
A simple client mod that allows you to offset the player camera for cosmetic purposes. Backported to 3.10, pinned comment.
INCREASEDFOV AND FOVFIX ARE INCOMPATIBLE!!! USE AT YOUR OWN VOLITION!
I repeat: INCREASEDFOV AND FOVFIX ARE INCOMPATIBLE. THEY WILL CLASH IF USED TOGETHER!
After discussing with the SPT community, I decided to write a mod that lets you offset the player camera without affecting the rest of the body. This unintentionally “fixed” the bizarre way some rifles are pushed into the player’s shoulder. It also allows you to move your player view up, down, sideways, back and forth with very little restriction.
With version 1.0.1, VCO supports viewmodel Presets and a detection system. More on these further below.
Here’s a comparison for the SCAR-H:
Values used for the altered offset: Horizontal offset: -0.01 Vertical offset: 0.065 FOV: 80
Available mod settings (Hotkey: F12)
**Setting Range (value) ↓ Export section ↓ Preset Name (for exporting) Lets you type a preset name Export Preset Exports the preset name with the current offset values on-click ↓ Field of View section ↓
Enable expanded range Toggles ability to unrestrict FOV ↓ Offsets section ↓
X Camera Offset -0.5 to 0.5 (default: 0.05) Y Camera Offset -0.5 to 0.5 (default: 0.05) Z Camera Offset -0.5 to 0.5 (default: 0.05) ↓ Settings section ↓
Select Preset (dropdown) Allows for selecting and using an existing preset Delete the current preset Deletes the curently selected preset, if it exists Toggle the offsets on/off Immediately toggles the viewmodel patch on/off in realtime Toggle automatic weapon detection Toggles the detection system for if you only want the viewmodel patch on with specific weapons
Installation
Download the mod Open the archive hazelify.VCO-X.X.X-XXX.zip
with 7-Zip Drag and drop the BepInEx
folder into your main SPT folder (where SPT.Server.exe is) Profit
Credits
**net.hazelify**
on Discord. For support, go to the SPT Discord community and ping me!
1.1K Downloads
Updates!
VirusTotal: Linked on the repo
Changelog
- Removed interference compatibility between FOVFix/IncreasedFOV and VCO, they should all be able to run simultaneously now
- [WIP] Working on a configurator UI to deal with weapons list and presets.
Coming soon:
1.3K Downloads
Updates!
VirusTotal: Linked on the repo
Changelog
- Fixed X and Z offset values being interchanged, they now show and apply correctly
- Added realtime refresh button (a toggle, because BepInEx goofy) for the automatic weapon detection system
- Removed debug logging that was left in
556 Downloads
Updates!
VirusTotal: Linked on the repo
Changelog
- Added master toggle for viewmodel
- Added weapon detection system; read more on this below
- Added presets system with full export support
- Added default configs (see
**BepInEx\\plugins\\hazelify.VCO**
folder) - Optimized use of Harmony patches
- Organized a majority of the codebase
Presets
VCO now supports presets. You can easily use existing presets, save new presets, and delete existing presets. Unfortunately a game restart is required everytime a preset is added/deleted. This is due to BepInEx restraints.
Advice: Only save/delete presets in the main menu, that way restarting the game is quick.
Detection system
VCO now has a detection system in place that comes with a config file.
If both the master toggle + the detection toggle are both turned on, equipping a weapon whose name is in the config file will automatically apply your current preset’s viewmodel offsets. If equipping a weapon whose name is NOT in the config file, your viewmodel will be reset to vanilla.
If the master toggle is turned on, but the detection is NOT, your current preset’s viewmodel offsets will be applied regardless of what item is equipped
Config file is located here: **BepInEx\\plugins\\hazelify.VCO\\weapons.cfg**
Details
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GUID
Not Available
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License
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Source Code
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Latest Version VirusTotal Result
3.10 PORT!! UPDATED TO 1.0.2-310
VirusTotal: Linked on the repo
> DOWNLOAD LINK HERE <
is it possible to add rotation? so that we can simulate the realism weapon hold
в вашем новом патче вы написали, что мод от фонтайна совместим с вашим модом, но почему то все равно расположение камеры сбрасывается на стандартные значения. может я не так понял изза переводчика ваш ченджлог?
Журнал изменений
Any idea when you’ll be adding individual weapons offsets?
hi, could you make the fov-zoom of the button like in fantain fov mode?
peak
I have been trying to edit the viewmodel position but it aways goes back to the default no matter what i do. I am using FOVFix, could that be the cause of it?
Im having a issue where the stocks get cut off while in a raid but when im in the hideout its fine. Any ideas?
Apologies, I’m not sure how to use it properly: I installed and tried in-game using the CSGO preset and modding the viewmodel but when I change weapon, it goes back to original Tarkov view…
How do I do ?
And in terms of realism, which is the closest to real-life point of vew: Tarkov view, CSGO view or the view displayed in the mod’s page?
Thanks
any word on a fovfix patch?