Mod Details

PAUSE

PAUSE 1.3.1

Created by netVnum

20.7K Downloads

SPT 3.11.4 Compatible

This mod allows you to PAUSE the raid in progress, giving you time to take care of real life!

Latest Version 1.3.1
SPT 3.11.4

Updated Apr 16, 7:57 PM

Version Notes

Changes in this version:

  • Improved reliability of paused timers.
  • Prevent other game conditions from modifying raid stop time.
  • Timer will remain red in color if less than 10 minutes remaining.
  • Should work better when SVM is used to add time to each raid.
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This mod will pause the following:

  • You
    • Character movement
    • Health
    • Hydration and Energy
    • Stamina
  • AI
  • Time of day
  • Raid Timer will read “PAUSED”

Default keybinding is F9, but can be changed in the F12 BepInEx menu.

Possible Bugs, Conflicts, and Unexpected Behaviors:

Note: These may be due to issues with EFT code, and not the fault of SPT or this mod. There’s no guarantee that these can be fixed in future updates!

Note: None of the below have been reported as wide spread issues. I have been unable to replicate any of them:

  1. Pausing with less than 10 minutes on Lighthouse does not stop the timers in the background. Resuming the game will show you have lost time, potentially resulting in an early MIA.
  2. Adding extra time to raids using SVM or Raid Overhaul can interfere with pausing raid timers, potentially resulting in an early MIA.
  3. Pausing the game, pressing ESC to access the menus and then back into the game can stop the player from being able to loot and damage enemies when resumed.
  4. Pausing the game, pressing alt-tab to another window, returning to the game and resuming can stop the player from being to loot, interact, change weapons, or change stance.
  5. Pausing the game during a door opening or closing will stop the animation of the door. After resuming, the door is stuck in place and will no longer open or close.

Special thanks to everyone that has updated and released this mod in previous versions. Those of us like myself with interruptions Thank You!

SPT 3.7 - epidemicz

SPT 3.8 - nyrus

SPT 3.9 - Props

SPT 3.10 - Vesuvius1300

Version 1.3.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

15.2K Downloads

Created Apr 16, 7:57 PM

Updated Apr 16, 7:57 PM

Virus Total Results

Changes in this version:

  • Improved reliability of paused timers.
  • Prevent other game conditions from modifying raid stop time.
  • Timer will remain red in color if less than 10 minutes remaining.
  • Should work better when SVM is used to add time to each raid.
Version 1.3.0
Download Mod Version
SPT 3.11.1
Latest Compatible SPT Version

5.5K Downloads

Created Mar 21, 3:56 PM

Updated Mar 21, 3:56 PM

Virus Total Results

Updated for compatibility with SPT 3.11.1

Punisher79

Maybe it’s a bug or I don’t know, but I paused it for 1 hour and when I came back I had missing in action.

0 Likes
Mugnum

I’ve been using this mod for a long time, good stuff. There’s only one thing that has been bothering me this whole time – and it’s laser attachments going out of sync whenever you pause. Have to toggle them off/on every time in order to fix this.

It’s likely related to being able to move your camera while arms are frozen in place. Simplest solution would probably be adding an option to disable head rotation during pause. Or utilize game’s existing head rotation functionality (MMB keybind, with fixed angle) which could possibly avoid this behavior. Not sure what the exact solution would be.

0 Likes
C0LLECT0R

Hello it’s an awesome mod. Can I use it with Fika? Is there an exception to not pause while running co-op lobbies? Because it would be so cool being able to pause my solo raids.

0 Likes
CrocodileJonesy

Hello, I appear to have found an issue.

I went into a room, in dorms, and paused the game before the door fully closed, when I came back and unpaused I couldn’t interact with the door at all, basically being stuck in the room.

It looks like the pause stops the door when closing/opening, but when unpausing it doesn’t resume the door changing it’s state leaving it stuck and maybe leaving one stuck in a room.

Thanks

1 Like
Roners

hey, regarding Polarius’ post on March 22nd, I have accidentally recreated the bug two raids in a row.

1st - I paused and instantly alt tab out of game to anoth window. Came back to spt window and unpaused and I was unable to loot, interact, pull my guns out and when I crouched I couldn’t stand back up :O I made sure it wasn’t something on my pc eg, macros on keyboard or anything, but I confirmed it was just SPT

2nd - very similar to above regarding the tabbing out, but it was about 20 seconds after pausing. I came back and basically had exactly the same problem as Polarius, able to shoot but I wasn’t connecting shots, however I was able to loot containers, but not dead pmc / scavs

Fixes for this I will be trying now – I have JUST gotten the update installed as I was running on 1 version behind. So maybe this is fixed for me now. I will confirm after if it does happen again.

Thanks in advance

1 Like
Kaltist

Thank you for upgrading this mod to version 3.11. However, the latest version of the mod still have issue: pausing is ineffective in the last ten minutes of the raid

0 Likes
spicymanp

Thank you so much for this!

1 Like
Vain

Paused for dinner with over 30 mins left on raid timer. When I came back and unpaused, it immediately kicked me to the menu with MIA. Failed tasks and lost a bunch of stuff. Kind of defeats the purpose of a pause mod if you can’t leave it paused.

1 Like
Rathlord

Anyone tried this with Fika? Seems like a long shot but I’m curious.

0 Likes
Mugnum

There’s a common bug with these Pause mods, where if you pause the game during the red 10 minute countdown, the “PAUSED” text will override it and later hide the timer, instead of perpetually reporting remaining time. I’ve gotten MIA sooo many times because of this.

Does your version of this mod fix this by chance? I’m desperate enough to delve into the code.

Think it’s something to do with “MainTimerPanel.ForcePull” field.

0 Likes

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