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Mod Details

Lua's Custom Spawn Points

Lua's Custom Spawn Points 1.5.2

Created by Lua

21.1K Downloads

SPT 3.6.1 Compatible

Time to make our own spawn points

Add More Spawn Points for Bot and Player

:!: This mod requires at least EFT 12.11 and AKI 2.0.0:!:

Check the comments section for custom spawn points!

MOD IS DISABLED by Default, Check config.json

  • Since EFT 12.11, You can add spawn points on your own
  • There is quite a lot of limitation to adding spawn points
    • Check out !Readme/example.json for "how to add" details
  • You can make new folder in "config/spawnpoints" and make it as your own preset
    • Please share your spawn points to each others for more randomness spawn points!
  • Beware to add spawn points on bad place
    • Bots on under water will be teleported to somewhere (Only tested on Customs)
      • If bots move into Customs bridge river will be teleport to center of the map location (Nearby sniper spawn point)
    • Bots may not spawn in bad place
      • This is how EFT works, if spawn point doesn't have Nav mesh or not a place to bots spawned, most likely get killed/teleport/no spawn
    • Bots may trying to return their own spawn zone
      • For example, bot spawns woods nearby dormitory in Customs will trying to return to dormitory immediately if spawned with "ZoneDomitory"
  • Resources

Thanks for the tip justNU!

Version 1.5.2

11.5K Downloads

Created Aug 16th, 2022 Updated Jan 8th, 2:49 AM
  • Supported "akiVersion": 3.2.x - 3.3.0
    • Ignore version compatible warning server logs
Version 1.5.1

1.1K Downloads

Created Aug 11th, 2022 Updated 11 hours ago
  • Added "lighthouse" in config.json
  • Supported "akiVersion": 3.1.x - 3.2.0
Version 1.5.0

1.5K Downloads

Created Aug 1st, 2022 Updated Dec 31st, 10:42 PM
  • Updated for Typescript
  • Added /config/spawnpoints folder check and create
  • Mod is now disabled by default
  • Supported "akiVersion": 3.1.x / 3.2.0
    • "lighthouse" is missing in the config.json but you can manually add and use without update source code
Version 1.4.2

2.6K Downloads

Created Jan 31st, 2022 Updated Jan 1st, 5:31 PM
  • Supported "akiVersion": 2.2.0
Version 1.4.1

1.4K Downloads

Created Oct 1st, 2021 Updated Jan 7th, 11:41 PM
  • Fixed "DisableFolderList" when more than one folder listed
Version 1.4

137 Downloads

Created Sep 29th, 2021 Updated Jan 1st, 10:38 AM
  • Fixed Skipping "factory4_night" map generation
  • Some of code changes
  • Renamed "RemoveDefaultSpawnPoints" to "DisableDefaultSpawnPoints"
  • Changed default value of mod "Enabled" to true
  • Updated More detailed logs
  • Updated !Readme/example.json
  • Updated "DisableDefaultSpawnPoints" to use each maps and each categories
  • Added Debug configs for Unlimited Raid Time, Stamina, No Fall Damage
  • Added "PrintMapLoadLogs" config, default is enabled
  • Added No spawn point checks for "Player" and "Bot" and recover spawn points from map file
Version 1.3

124 Downloads

Created Sep 26th, 2021 Updated Jan 8th, 12:45 AM
  • Updated map info gathering method, Now it's properly uses all Spawn Zones.
    • If you want to update the list, simply delete the files in "config/spawnpoints" and restart the server
      (Backup If you have own custom spawn points, This method only works on main folder, you don't have to delete folders inside)
    • Thanks for the report, Danersx!
Version 1.2

181 Downloads

Created Sep 22nd, 2021 Updated Jan 8th, 3:55 AM
  • Fixed multiple presets loading
  • A little bit of refactoring
  • Removed example of spawn presets (Lua)
  • (1.2 Re-upload) Removed debug code
Version 1.1

211 Downloads

Created Sep 20th, 2021 Updated Jan 8th, 7:05 AM

Public Release

Version 1.0

748 Downloads

Created Jul 19th, 2021 Updated Dec 14th, 2:04 AM

No download in hub for users as Bleeding Edge shouldn't be use mods

If you know how to enable mods in BE and you know what you're doing?

Please visit guilded instead

Version 0.0.0

1.6K Downloads

Created Nov 14th, 7:21 PM Updated Jan 8th, 5:05 AM
  • Package updated for Aki 2.1.2

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