
This is a re-release of "BetterKeys Updated" by MaxLoo2 ported to SPT 3.10 We checked all keys from the wiki and all 145 (useful keys) are present in our DB ! Updated the auto-update feature to work since we moved away from github.
WARNING: fixed the autoupdate config key. It was previously named "github" it is now named "updateURL".
WARNING: fixed the config key "behindTheLoock" to "behindTheLock" so please do not copy blindly your old config file...
Features
Colored background for keys and keycards according to which map they belongs to.
Maps, Extracts, Quests and Loot information in the item descriptions.
Possibility to rename all keys to add a custom prefix based on the map they "belong to".
Key colors:
A useful key:
A junk key:
{ // if true, the mod will try to pull the latest db files from the given URL "enableAutoUpdate": false, // if enableAutoUpdate is true this url is used as a base to find the repository location "updateURL": "https://gitlab.com/flir063-spt/betterkeys-ng", // allow the mod to color the background of your keys "backgroundColor": true, // allow the mod to add more information about the keys in their description "descriptionInfo": true, // keep the vanila yellow marker for certain keys "yellowMarkedKeys": false, // allow the mod to indicate if the key is required for a quest "requiredInQuests": true, // allow the mod to indicate if the key is required for certain extractions "requiredForExtracts": true, // allow the mod to add tips about what you can find behind the locked door "behindTheLock": true, //if set to false this allows to NOT use a color for junk keys "enableJunkColoring": true, // if you want to have all key short names prefixed with standardized to letter codes "shortNameInfo": false, // if shortNameInfo is true, you can configure your Prefixes here, no effect otherwise "prefixes": { "Factory": "FC", "Customs": "CS", "Woods": "WD", "Shoreline": "SL", "Interchange": "IS", "The Lab": "LB", "Reserve": "RB", "Lighthouse": "LH", "Streets of Tarkov": "ST", "Ground Zero": "GZ" }, // background colors use basic colors that work with vanilla // BUT if you install https://hub.sp-tarkov.com/files/file/1509-color-converter-api/ // on your client machine you can use HTML color codes // like // Customs: #964B00, // Woods: #00FF00, "backgroundColors": { "Junk": "black", "Factory": "green", "Customs": "blue", "Woods": "tracerGreen", "Shoreline": "orange", "Interchange": "tracerRed", "The Lab": "tracerYellow", "Reserve": "violet", "Lighthouse": "red", "Streets of Tarkov": "green", "Ground Zero": "blue" } }
1.1K Downloads
430 Downloads
- Added provocation quest and Saferoom Exfil extract info on keycard "Object #11SR keycard"
Thanks go to Auvergne on this one!
- Added JSONC support to allow for useful comments in the config file
- Added possibility to prefix all key shortnames with a configurable prefix.
The config entry to activate the option is shortNameInfo
.
Then you can choose the prefix for each map in the config file using the entry named prefixes
.
This change comes from DeadW0lf who has been added as a co-author on this mod
Default values are:
// if you want to have all key short names prefixed with standardized to letter codes "shortNameInfo": false, // if shortNameInfo is true, you can configure your Prefixes here, no effect otherwise "prefixes": { "Factory": "FC", "Customs": "CS", "Woods": "WD", "Shoreline": "SL", "Interchange": "IS", "The Lab": "LB", "Reserve": "RB", "Lighthouse": "LH", "Streets of Tarkov": "ST", "Ground Zero": "GZ" },
1.3K Downloads
- Allow to choose with configuration entry enableJunkColoring
if
you want to have a background color on the junk keys or not.
307 Downloads
- Removed the hard coded way of choosing the junk key color. Now this color
is configurable in the config file under the "Junk" keyword. See config file
for details. Default value in the provided config file is still "black"
- Successfully tested support for Color Converter API, this means
you can use html color codes in your config file as long as you have this
client mod installed. Be aware that removing the color mod and having html color
codes in your config will NOT throw errors during server start but will
make the client crash during start with an error message about JSON color
conversion failures. In this case either remove all color codes from your
config file or reinstall Color Converter API
71 Downloads
- Really fixed the auto-update feature. The gitlab transition from github meant
we had to change the URL formats to get to our files. I actually tested this
with SPT 3.10.5
217 Downloads
- Fixed the auto-update feature that was still trying to find files inside an old server dir
- Chinese translation thanks to a Merge Request from ZHAY10086
305 Downloads
- Fixed the download URL for the auto-update feature
- reviewed all keys with a script that downloads keys from the wiki: all the 145 wiki keys are present in our DB!
- added tooling to compare with 'Expanded Task Text' database to find missing keys on both end, and found some missing keys in ETT (proposed help there)
626 Downloads
The "Customs" release:
- Woods: Shatun's hideout key NOT needed for The Huntsman Path - Woods Keeper, but added info about possible weapons behind the lock
- Customs: Military checkpoint key is needed for 'Trust Regain' quest
- Customs: Added the Factory emergency exit key
- Customs: Dorm room 315 --> added possible weapon spawn (FN SCAR-H 7.62x51 assault rifle)
- Customs: Dorm overseer key --> added possible weapon spawn (modified FN SCAR-H 7.62x51 assault rifle or modified Desert Tech MDR 5.56x45 assault rifle)
As always: please provide feedback on any error, missing info missing key or whatever... Happy escaping!
386 Downloads
This is the "Lab" release, (with only one key on lighthouse) :p
Reviewed all Lab keycards and updated our db :
- Labs: add the TerraGroup Labs residential unit keycard
- Labs: weapon testing area key is now required for Following the Bread Crumbs quest
- Labs: manager's office room key is now required for Following the Bread Crumbs quest
- Labs: keycard Green NOT necessary for quest Colleagues - Part 3 anymore (according to wiki)
- Labs: keycard Blue NOT necessary for quest Colleagues - Part 3 anymore (according to wiki)
- LightHouse: Police truck cabin key updated possible loot according to wiki
1.1K Downloads
Added Polikhim factory keycard in the database (New room and key added in 0.15), needed for Jaeger's quest: Dragnet
1.5K Downloads
Added Russian translation thanks to EugeniX
737 Downloads
This is a re-release of "BetterKeys Updated" by MaxLoo2 ported to SPT 3.10 I will gladly remove this if/when MaxLoo2 comes back and wants to take over his mod. But he stated on his mod page taking some time away from Tarkov and I could not reach him...
Only updated to work with SPT 3.10
WARNING: fixed the config key "behindTheLoock" to "behindTheLock" so please do not copy blindly your old config file...
Not quite yet...
Details
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License
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/url/ab1fa5193fb5488d73481d18669a84fd3576e765acf2730135090cee7a9dfbd7