
Updates weapon animator on Mag Insert
Have you noticed that the AA-12 magazine is sometimes animated? Well, it is animated. However, because of BSG wisdom they forgot that attachment with animation won’t get updated if they’re not a Belt Magazine. With this BepinEx mod, the issue of mags not being animated (even though they are animated) is fixed so you can enjoy that rotating cylinder on a gun that no one use. Or you are planning to have transparent mag with functioning spring
Special thanks to CWX for helping me out, this is the only time where I managed to complete a client mod project.
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After:
P.S Why did BSG not do this, I am astonished, amazed and questioning
1.9K Downloads
Added Exclusion list for certain weapon that gets offsetted when performing reload or attaching mods.
User can add or remove specific weapons from the list by adding or removing the IDs from ExclusionList.json
Currently Known weapon that gets offset:
MP7A1
AK-74M
VPO-215 Bolt Action Rifle
If you saw another weapon having the same issue as the above weapon you can report it here
Thank you to Arys and CJ for helping out on the issue.
884 Downloads
Updated for 3.11
1.4K Downloads
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IMPORTANT INFO:
There is a bug that is an unintended side effect of this mod, it mainly affects weapon that can use bipods. If you are using any weapons that supports bipod, SV-98 or M60 for example, performing a mag in or equipping/unequipping attachment will cause the bipod to be VISUALLY CLOSED, however this is only a visual thing and you can fix it by toggling it on and off again. This happened due to how bipods function.
This mod causes a problem with the Saiga 12k animations. After reloading, the hands move to the center of the weapon and then this bug remains with any other animations of this weapon. Hopefully this will be fixed.
So I’m having an issue when this mod is installed that causes certain weapons like the Gornostay, MP7A1 and AK-74M to have their weapon models be displaced from the animations whenever they are modified (like a reload, attaching an attachment mid-raid, etc.) I had to uninstall the mod to stop it from happening, which is a shame.
Just leaving this here as a fair warning for anyone who uses one of those simplified mod installers,DO NOT USE IT ON THIS MOD, IT WILL OVERWRITE YOUR WHOLE BEPINEX FILE. Learned this the hard way while using the SPT Mod Installer here.
wait a minute….are we now actually patching BSG’s work directly? lmao
doesnt seem to work with the 10 round saiga mags, but that could just be my instance
> be bsg
> make cool animations
> forget to add them in game
> modders later add for you
> kek
dude….bro this is why i love you spt people who making mods like this
thank you all so much really thank you all for your hard work