Improved Thermal Scopes.
Re upload Realistic Thermal Scopes mod for SPT 3.11.
used Unity Assets Bundle Extractor Avalonia, because others programs had issue.
Less pixeled version v2.0.0 - FiveF-realisticThermalScopes-lessPixelated-2.0.0.
v1.4.0 table (it may look weird - not my fault, Forge fault).
| name | px (zoom1 / zoom2) | hz | scope FOV* | true magnification*** | scalline | motion blur |
|---|---|---|---|---|---|---|
| FLIR RS-32 | 320 / 80 | 60 | 9° / 2.25° | x2 / x7.75 | no | no |
| ECHO1 | 206 / 103 | 30 | 4.7° / 2.35° | x3.125 / x6.25 | no | no |
| T12W | 80 | 30 | 12.5° | x0.45 | no | no |
| Zeus-Pro 640 | 640 / 80 | 30 | 12.5° / 1.5625° | x1.6 / x12.75 | no | no |
| Shakhin** | 160 | 30 | 6.5° | x4 | no | no |
| REAP-IR | 640 / 80 | 60 | 18° / 2.25° | x0.925 / x7.75 | no | no |
| Ultima thrm.** | 240 | 30 | 15° | n/d | no | no |
* - optical scopes with x4 magnification have about FOV 6°
** - not much information about this device.
*** - Magnification compared to non-magnification sights (iron/holographic/reflex/collimator sights, etc.). Calculated when using the Fontaine’s FOV Fix mod. With Optic FOV Multi set to 0.65, Unmagnified Sight FOV Multi set to 0.65, Non-Optic Camera Distance Offset set to -0.05, Optic Camera Distance Offset set to 0.0.

48.48 MB
4.6K Downloads
Released Oct 23, 11:02 AM
SPT 4.0.0 release
27.0K Downloads
Released Apr 7, 8:42 PM
Fika Compatibility UnknownChange FOV for thermals scopes based from product specifications found on the internet. Zoom adjusted.
If you don’t like these changes v1.3.2 is still available.
FLIR RS-32 = x2.25, 9°, 320px | x9, 2.25°, 80px
ECHO1 = x1, 4.7°, 206px | x2, 2.35°, 103px
T12W = 12.5°, 80px
Zeus-Pro 640 = x2, 12.5°, 640px | x16, 1.5625°, 80px
Shakhin = x3.7, 6.5°, 160px
REAP-IR = x1.2, 18°, 640px | x9.6, 2.25°, 80px
Ultima thrm. = 15° 240px
1.8K Downloads
Released Apr 4, 6:00 PM
Fika Compatibility UnknownAdded new thermal scope: Cyclone Shakhin 3.7x thermal scope. 30hz, 160px.
Removed ThermalVisionIsMotionBlurred for all thermal scopes.
v1.3.2 table
namepxhzscope fovscallinemotion blurFLIR RS-32320/1606010/3nonoECHO1206/2063015/11nonoT12W803015nonoZeus-Pro 640640/3203010/3nonoShakhin160306.5nonoREAP-IR640/3206022.5/2.81245nonoUltima thrm.2403015nono
3.6K Downloads
Released Mar 26, 10:56 AM
Fika Compatibility Unknown967 Downloads
Released Mar 25, 5:57 AM
Fika Compatibility UnknownNo Addons Yet
This mod doesn't have any addons yet.
Details
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GUID
com.fivef.realisticthermalscopes
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Category
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License
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Source Code
C#: https://github.com/FiveFme/Realistic-Thermal-Scopes-csharp
TypeScript: https://github.com/FiveFme/realisticThermalScopes
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Latest Version VirusTotal Results
https://www.virustotal.com/gui/file/2d5b2ef7c48a8dbccc3d3ed643599e30332a5310a1e20e67ccaeffbdcfabddea
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Fika Compatibility Unknown

Hey! It would be great if this less pixelated version could have its own mod page on Forge. That way, it would be easier to use with mod managers like Dragon Den. Would you consider moving it to a separate page for better compatibility?
what happened to the less pixelated versions?
any chance you can add variable zoom to the thermals?
Thanks for the mod! Could you make a non-pixelated version too if it’s not too much work?
found an issue when updating the bundles after already having played with them on:
edit: issue with font size, will try to fix it and paste error again
This can be fixed by clearing out SPT\user\cache\bundleHashCache.json except for the “{}”, after that Server starts again as usual
I’d really appreciate and “Improved” thermals version please… - none of the older improved thermals mods have been updated to 3.11 or later :-(
Can anyone help me change the zoom from echo1 to a real x1 or x1.1 in “x1” and to 2.5x in “x2” zoom in redHot and fusion ? So that it is displayed that way in the game. I don’t know what to change to make it happen.
Question is there any chance for a sperate mod or an inclusion of the t7 thermal goggles to make them cover the whole screen or make them better
Is there any way to make the REAP-IR a variable zoom scope?
hey i was wondering how you fixed the missing UVs from trying to load the 3.10 mod in 3.11? I know nothing about unity but something regarding recompiling the .bundle file and I was curious since there were some 3.10 mods i wanted to run for 3.11 and the only issues i encountered were a vfs dependancy i had to comment out and missing textures