Removes the degradation to gear max repair value, when repaired.
Removes the degradation to gear max repair value, when repaired.
Wrote this a little while back and forgot to upload it
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Open the zip with winzip/winrar/7zip etc, and drag the containing folder into the main folder of your AKI install.
4.1K Downloads
Updated package.
3.8K Downloads
updated to AKI 3.6 ++
Added repair kits, they will now follow the same quality multiplier.
Of note, there will still be some degradation when using repair kits, due to skill level.
1.1K Downloads
updated to 3.5.
2.1K Downloads
Added new config option fullDurabilityFence if enabled then items sold from Fence will have maximum potential durability.
This comes from @LostQuasar great idea so I implemented it immediately.
333 Downloads
Updated for AKI 3.4.0
1.1K Downloads
Updated for AKI 3.3.0.
933 Downloads
Updated to .ts and AKI 3.2.4.
2.3K Downloads
Updated to AKI 2.3.0 ++.
720 Downloads
I have given all my mods a sizeable refactor which should make the code a fair bit easier to follow. I have also added most of my todo list (any specific changes below), and want to release everything before things get hectic in my life again ^^.
1.4K Downloads
Update package for 2.2.0. No change in method.
1.6K Downloads
Updated for 2.1.1, no change in method.
452 Downloads
Change of method required with new patch, removing degradation woks, but increasing the price is causing some issue.
If qualityMultiplier is 0 repairPriceMultiplier does not seem to function (can set to 0.1 to alleviate, but I need to find a better method
1.6K Downloads
Further fixing my mistakes. Shout out to Fin again for this one.
65 Downloads
Should ensure this works on multiple AKI versions which may of had a problem with it. Huge thanks to Fin for finding and fixing this bug.
78 Downloads
Adds config option "qualityMultiplier" smaller is more total repaired, is a multiplier. (1 is default, 0 is no degradation, 0.5 half, 2 double etc.)credit to @Cypher for the idea for this option.
162 Downloads
Added a config option to increase repair prices, is a multiplier (ie, 0.5 is half 2 is double 1 is default) credit to @lord_of_wolfgirls for the request.
349 Downloads
Not quite yet...