Mod Details

VCO - Viewmodel Camera Offset

VCO - Viewmodel Camera Offset 1.0.4

Created by Devraccoon

3.4K Downloads

SPT 3.11.4 Compatible

A simple client mod that allows you to offset the player camera for cosmetic purposes. Backported to 3.10, pinned comment.

Latest Version 1.0.4
SPT 3.11.4

Updated Jun 12, 9:15 PM

Version Notes

Updates!

VirusTotal: Linked on the repo

Changelog

  • Removed interference compatibility between FOVFix/IncreasedFOV and VCO, they should all be able to run simultaneously now
  • [WIP] Working on a configurator UI to deal with weapons list and presets.

Coming soon:

Hor0UCO.png

This download is externally hosted.
Always scan for viruses.

INCREASEDFOV AND FOVFIX ARE INCOMPATIBLE!!! USE AT YOUR OWN VOLITION!

I repeat: INCREASEDFOV AND FOVFIX ARE INCOMPATIBLE. THEY WILL CLASH IF USED TOGETHER!

After discussing with the SPT community, I decided to write a mod that lets you offset the player camera without affecting the rest of the body. This unintentionally “fixed” the bizarre way some rifles are pushed into the player’s shoulder. It also allows you to move your player view up, down, sideways, back and forth with very little restriction.

With version 1.0.1, VCO supports viewmodel Presets and a detection system. More on these further below.

Here’s a comparison for the SCAR-H:

3WYdjuz.jpeg

Values used for the altered offset: Horizontal offset: -0.01 Vertical offset: 0.065 FOV: 80

Available mod settings (Hotkey: F12)

**Setting Range (value) ↓ Export section ↓ Preset Name (for exporting) Lets you type a preset name Export Preset Exports the preset name with the current offset values on-click ↓ Field of View section ↓
Enable expanded range Toggles ability to unrestrict FOV ↓ Offsets section ↓
X Camera Offset -0.5 to 0.5 (default: 0.05) Y Camera Offset -0.5 to 0.5 (default: 0.05) Z Camera Offset -0.5 to 0.5 (default: 0.05) ↓ Settings section ↓
Select Preset (dropdown) Allows for selecting and using an existing preset Delete the current preset Deletes the curently selected preset, if it exists Toggle the offsets on/off Immediately toggles the viewmodel patch on/off in realtime Toggle automatic weapon detection Toggles the detection system for if you only want the viewmodel patch on with specific weapons

Installation

Download the mod Open the archive hazelify.VCO-X.X.X-XXX.zip with 7-Zip Drag and drop the BepInEx folder into your main SPT folder (where SPT.Server.exe is) Profit

Credits

**net.hazelify** on Discord. For support, go to the SPT Discord community and ping me!

Version 1.0.4
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

1.1K Downloads

Created Jun 12, 9:15 PM

Updated Jun 12, 9:15 PM

Virus Total Results

Updates!

VirusTotal: Linked on the repo

Changelog

  • Removed interference compatibility between FOVFix/IncreasedFOV and VCO, they should all be able to run simultaneously now
  • [WIP] Working on a configurator UI to deal with weapons list and presets.

Coming soon:

Hor0UCO.png

Version 1.0.3
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

1.3K Downloads

Created Apr 11, 1:42 PM

Updated Apr 11, 1:42 PM

Virus Total Results

Updates!

VirusTotal: Linked on the repo

Changelog

  • Fixed X and Z offset values being interchanged, they now show and apply correctly
  • Added realtime refresh button (a toggle, because BepInEx goofy) for the automatic weapon detection system
  • Removed debug logging that was left in
Version 1.0.1+311
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

556 Downloads

Created Mar 31, 10:30 PM

Updated Mar 31, 10:30 PM

Virus Total Results

Updates!

VirusTotal: Linked on the repo

Changelog

  • Added master toggle for viewmodel
  • Added weapon detection system; read more on this below
  • Added presets system with full export support
  • Added default configs (see **BepInEx\\plugins\\hazelify.VCO** folder)
  • Optimized use of Harmony patches
  • Organized a majority of the codebase

Presets

VCO now supports presets. You can easily use existing presets, save new presets, and delete existing presets. Unfortunately a game restart is required everytime a preset is added/deleted. This is due to BepInEx restraints.

Advice: Only save/delete presets in the main menu, that way restarting the game is quick.

Detection system

VCO now has a detection system in place that comes with a config file.

If both the master toggle + the detection toggle are both turned on, equipping a weapon whose name is in the config file will automatically apply your current preset’s viewmodel offsets. If equipping a weapon whose name is NOT in the config file, your viewmodel will be reset to vanilla.

If the master toggle is turned on, but the detection is NOT, your current preset’s viewmodel offsets will be applied regardless of what item is equipped

Config file is located here: **BepInEx\\plugins\\hazelify.VCO\\weapons.cfg**

Version 1.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

412 Downloads

Created Mar 30, 1:16 AM

Updated Mar 30, 1:16 AM

Virus Total Results
Devraccoon Pinned

3.10 PORT!! UPDATED TO 1.0.2-310

VirusTotal: Linked on the repo

> DOWNLOAD LINK HERE <

5 Likes
Blacky

is it possible to add rotation? so that we can simulate the realism weapon hold

0 Likes
damnnnnn

в вашем новом патче вы написали, что мод от фонтайна совместим с вашим модом, но почему то все равно расположение камеры сбрасывается на стандартные значения. может я не так понял изза переводчика ваш ченджлог?

Журнал изменений

  • Устранена интерференция совместимости между FOVFix / IncreasedFOV и VCO , теперь они все могут работать одновременно.
0 Likes
Brucey

Any idea when you’ll be adding individual weapons offsets?

0 Likes
damnnnnn

hi, could you make the fov-zoom of the button like in fantain fov mode?

0 Likes
Hjal

peak

1 Like
fxh3d

I have been trying to edit the viewmodel position but it aways goes back to the default no matter what i do. I am using FOVFix, could that be the cause of it?

0 Likes
kota454

Im having a issue where the stocks get cut off while in a raid but when im in the hideout its fine. Any ideas?

0 Likes
RagingMadMatt

Apologies, I’m not sure how to use it properly: I installed and tried in-game using the CSGO preset and modding the viewmodel but when I change weapon, it goes back to original Tarkov view…

How do I do ?

And in terms of realism, which is the closest to real-life point of vew: Tarkov view, CSGO view or the view displayed in the mod’s page?

Thanks

0 Likes
purplenamelol

any word on a fovfix patch?

0 Likes

Details