Mod Details

Clean Thermal Scopes

Clean Thermal Scopes 2.0.0

Created by  KCH Armory

8.4K Downloads

SPT 0.0.0 Compatible

Gets Rid of Grain in the FLIR and REAP-IR thermals

Latest Version 2.0.0
SPT 0.0.0

Updated May 20, 2021 at 12:26 AM

Version Notes

Updated to AKI 1.0.0
Compatible With AKI 1.1.0-1.2.0-1.3.0

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Your Clean thermals mod

Version 2.0.0
Download Mod Version
SPT 0.0.0
Latest Compatible SPT Version

5.2K Downloads

Created May 20, 2021 at 12:26 AM

Updated May 20, 2021 at 12:26 AM

Virus Total Results

Updated to AKI 1.0.0
Compatible With AKI 1.1.0-1.2.0-1.3.0

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

3.2K Downloads

Created Dec 29, 2020 at 6:46 AM

Updated Dec 29, 2020 at 6:46 AM

Virus Total Results
GIGA

please update

0 Likes
themajest1cd

please update

0 Likes
GamesWorstPlayer

Currently working on at least the Reap-IR in 2.0.1 have not tested other thermals

1 Like
Godzi

currently works in AKI 1.5.1 Sep 15, 2021

0 Likes
Sanote

Hi, Is it possible to change the range of vision of the thermal sights?

0 Likes
ppsh-43

please update to 1.4.4

0 Likes
Brin

I used it on 1.4.4, and it seemed to work (unless one of my other mods cleans up thermals too, which I doubt.).

0 Likes
R4-D20

Nice mod

Can you add the T-7 Thermal Goggles as well, please?

0 Likes
BRSaura

If you need it for the T-7 you can use Clear NVGs Redux mod , or if you want to just change the T-7, you can add this to any .js file in any mod (this one for example, and be mindful to paste it in a place where it can be executed like after Start() or in this case after load() ) :

const items = DatabaseServer.tables.templates.items;

items[“5c110624d174af029e69734c”]._props.IsNoisy = false;

items[“5c110624d174af029e69734c”]._props.HeatMin = 0.001;

items[“5c110624d174af029e69734c”]._props.NoiseIntensity = 0.0;

items[“5c110624d174af029e69734c”]._props.IsMotionBlurred = false;

items[“5c110624d174af029e69734c”]._props.MaskSize = 0.99;

items[“5c110624d174af029e69734c”]._props.Mask = “Anvis”;

-props.mask changes the HUD/FOV displayed, the default one is “Thermal” that is just a circle, Anvis is the quad eye night vision that has more FOV, this is how I usually played it in R7

This is from memory so maybe it isn’t right but it doesn’t hurt to try.

0 Likes
BRSaura

In case someone really needs this in 1.0.1 , you need to change 2 or 3 lines of code in the mod for it to load, the only thing that changed is they way its loaded. You need to open “thermals.js” in the src folder with a text editor and change :

constructor()

{

this.mod = “CheekiestBreeki-CleanThermals”;

core_f.packager.onLoad[this.mod] = this.load.bind(this);

common_f.logger.logInfo(Loading: Clean Thermals)

}

load()

{

const bundles = ${core\_f.packager.getModPath(this.mod)}/bundles.json)

INTO:

constructor()

{

this.mod = “CheekiestBreeki-CleanThermals”;

ModLoader.onLoad[this.mod] = this.load.bind(this);

}

load()

{

const bundles = ${ModLoader.getModPath(this.mod)}/bundles.json)

//

}

-The only thing that changed is the ‘core_f.packager’ function into ‘ModLoader’. Also I had to delete the ‘common_f.logger.logInfo’ function because the new one, “Logger.Info” wasn’t working for me, this only affects the message that is displayed on server start, when the mod is loaded. I tried a few runs with the FLIR and I think it works now. 60hz display and everything. I hope this works for you too , have fun

0 Likes

That did the trick. Appreciate you fixing the mod!

0 Likes
master-shiff

please update the mod to 1.0.1, i love this mod, one of the best mods i use

0 Likes

updated

0 Likes
Wayne_Carr

This is very useful, is it possible to update please?

0 Likes

updated

0 Likes

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