doors to prevent bots from using them.

0 Likes

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