
Improved Thermal Scopes.
Original mod: Realistic Thermal Scopes.
Re upload Realistic Thermal Scopes mod for SPT 3.11.
some photos: https://imgur.com/a/6UbUpdB. <– v1.3.2
used Unity Assets Bundle Extractor Avalonia, because others programs had issue.
v1.4.0 table
namepx (zoom1 / zoom2)hzscope FOV*true magnification***scallinemotion blurFLIR RS-32320 / 80609° / 2.25°x2 / x7.75nonoECHO1206 / 103304.7° / 2.35°
x3.125 / x6.25nonoT12W803012.5°x0.45nonoZeus-Pro 640640 / 803012.5° / 1.5625°
x1.6 / x12.75nonoShakhin**160306.5°x4nonoREAP-IR640 / 806018° / 2.25°x0.925 / x7.75nonoUltima thrm.**2403015°ndnono * - optical scopes with x4 magnification have about FOV 6°
** - not much information about this device.
*** - Magnification compared to non-magnification sights (iron/holographic/reflex/collimator sights, etc.). Calculated when using the Fontaine’s FOV Fix mod. With FOV Multi && Unmagnified Sight FOV Multi set to 0.65.
Link for even less pixelated in zoomed (v1.3.2): https://drive.google.com/file/d/1eKIPrxhmAjrbg7d-R46kEKQAQOBvT5Sj.
Link for even less pixelated in zoomed (v1.4.0): https://drive.google.com/file/d/1Rg_EdI3bqn93s0r7tf46_YOMDzRKy06H.
18.4K Downloads
Change FOV for thermals scopes based from product specifications found on the internet. Zoom adjusted.
If you don’t like these changes v1.3.2 is still available.
FLIR RS-32 = x2.25, 9°, 320px | x9, 2.25°, 80px
ECHO1 = x1, 4.7°, 206px | x2, 2.35°, 103px
T12W = 12.5°, 80px
Zeus-Pro 640 = x2, 12.5°, 640px | x16, 1.5625°, 80px
Shakhin = x3.7, 6.5°, 160px
REAP-IR = x1.2, 18°, 640px | x9.6, 2.25°, 80px
Ultima thrm. = 15° 240px
1.7K Downloads
Added new thermal scope: Cyclone Shakhin 3.7x thermal scope. 30hz, 160px.
Removed ThermalVisionIsMotionBlurred for all thermal scopes.
v1.3.2 table
namepxhzscope fovscallinemotion blurFLIR RS-32320/1606010/3nonoECHO1206/2063015/11nonoT12W803015nonoZeus-Pro 640640/3203010/3nonoShakhin160306.5nonoREAP-IR640/3206022.5/2.81245nonoUltima thrm.2403015nono
3.6K Downloads
Details
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Question is there any chance for a sperate mod or an inclusion of the t7 thermal goggles to make them cover the whole screen or make them better
Is there any way to make the REAP-IR a variable zoom scope?
hey i was wondering how you fixed the missing UVs from trying to load the 3.10 mod in 3.11? I know nothing about unity but something regarding recompiling the .bundle file and I was curious since there were some 3.10 mods i wanted to run for 3.11 and the only issues i encountered were a vfs dependancy i had to comment out and missing textures
Hello, I encountered this problem and I don’t know how to solve it.
Error: ENOENT: no such file or directory, open ‘D:\Escape from Tarkov\user\mods\FiveF-realisticThermalScopes\bundles\assets\content\items\mods\scopes\scope_all_sig_sauer_echo1_thermal_reflex_sight_1_2x_30hz.bundle’
Greetings. Tell me, please, is it possible to manually change the Hz of sights or is it a little more difficult and it is better not to explain it?
Hi, FiveF. How did you change the angle or the number of pixels?
Question, does this mod work with Borkel’s Realistic NVG’s mod or do they conflict?
You made the Shakin actually usable, thx bro T-T
Hi, FiveF.
How did you increase or lower the number of pixels?
Could I do it for example to change in the Cyclone Shakhin (I mean, the scope is bad AF)?
Thanks for the update, mate. Thermals needed this
Thanks for updating! Was hoping someone would pick up the update to 3.11