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HollywoodFX

HollywoodFX 1.3.3

Created by JankyTheClown

18.7K Downloads

SPT 3.10.5 Compatible

Make battles look cinematic and immersive by rebuilding almost every single impact and special effect from scratch. Realism is not the aim, but the mod doesn't go overboard.

What on God's green earth is this?

The various tarkov special effects are somewhat anemic, or completely missing (e.g. shooting ground with grass generates no impacts at all). HollywoodFX is a mod that represents the wholesale engoodening of special effects. Think EFT RAID. Think the Lobby Scene from The Matrix. Think John Woo movies. If your target isn't covered in smoke, debris and sparks after emptying a mag into them, we aren't doing it right. That being said, I don't want to go overboard and turn it into a complete joke. The idea is to strike a nice balance.

Screenshots really don't do this mod justice, there are a bunch of videos at the bottom of the page. NB: the videos are now quite outdated, a lot of new and high definition effects have been added. I'll update them at some point.

Features

  • High resolution, artisanal and handcrafted impacts for every single material type in the game
  • Special impacts depending on camera angle, impact angle and lots of randomization to prevent repetition
  • Special treatment of flesh, body armor and helmets
  • Bullet energy based impact composition. The bigger the bullet, the bigger the oomph.
  • Battle Ambience: lingering smoke, dust, etc for that authentic RAID vibe.
  • Fully compatible with Visceral Combat & Borkel's Bloody Bullet Wounds - this mod is meant to be used alongside these.
    • If you get crashes, please join one of the discord channels pinned in the comment section and drop me the logs. The mods are fully compatible, if you are crashing, there's something cursed in your modlist or installation.
  • Fully compatible with FIKA but doesn't require it. Only installs into player setups, not the dedicated host.
  • Uses billboards wherever possible to reduce the CPU impact

TODO

  • Muzzle blast dust/debris if firing near the ground/wall/cover
  • Disable rendering blood when the player is hit (ie don't clutter the screen when you get domed)
  • Special effects based on armor/helmet material (ie different impacts on level 1 vs level 6 armor)
  • Special impact effects when using tracer rounds. Flammable materials like paper, fiber, rubber should be set on fire occasionally. Nothing leery, just enough to look interesting.
  • Get rid of the excessive/blinding flash when shooting at metal surfaces with a shotgun
  • The effects don't work in the hideout for some reason
  • Object specific effects, e.g. gas cylinders, lamps, electrical equipment, barrels
  • JSON based effect definitions to allow people to make and share presets
  • Replace the current placeholder texture sheets with custom renders.

Thanks

There are too many to list, the whole SPT and FIKA modding community helped make this happen. Without the respective dev teams, neither SPT or FIKA would exist. To name perhaps the most influential individuals (in no particular order):

  • ssh (without his SDK this mod would not exist)
  • Fontaine
  • Hazelify
  • Goofbol
  • EpicRangeTime
  • jpdarkone
  • RetroLogic
  • A dozen or so concerned horses

...and many others who made suggestions and took time to provide feedback.

Media

https://youtu.be/lpjUIlZCJWQ

https://youtu.be/kCTKKdrxVkk

https://youtu.be/1EnLCYgiSYY

https://youtu.be/UjWEgZ3fXaY

https://youtu.be/EovzSxCWgnI

https://youtu.be/bpSWOUm1Fqk

https://youtu.be/hJA-EyodATw

Version 1.3.3

1.8K Downloads

SPT 3.10.5 Virus Total Results
Created Feb 21st, 10:58 PM Updated Feb 21st, 10:58 PM

Fixed minor graphical glitch where the center of metal impacts would overdrive the shader and result in a black splotch.

Version 1.3.2

257 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 21st, 8:12 PM Updated Feb 21st, 8:12 PM

Significant effect design tuning pass after the recent lighting system release.

* Everything is much more punchy, more oomph but the definition and visibility of effects has actually increased.

* A lot of the debris has seen further randomization and improvements to reduce jarring repetition

Version 1.3.1

828 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 21st, 12:17 AM Updated Feb 21st, 12:17 AM

Tweaked the impact shockwave to be quite a bit nicer

Version 1.3.0

59 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 20th, 11:54 PM Updated Feb 20th, 11:54 PM

Chonky Update!

Probably some testing needed to iron out imperfections.

* Dynamic ambient lighting to adjust the brightness and visibility of the effects. On average, things should be more visible, but less bright and weirdnesses like effects being black when it's overcast should no longer be an issue. The system needs tuning so please let me know if things look whack.

* Cinematic ragdolls! Things die quite a bit more theatrically now, with arms flying.
* Empty bullet casings hang around a configurable amount of time (60s by default). Their size has been increased slightly to make them more visible.

* Shotgun pellets now generate proper kinetic energy. Bsg set their weight too low by a factor of 10. This means ambience and ragdoll effects apply properly now.

* Replaced remaining bsg dust puffs at impact with much neater ones with less cursed lighting.

Version 1.2.1

1.9K Downloads

SPT 3.10.5 Virus Total Results
Created Feb 16th, 9:54 AM Updated Feb 16th, 9:54 AM

Hopefully addressed a report that amandsense and loot radius were broken by the 1.2.0 version. It was likely due to my clumsy attempt at making dropped weapons work as part of the dead body.

Thanks to FiveF for the report.

Version 1.2.0

501 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 15th, 11:23 PM Updated Feb 15th, 11:23 PM

* Ragdolls! Disabled when Visceral Combat is running to avoid conflicts.

* Configurable "active time" for ragdolls.

* Configurable ragdoll impact force. The base value is calculated from the kinetic energy of the bullet.

* Configurable size for the body wound decals

* Body wound decals can be turned off if you favor the base game option. You philistine!

NB: The ragdolls are very lightweight and unless you dial up the active lifetime to 9000, it's indistinguishable from the base game. They are eventually turned into solid objects by the game, just like with default Tarkov.

Furthermore, there's no network synchronization of ragdolls. This is normally not a big deal, but if you set the force multiplier too high, different clients will see the dead bodies elsewhere. It's just a cosmetic issue though.

If you want the persistent ragdoll experience with network synchronization and dismemberment, use Visceral Combat.

Version 1.1.1

1.1K Downloads

SPT 3.10.5 Virus Total Results
Created Feb 14th, 2:17 AM Updated Feb 14th, 2:17 AM

Removed a debug light I left in the asset bundle. It spawned bold as brass into the maps and was shining bright bang in the middle. pepeclown

Version 1.1.0-RC1

843 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 13th, 12:45 AM Updated Feb 13th, 12:45 AM

M'ladies and M'entlegen,

In your hands, you find a massive... update!

NB: Many new things have been added. Consider this a Release Candidate - not a stable version yet. Tuning & bugfixes are likely to happen in the coming days.

  • Massively improved the definition and resolution of the various puffs
    • Added 40+ new puffs
  • Improved blood effects
    • Blood on clothes & body
    • Blood splatter on ground
    • You probably won't need Borkel's anymore
    • Visceral Combat is the perfect companion if you want the dismemberment, extra gore, ragdoll effects, etc..
  • Improved bullet hole smoke
  • Optimized particle counts on various effects
  • Bug fixes
Version 1.1.0

100 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 14th, 1:08 AM Updated Feb 14th, 1:08 AM

* A dozen or so extra dust puffs - mainly for metals (these didn't work before)

* Cuter bullet hole smoke

* Falling dust from ceiling impacts

Version 1.0.3

2.4K Downloads

SPT 3.10.5 Virus Total Results
Created Feb 9th, 4:38 PM Updated Feb 9th, 4:38 PM

Disabled spawning battle ambience debris and smoke on body hits. 'twas a bit silly.

Version 1.0.2

630 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 9th, 11:31 AM Updated Feb 9th, 11:31 AM

Hopefully made the asset loading more robust. Some people with, let's just say "ambitious" number of mods were having issues.

Version 1.0.1

727 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 9th, 9:15 AM Updated Feb 9th, 9:15 AM

Fixed gnarly bug that caused the effects to get borked if loading into the hideout. Damn you BSG and your shonky hideout implementation...

For now, the impacts are reverted fully to vanilla while in the hideout and will only show in the raids.

Version 1.0.0

1.3K Downloads

SPT 3.10.5 Virus Total Results
Created Feb 9th, 12:35 AM Updated Feb 9th, 12:35 AM

* Ambient Battle Effects

* More config settings. MORE! MORE!

NB: The ambient effects need a bit more tuning to get it right under all lighting conditions. If you find something that looks really wonky, please drop me a screenshot.

Version 0.0.0

435 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 6th, 7:41 PM Updated Feb 6th, 7:41 PM
Version 0.0.0

1.3K Downloads

SPT 3.10.5 Virus Total Results
Created Feb 8th, 12:45 AM Updated Feb 8th, 12:45 AM

* Tweaked the baseline sizes of the effects to be smaller (about 25-30%).

* The thresholds are now in Joules - kinetic energy. This is a much better unit for sizing the effects. Thanks Fontaine for the recommendation.

NB: I recommend you reset all the sizes to the config defaults and use those as the baseline for any further tweaks.

Next up: Battle Ambiance. Lingering dust, smoke and debris that dissipates over time for that authentic RAID feel! This will mark the official V1.0.0 of the mod. Many more features to come!

Version 0.0.0

836 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 7th, 10:05 PM Updated Feb 7th, 10:05 PM

Big update. Bigly big. To quantify it's bigness would be doing it a disservice.

  • Scale effects based on bullet weight (3 categories: small, medium, chonk)
  • Config to adjust weight thresholds
  • Config to adjust effect sizes
Version 0.0.0

258 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 7th, 5:36 PM Updated Feb 7th, 5:36 PM

Replaced Dropbox with a github repo link. Unfortunately I need to hotlink into a repo because GH releases only allow <50mb. Hope this works!

Version 0.0.0

2.5K Downloads

SPT 3.10.5 Virus Total Results
Created Feb 6th, 11:43 PM Updated Feb 6th, 11:43 PM

* Scaled down the default size of some excessive blood splashes

* Added rudimentary configuration for toggling blood effects and adjusting the size

Version 0.0.0

919 Downloads

SPT 3.10.5 Virus Total Results
Created Feb 6th, 9:27 PM Updated Feb 6th, 9:27 PM

Removed debug code that applies a 90% debuff to damage.

What a cockup pepeclown

Not quite yet...