Mod Details

PAUSE

PAUSE 1.4.0

Created by  netVnum

22.5K Downloads

SPT 4.0.1 Compatible

This mod allows you to PAUSE the raid in progress, giving you time to take care of real life!

Latest Version 1.4.0
SPT 4.0.1

Updated 4:00 AM

0.0 MB

Version Notes

Updated for compatibility with SPT 4.0.1

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This mod will pause the following:

  • You
    • Character movement
    • Health
    • Hydration and Energy
    • Stamina
  • AI
  • Time of day
  • Raid Timer will read “PAUSED”

Default keybinding is F9, but can be changed in the F12 BepInEx menu.

Possible Bugs, Conflicts, and Unexpected Behaviors:

Note: These may be due to issues with EFT code, and not the fault of SPT or this mod. There’s no guarantee that these can be fixed in future updates!

Note: None of the below have been reported as wide spread issues. I have been unable to replicate any of them:

  1. Pausing with less than 10 minutes on Lighthouse does not stop the timers in the background. Resuming the game will show you have lost time, potentially resulting in an early MIA.
  2. Adding extra time to raids using SVM or Raid Overhaul can interfere with pausing raid timers, potentially resulting in an early MIA.
  3. Pausing the game, pressing ESC to access the menus and then back into the game can stop the player from being able to loot and damage enemies when resumed.
  4. Pausing the game, pressing alt-tab to another window, returning to the game and resuming can stop the player from being to loot, interact, change weapons, or change stance.
  5. Pausing the game during a door opening or closing will stop the animation of the door. After resuming, the door is stuck in place and will no longer open or close.

Special thanks to everyone that has updated and released this mod in previous versions. Those of us like myself with interruptions Thank You!

SPT 3.7 - epidemicz

SPT 3.8 - nyrus

SPT 3.9 - Props

SPT 3.10 - Vesuvius1300

Version 1.4.0
Download Mod Version
SPT 4.0.1
Latest Compatible SPT Version

0.0 MB

583 Downloads

Created 3:41 AM

Updated 4:00 AM

Virus Total Results

Updated for compatibility with SPT 4.0.1

Version 1.3.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

16.4K Downloads

Created Apr 16, 7:57 PM

Updated Apr 16, 7:57 PM

Virus Total Results

Changes in this version:

  • Improved reliability of paused timers.
  • Prevent other game conditions from modifying raid stop time.
  • Timer will remain red in color if less than 10 minutes remaining.
  • Should work better when SVM is used to add time to each raid.
Version 1.3.0
Download Mod Version
SPT 3.11.1
Latest Compatible SPT Version

5.5K Downloads

Created Mar 21, 3:56 PM

Updated Mar 21, 3:56 PM

Virus Total Results

Updated for compatibility with SPT 3.11.1

lex_murden
[deleted at 2025-10-18 11:00:33]
lex_murden

thanks a lot for updating this! :)

0 Likes
Punisher79

Maybe it’s a bug or I don’t know, but I paused it for 1 hour and when I came back I had missing in action.

1 Like
Mugnum

I’ve been using this mod for a long time, good stuff. There’s only one thing that has been bothering me this whole time – and it’s laser attachments going out of sync whenever you pause. Have to toggle them off/on every time in order to fix this.

It’s likely related to being able to move your camera while arms are frozen in place. Simplest solution would probably be adding an option to disable head rotation during pause. Or utilize game’s existing head rotation functionality (MMB keybind, with fixed angle) which could possibly avoid this behavior. Not sure what the exact solution would be.

3 Likes
C0LLECT0R

Hello it’s an awesome mod. Can I use it with Fika? Is there an exception to not pause while running co-op lobbies? Because it would be so cool being able to pause my solo raids.

1 Like

Hello C0llect0r, thanks for your nice compliment!

I have never tested the PAUSE mod with Fika, as I do not use that. If you give it a try please let us know!

0 Likes

Ur welcome. Sure thing although I stopped experimenting with mods for a while as I started to get on my friends nerves by giving them new modpack every time we play.

0 Likes
CrocodileJonesy

Hello, I appear to have found an issue.

I went into a room, in dorms, and paused the game before the door fully closed, when I came back and unpaused I couldn’t interact with the door at all, basically being stuck in the room.

It looks like the pause stops the door when closing/opening, but when unpausing it doesn’t resume the door changing it’s state leaving it stuck and maybe leaving one stuck in a room.

Thanks

1 Like

Hi CrocodileJonesy!

Thanks for the feedback and reporting this issue. I’m not sure whether to be impressed or concerned. There’s nothing specifically in the code I can think of that would modify the behavior of doors, especially stopping them mid-open or mid-close. I’ve never tried this myself, but I would have assumed the door animation would have finished even after pausing.

It’s easy to avoid for now, and I’ll add this to the main page of the mod so others are aware not to do this

I’ll test this some more during my work on the next release and see if I can find anyway to work around this EFT behavior.

Thanks!

-net

1 Like
Roners

hey, regarding Polarius’ post on March 22nd, I have accidentally recreated the bug two raids in a row.

1st - I paused and instantly alt tab out of game to anoth window. Came back to spt window and unpaused and I was unable to loot, interact, pull my guns out and when I crouched I couldn’t stand back up :O I made sure it wasn’t something on my pc eg, macros on keyboard or anything, but I confirmed it was just SPT

2nd - very similar to above regarding the tabbing out, but it was about 20 seconds after pausing. I came back and basically had exactly the same problem as Polarius, able to shoot but I wasn’t connecting shots, however I was able to loot containers, but not dead pmc / scavs

Fixes for this I will be trying now – I have JUST gotten the update installed as I was running on 1 version behind. So maybe this is fixed for me now. I will confirm after if it does happen again.

Thanks in advance

1 Like

Hi Roners!

Thanks for the feedback! I’m sorry you’ve experienced this problem with the mod. Hopefully it’s not a reoccurring issue for you and most of your raids with PAUSE are problem free.

This particular issue is very difficult to pinpoint, as I have not been able to replicate it once. There’s nothing specifically in the code that modifies the ability to loot, interact, change stances, fire weapons, cause damage, etc. As it doesn’t seem to happen every raid, the exact conditions causing this are hard to identify.

Are you using any other mods that might affect interaction behavior? (SVM, HandsAreNotBusy, etc.)

I’ll keep looking out for this issue in my testing, but sometimes EFT does weird things we can’t explain.

Thanks!

-net

0 Likes

update seems to have fixed it for me happy to know. done a fair bit of testing since my last post, and havent had a single issue!!

thanks for the work friend

1 Like
Kaltist

Thank you for upgrading this mod to version 3.11. However, the latest version of the mod still have issue: pausing is ineffective in the last ten minutes of the raid

0 Likes

Hi Kaltist,

Thanks for the feedback. Can you elaborate on how it’s not effective for you?

1. Does it not Pause at all?

2. Does the timer not remain visible and red when under ten minutes?

3. Does your raid end in MIA when unpausing?

Do you have any other mods installed that adjust time or extend timers?

0 Likes

I’m very sorry that my description of the problem is not very clear

1. I have not used any mods or other methods to modify raid timers. Each map`s duration is vanilla.

2. Life is busy,too less free time to do more test.Reacently I only play three maps:Lighthous,Factory,Customs.

The Pause only fails in Lighthouse.within the first 30 minutes, the pause function can pause the countdown of the timer.But in the last 10 minutes the Pause function cannot stop the countdown.

For example, when I have 9minutes left, I pause and wait for 2 minutes. After canceling the pause, the timer in the upper right corner of the game will show that I still have 7 minutes left.

3. For MIA,I didn`t do any test in V1.3.1.

0 Likes
spicymanp

Thank you so much for this!

1 Like

You’re welcome, enjoy!

1 Like
Vain

Paused for dinner with over 30 mins left on raid timer. When I came back and unpaused, it immediately kicked me to the menu with MIA. Failed tasks and lost a bunch of stuff. Kind of defeats the purpose of a pause mod if you can’t leave it paused.

1 Like

This happened to me as well. Was AFK for 20 minutes and when I unpaused, the raid ended and I was MIA. Lost a lot of good loot.

0 Likes

Thank you Vain and MikePancake for the feedback. I’m digging into this issue and hope to have an updated version out soon that prevents this from happening.

2 Likes

in the meantime you can use SVM or raid overhaul mod to add extra time to your raids as a temporary fix.

0 Likes

Same happened to me on Streets. Paused with 20+ minutes left in raid. When I unpaused after a 15-20 minute break, it immediately went to MIA.

0 Likes

July same here on labs

0 Likes

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