The only thing in Tarkov that actually loves you.
Hideout cat. He wanders and sits around the place. You can pet him.
To unlock the cat Nutrition Unit 1 needs to be built.


The mesh model and animations are from fab with a custom coat texture colored after my childhood cat.
Consider supporting my work by joining paid membership on my yt channel.
Version 1.0.1
SPT 3.11.4
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Latest Compatible SPT Version
37.6K Downloads
- fixed not spawning after hideout reload
- added 5 coat textures to choose from in BepInEx config (F12)
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Latest Version VirusTotal Result
This is fantastic. Hands down the best mod. However, audio doesn’t play and the constant errors generate literal hundreds of MiB in log files over a few hours of playing. It’s eating my SSD… I was thinking about removing the entire audio stuff from the mod, working off of your GH, but having working sound would be peak. Any chance you’d come around to fix it?
If it doesn’t seem to work for no reason, Try a fresh install and extract with 7zip. that fixed it for me.
best mod
i want the same coat that you provided in the screenshot but i dont see an option in the bepinEx settings :((
1.0.1 still works for 4.0, missing audio though
“Why you still play Tarkov 3.11”
Hello, i installed the mod, i made sure im on nutrition unit lvl 1 but i still dont have the cat to spawn, i tested it on different accounts but still doesnt work, i do get the f12 menu though, so i think i installed the mod correctly, any help in this? is there another step to like have the cat to spawn?
I keep getting this spammed in my log, might be contributing to my hideout being laggy:
NullReferenceException: Object reference not set to an instance of an object at hideoutcat.CatLookAt.SetLookAtPlayer () [0x00019] in :0 at hideoutcat.HideoutCat.HandleSittingState () [0x00027] in :0 at hideoutcat.HideoutCat.HandleState () [0x00075] in :0 at hideoutcat.HideoutCat.FixedUpdate () [0x00027] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) Class405:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
EDIT: This as well.
NullReferenceException: Object reference not set to an instance of an object at hideoutcat.HideoutCat.GetPlayerCam () [0x00019] in :0 at hideoutcat.HideoutCat.DistanceToPlayer () [0x0000b] in :0 at hideoutcat.HideoutCat.HandlePlayerInteraction () [0x00000] in :0 at hideoutcat.HideoutCat.FixedUpdate () [0x0002d] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) Class405:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)