
A port of jenwalter666's loot randomizer mod.
The Loot randomizer Mod portet to 3.10.
This mod is only lightly tested. Bugs may occur.
I removed the configoptions “container_size_multiplier” and static_loot:
The container size multiplier is bugged, resulting in an endless loop while starting a raid.
The static_loot option is pointless: Currently the mod only randomizes static loot, so setting this to false disables the mod.
Both options may return, if I can fix the container_size and loose loot generation.
Please confirm bugs without any other mod enabled, before posting.
**Install:
drop the ‘user’-folder inside the zip into your SPT directory (Where the Server and Launcher are)
664 Downloads
Added new config option: ‘exclude_containertype’. Its predefined with two containers:
- Dead Scav with Green Flare at Mira Ave. in Ground Zero
- Dead Scientist in TerraLabsbuilding on Ground Zero (The one with the quest key)
All entries in this option are excluded from randomization.
161 Downloads
- Added Armor inserts to blacklist (blacklisted parentID)
- Removed “container_size_multiplier” configoption
- Removed “static_loot” configoption
Details
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License
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/a5c331e9dbccc68b493e2d02f5f0d16c2592dd6735a9535edeb3157c96ff54df
Downloaded the mod to try it out. Fresh profile, currently testing other mods. Loose loot does not seem to be randomising, not sure if that is intended.
Edit: Dont know why again but the key issue only seemed to be the first raid, every other raid randomized correctly.
Edit 2: Tested a few mods, If a mod adds items or changes spawn rate of items, the randomizer is barely alive. example, raid overhaul causes items from the mod to spawn 99% of the time.
Edit 3: Complete incompatibility with keys in loot mod. All loot in raid will become keys or nothing.
Edit 4: Mods that modify pre-existing items seem to be fine to use. Example SVM modifying item weight or notsorealistic modifying recoil.
This looks interesting, will try it out whilst I wait for All The Loot (if it ever gets updated)
It’s working fine so far there’s only 2 things I’ve noticed that’s an issue:
1: it spawns in armor inserts which are unusable and 2: changing the container_size_multiplier crashes the game.
Still thank you for porting this awesome mod to 3.10! I honestly miss it a lot.
You need to rework this mod. On Ground Zero the dead guy at the entrance to Mira Avenue is not giving the flare needed to safetly extract. Also I spotted some container spawing aramid inserts into crates.