
Export your gun build as a 3D model.
This mod exports the hierarchy, meshes, textures and materials of any Tarkov item.
The exported file format is glTF which is supported by many 3D editing programs, including Blender.
How to export:
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Open the inspect window of your Tarkov item.
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Click the EXPORT AS GLTF button. The process should begin immediately, might take a while for big guns.
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If successful the inspect window will close and a notification in Tarkov will appear with the saved file path. The default save path: C:\Users\<user name>\Documents\Escape from Tarkov\ExportedGLTF\ can be changed in BepInEx config (F12).
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In that directory there will be all the exported and converted textures, with .bin and .gltf files of your item.
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To open the file in Blender: File -> Import -> glTF 2.0 (.glb/.gltf) or in more recent versions you can just drag and drop the .gltf file on the window.
Might consume a lot of RAM during and after export.
Under the hood this mod uses libraries UnityGLTF and AssetStudio.
Consider supporting my work by joining paid membership on my yt channel.
800 Downloads
- exports are now ~1700% faster (what took 90 sec, now takes 5 sec lmao)
84 Downloads
- fixed the biggest source of failures. If it didn’t work before, this version should work, surely.
- fixed crash with some item mods
- the error messages now tell more
- added support for transparency shaders! Here is an example render of the transparent uzi mag, it had NO material manipulation in blender, just imported gltf, pure mod conversion at work:
229 Downloads
- fixed the stinky bug of UnityGLTF failure (hopefully)
- update UnityGLTF to latest version, and use my fork
171 Downloads
- the specular wasn’t exporting in the alpha channel, oops, fixed that. you had to manually connect in blender before
- fixed crash when there are no server mods
- added fika client cache support
349 Downloads
- Reworked material conversion to be more accurate, using more values from the original shader.
- Switched to KHR\_materials\_specular
instead of KHR\_materials\_pbrSpecularGlossiness
. It supports specular tint, and requires no hacks from Blender (it set material IOR
to 1000). The specular map now plugs in the specular IOR Level
socket of the BSDF, and the base IOR
is default 1.5
. It looks correct now, it was so wrong before.
- Treating collimator glass as transmission material.
- Proper bundle dependency handling. The export process is now 10-30% faster, by simply not loading unnecessary bundles.
601 Downloads
modded items support
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If you don’t provide logs from AppData\LocalLow\Battlestate Games\EscapeFromTarkov\Player.log your issue will be ignored.
I don’t know why textures are missing whenever I export the GLTF to FBX.
Here’s my player log - https://pastebin.com/U0AwFfvq
And the settings and results - https://imgur.com/a/cUVJ2f4#
Used a fresh installation of SPT 3.11.3 and the only mods are Server Value Modifier [SVM] and Tarkin Item Exporter.
Please help, I’ve completely lost since I’m a newb to Blender and Unity… Plus I’ve been at this for hours but can’t figure anything out.
Hi! I wanted to report a bug, I’m trying to extract the new ak50 backport by Eukyre but It’s missing some parts
https://imgur.com/a/l1iGFgX
my output log: https://pastebin.com/Y9mjzhQi
I might be turbostupid, but I am new to Blender and can’t seem to figure out how to apply the PNG textures and such to the actual GLTF model. Anyone able to help me with this one?
thank you for the new update!
it worked successfully as it used to!
also i’m sorry for last time i forgot to post logs!
New update is awesome!!
that mod is amazing but i have a minor issue when trying to export modded guns, modded attachment get exported without problem but guns cant
This is beyond amazing. Is there a way for me to inspect clothing and export it?
If you’re getting the error: “Export failed. UnityGLTF failure. Or writing to disk failure”
I managed to fix it—I just kept clicking angrily, and after about six or seven tries, it worked.
Not sure if its just me or other people are experiencing this issue but I put the newest version of the mod in the correct folder hierarchy and it just doesnt seem to load in game any options for exporting weapons as gltf.
The only other person i saw have around the same issue when installing was Aoi_Ponkotsu
Any mention of the mod only shows up when clicking debug options in the f12 menu but it states that theres no options for it.
Any and all help is appreciated, I can provide logs if needed. Just let me know which one to send