Mod Details

Realistic Thermal Scopes

Realistic Thermal Scopes 1.4.0

Created by  FiveF

26.9K Downloads

SPT 3.11.4 Compatible

Improved Thermal Scopes.

Latest Version 1.4.0
SPT 3.11.4

Updated Apr 7, 8:42 PM

Version Notes

Change FOV for thermals scopes based from product specifications found on the internet. Zoom adjusted.

If you don’t like these changes v1.3.2 is still available.

FLIR RS-32 = x2.25, 9°, 320px | x9, 2.25°, 80px

ECHO1 = x1, 4.7°, 206px | x2, 2.35°, 103px

T12W = 12.5°, 80px

Zeus-Pro 640 = x2, 12.5°, 640px | x16, 1.5625°, 80px

Shakhin = x3.7, 6.5°, 160px

REAP-IR = x1.2, 18°, 640px | x9.6, 2.25°, 80px

Ultima thrm. = 15° 240px

This download is externally hosted.
Always scan for viruses.

Re upload Realistic Thermal Scopes mod for SPT 3.11.

some photos: https://imgur.com/a/6UbUpdB. <– v1.3.2
used Unity Assets Bundle Extractor Avalonia, because others programs had issue.


v1.4.0 table (it may look weird - not my fault, Forge fault).

name px (zoom1 / zoom2) hz scope FOV* true magnification*** scalline motion blur
FLIR RS-32 320 / 80 60 9° / 2.25° x2 / x7.75 no no
ECHO1 206 / 103 30 4.7° / 2.35° x3.125 / x6.25 no no
T12W 80 30 12.5° x0.45 no no
Zeus-Pro 640 640 / 80 30 12.5° / 1.5625° x1.6 / x12.75 no no
Shakhin** 160 30 6.5° x4 no no
REAP-IR 640 / 80 60 18° / 2.25° x0.925 / x7.75 no no
Ultima thrm.** 240 30 15° n/d no no

* - optical scopes with x4 magnification have about FOV 6°
** - not much information about this device.
*** - Magnification compared to non-magnification sights (iron/holographic/reflex/collimator sights, etc.). Calculated when using the Fontaine’s FOV Fix mod. With FOV Multi && Unmagnified Sight FOV Multi set to 0.65.

table


Link for even less pixelated in zoomed (v1.3.2): https://drive.google.com/file/d/1eKIPrxhmAjrbg7d-R46kEKQAQOBvT5Sj.
Link for even less pixelated in zoomed (v1.4.0): https://drive.google.com/file/d/1Rg\_EdI3bqn93s0r7tf46\_YOMDzRKy06H.

Version 1.4.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

20.5K Downloads

Created Apr 7, 8:42 PM

Updated Apr 7, 8:42 PM

Virus Total Results

Change FOV for thermals scopes based from product specifications found on the internet. Zoom adjusted.

If you don’t like these changes v1.3.2 is still available.

FLIR RS-32 = x2.25, 9°, 320px | x9, 2.25°, 80px

ECHO1 = x1, 4.7°, 206px | x2, 2.35°, 103px

T12W = 12.5°, 80px

Zeus-Pro 640 = x2, 12.5°, 640px | x16, 1.5625°, 80px

Shakhin = x3.7, 6.5°, 160px

REAP-IR = x1.2, 18°, 640px | x9.6, 2.25°, 80px

Ultima thrm. = 15° 240px

Version 1.3.2
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.8K Downloads

Created Apr 4, 6:00 PM

Updated Apr 4, 6:00 PM

Virus Total Results

Added new thermal scope: Cyclone Shakhin 3.7x thermal scope. 30hz, 160px.

Removed ThermalVisionIsMotionBlurred for all thermal scopes.

v1.3.2 table

namepxhzscope fovscallinemotion blurFLIR RS-32320/1606010/3nonoECHO1206/2063015/11nonoT12W803015nonoZeus-Pro 640640/3203010/3nonoShakhin160306.5nonoREAP-IR640/3206022.5/2.81245nonoUltima thrm.2403015nono

Version 1.3.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

3.6K Downloads

Created Mar 26, 10:56 AM

Updated Mar 26, 10:56 AM

Virus Total Results

REAP-IR fix 876203563452342292.webp?size=20

Version 1.3.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

957 Downloads

Created Mar 25, 5:57 AM

Updated Mar 25, 5:57 AM

Virus Total Results
alphaq1183

Can anyone help me change the zoom from echo1 to a real x1 or x1.1 in “x1” and to 2.5x in “x2” zoom in redHot and fusion ? So that it is displayed that way in the game. I don’t know what to change to make it happen.

0 Likes
The1ShotGod

Question is there any chance for a sperate mod or an inclusion of the t7 thermal goggles to make them cover the whole screen or make them better

0 Likes

This mod dont touch goggles, but you can check this mod: Borkel’s Realistic Night Vision Goggles (NVGs and T-7)

0 Likes
PotatoAim

Is there any way to make the REAP-IR a variable zoom scope?

0 Likes

There are no such option.

0 Likes
wanderingouroboros

hey i was wondering how you fixed the missing UVs from trying to load the 3.10 mod in 3.11? I know nothing about unity but something regarding recompiling the .bundle file and I was curious since there were some 3.10 mods i wanted to run for 3.11 and the only issues i encountered were a vfs dependancy i had to comment out and missing textures

0 Likes

I took fresh bundle files from the game and edited a few properties in MonoBehaviour asset. I didnt take any files from older versions of the game.

0 Likes
Neiro

Hello, I encountered this problem and I don’t know how to solve it.

Error: ENOENT: no such file or directory, open ‘D:\Escape from Tarkov\user\mods\FiveF-realisticThermalScopes\bundles\assets\content\items\mods\scopes\scope_all_sig_sauer_echo1_thermal_reflex_sight_1_2x_30hz.bundle’

0 Likes

It looks like you installed the mod incorrectly.

0 Likes
KOREYANO4KA

Greetings. Tell me, please, is it possible to manually change the Hz of sights or is it a little more difficult and it is better not to explain it?

0 Likes

Yes, this is possible to change hz of sights. Requires editing the .bundle file. Rather easy but requires a separate program - Unity Assets Bundle Extractor Avalonia.

If you have installed this mod, then go to your SPTarkov311\user\mods\FiveF-realisticThermalScopes\bundles\assets\content\items\mods - there you have asset bundle of the thermal scopes. You need to open them using the previously mentioned program.

If you want to increase hz, then edit MinFramerate and MaxFramerate in ScopeThermalVisionData (MonoBehaviour).

If you want unlimited hz, then change ThermalVisionIsFpsStuck to 0 in ScopeThermalVisionData (MonoBehaviour).

5 Likes

Thank you very much for such a quick answer and a detailed explanation, I incredibly appreciate you

0 Likes

I also just wanted to say Thank You! Me and a friend like playing with uncapped scopes and this is the first time (that I’ve seen atleast) where someone gives both an explaination and the solution to a question like that! Thanks a bunch FiveF!

0 Likes
Sanote

Hi, FiveF. How did you change the angle or the number of pixels?

0 Likes

FOV in ScopeCameraData.

Pixels in ScopeThermalVisionData.

0 Likes

So, you just go UABEA, press the 7th button called ‘Edit data’ and that’s it?

Seems ez, I’ll try then :3

Ty so much

0 Likes

Works smoothly :3

0 Likes

Um, excuse me for bothering, but could you explain to me what exactly I should change in ScopeThermalVisionData in order to make less pixelated picture? I`m new to this

0 Likes

You need found BlockCount key. It is usually at the bottom.

//this mean 80px

0 float BlockCount = 80

this mean… a lot of pixels xd

0 float BlockCount = 6969

Take into account that there are several ScopeThermalVisionData and each is responsible for a separate zoom mode. Remember to edit MonoBehaviour type of ScopeThermalVisionData. There can be also ScopeThermalVisionData BUT MonoScript. Don touch it.

If you really dont want pixels then you can change ThermalVisionIsPixelated to 0.

0 Likes

Thank you, I`ll try it later

0 Likes

You can also change the thermal range in this section in ScopeThermalVisionData:

0 float DepthFade = 0,2

If you wanna see clearly at more than 800 m, you can change it for this:

0 float DepthFade = 0,015

*The only thing I have left to learn is if it is possible to change the FOV of the optic.

Not the zoom, but the actual visible diameter of the lens.

Like the NcStar Advance Dual Optic 3-9x42, which has a a very narrow scope (kind of shitty):

NcSTAR ADO P4 Sniper 3-9x42 riflescope / NcSTAR ADO P4 Sniper 3-9x42  ライフルスコープ - Escape from Tarkov Wiki*

I would like to cut those black borders to gain more visibility all around. That dark fading is killing me

0 Likes

The only sensible thing I can think of is to move the camera closer to the scope. OpticSight > DistanceToCamera. Probably can do it in c#. At least FovFix had this.

Alternatively edit opticsightsmasks.bundle but then it will change on all scope.

1 Like
I'mUpset

Question, does this mod work with Borkel’s Realistic NVG’s mod or do they conflict?

0 Likes

No conflicts.

1 Like

It works perfectly when u use manual gating

1 Like
Sanote

You made the Shakin actually usable, thx bro T-T

1 Like
Sanote

Hi, FiveF.

How did you increase or lower the number of pixels?

Could I do it for example to change in the Cyclone Shakhin (I mean, the scope is bad AF)?

Thanks for the update, mate. Thermals needed this

0 Likes

I didn’t know they added new scopes. Give me a moment and I will fix my mistakes xd

2 Likes

I need to re-learn how to do things for this game (I have extended mags, Gen. 2 cover and pistolgrip for the ak12 and even a handguard for the G-36). If you need help, I will gladly join forces.

0 Likes

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