Mod Details

VCO - Viewmodel Camera Offset

VCO - Viewmodel Camera Offset 1.1.3

Created by Devraccoon

5.8K Downloads

SPT 4.0.7 Compatible

A simple client mod that allows you to offset the player camera for cosmetic purposes. Backported to 3.10, pinned comment.

Latest Version 1.1.3
SPT 4.0.7

Updated Nov 19, 5:17 PM

11.61 KB

Version Notes
Changelog
  • Merged Active Aim into its own section in the F12 menu;

  • Added Active Aim mode option;

    • Choose between toggle or hold mode

Please report any bugs you find via the comment section. There may be bugs I have not found yet.

  • Describe your problem;
    • What you were doing when it occurred;
      • How you were trying to do said thing when it occurred.
This download is externally hosted.
Always scan for viruses.

INCREASEDFOV AND FOVFIX ARE INCOMPATIBLE!!! USE AT YOUR OWN VOLITION!

I repeat: INCREASEDFOV AND FOVFIX ARE INCOMPATIBLE. THEY WILL CLASH IF USED TOGETHER!

After discussing with the SPT community, I decided to write a mod that lets you offset the player camera without affecting the rest of the body. This unintentionally “fixed” the bizarre way some rifles are pushed into the player’s shoulder. It also allows you to move your player view up, down, sideways, back and forth with very little restriction.

With version 1.0.1, VCO supports viewmodel Presets and a detection system. More on these further below.

Here’s a comparison for the SCAR-H:

3WYdjuz.jpeg

Values used for the altered offset: Horizontal offset: -0.01 Vertical offset: 0.065 FOV: 80

Active Aim

Available mod settings (Hotkey: F12)

**Setting Range (value) ↓ Export section ↓ Preset Name (for exporting) Lets you type a preset name Export Preset Exports the preset name with the current offset values on-click ↓ Field of View section ↓
Enable expanded range Toggles ability to unrestrict FOV ↓ Offsets section ↓
X Camera Offset -0.5 to 0.5 (default: 0.05) Y Camera Offset -0.5 to 0.5 (default: 0.05) Z Camera Offset -0.5 to 0.5 (default: 0.05) ↓ Settings section ↓
Select Preset (dropdown) Allows for selecting and using an existing preset Delete the current preset Deletes the curently selected preset, if it exists Toggle the offsets on/off Immediately toggles the viewmodel patch on/off in realtime Toggle automatic weapon detection Toggles the detection system for if you only want the viewmodel patch on with specific weapons

Installation

Download the mod Open the archive hazelify.VCO-X.X.X-XXX.zip with 7-Zip Drag and drop the BepInEx folder into your main SPT folder (where SPT.Server.exe is) Profit

Credits

**net.hazelify** on Discord. For support, go to the SPT Discord community and ping me!

Version 1.1.3
Download Mod Version
SPT 4.0.7 +7 more
All Compatible SPT Versions:
4.0.7 4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1 4.0.0

11.61 KB

562 Downloads

Changelog
  • Merged Active Aim into its own section in the F12 menu;

  • Added Active Aim mode option;

    • Choose between toggle or hold mode

Please report any bugs you find via the comment section. There may be bugs I have not found yet.

  • Describe your problem;
    • What you were doing when it occurred;
      • How you were trying to do said thing when it occurred.
Version 1.1.2
Download Mod Version
SPT 4.0.7 +7 more
All Compatible SPT Versions:
4.0.7 4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1 4.0.0

11.44 KB

145 Downloads

Changelog
  • Fixed Active Aim, consistent across raids;
  • Reverted Automatic weapon detection function to be disabled by default;
  • DELETE THE ORIGINAL CONFIG BEFORE INSTALLING!
    • BepInEx > config > hazelify.vco.cfg

Please report any bugs you find via the comment section. There may be bugs I have not found yet.

  • Describe your problem;
    • What you were doing when it occurred;
      • How you were trying to do said thing when it occurred.
Version 1.1.1
Download Mod Version
SPT 4.0.7 +7 more
All Compatible SPT Versions:
4.0.7 4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1 4.0.0

11.40 KB

109 Downloads

Changelog
  • (Hopefully) fixed Active Aim; brief testing in raid worked fine

Please report any bugs you find via the comment section. There may be bugs I have not found yet.

  • Describe your problem;
    • What you were doing when it occurred;
      • How you were trying to do said thing when it occurred.
Version 1.1.0
Download Mod Version
SPT 4.0.7 +7 more
All Compatible SPT Versions:
4.0.7 4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1 4.0.0

11.38 KB

866 Downloads

Updates!

  • Added Active Aim feature; it’s a far cry from Realism’s Active Aim, but it’s mine and and I’m proud.
Version 1.0.6
Download Mod Version
SPT 3.11.4 +4 more
All Compatible SPT Versions:
3.11.4 3.11.3 3.11.2 3.11.1 3.11.0

11.68 KB

98 Downloads

Updates!

  • Added Active Aim feature; it’s a far cry from Realism’s Active Aim, but it’s mine and and I’m proud.
  • Backported to 3.11
Version 1.0.5
Download Mod Version
SPT 4.0.7 +7 more
All Compatible SPT Versions:
4.0.7 4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1 4.0.0

10.69 KB

423 Downloads

Updates!

VirusTotal: Linked on the repo

No Addons Yet

This mod doesn't have any addons yet.

Devraccoon
Moderator
Pinned
[deleted at 2025-10-20 01:23:23]
Blitz#5673

Great mod! It’s nice to not have my gun take up the entire center of my screen. Can you add an option to change the active aim key from toggle/hold?

0 Likes

sure can do! probably won’t come today though

1 Like

I lied. did some brief bugtesting and it appears to be working fine. should be up in a bit.

0 Likes
Coffe1ne_Tv

Hi! Thank you so much for your work, it’s really hard to play without it. Could you tell me? I assigned a key to active aim, but when I turn it on, nothing happens.

0 Likes

first of all, did you enable the feature first? the hotkey does nothing without it.

secondly, were you changing preset at all throughout your session?

0 Likes

Yes, I turned it on, customized the weapon layout, and turned on this function. Perhaps I didn’t understand how it works.

0 Likes

no, it was broken. I’m 99% sure I fixed it in 1.1.2. try it out, it was consistent for me with a fresh config.

1 Like

PPlease tell me, are there any plans to tilt the weapon in the hands: for example battlefield 6. :)

0 Likes

yes, sort of. I’ve attempted it in the past. it requires delving into animation controllers. I read how Realism did it a while ago and my head exploded. it doesn’t look impossible though.

2 Likes

Yes sir with Realism mod and soonTM with a standalone mod for 4.0

0 Likes
Sunnfjordingen

@Devraccoon Just letting you know that this mod is a godsend. Thank you for your fantastic work.

1 Like
BigBoy_Liam *

The mod keeps disabling itself in the f12 settings? anytime I change stance

0 Likes

try disabling the weapon preset setting

0 Likes

this is likely due to the “Automatic weapon detection” system. disable it if you’d like consistency.

0 Likes
DrGenki

Thank you for the mod! Active aim doesn’t do anything for me tho, no matter what button I bind it to. Am I doing something wrong?

0 Likes

no, it seems to have broken for some reason. I am not sure why, but I am in the process of fixing it finally

2 Likes

is there a chance you’ll backport the active aim fix to 3.11 too? haven’t updated yet due to other mods :( thank you!

0 Likes

yes, it’s planned. just need enough time to do it

1 Like
The_Bungoolator

Is there a way to make individual Fovs for weapons so I don’t have to see my shoulders when using guns like the DVL and SVD

0 Likes

Use “Toggle automatic weapon detection”

It’s designed for this kind of usage.

0 Likes

I see and I’ve tried that but all it does for me is disable the change on weapons that aren’t in the config and turn it on for those that are. what I’m wondering is can I make it to where the DVL is a 0.5 offset and the SVD is a 1.0 offset if that explanation makes sense. not just turns it to 0.5 around the board

0 Likes

Ah, I see what you mean now. Weapon/category specific offsets is not something I’ve got planned, but when I find the time I can look into it. For now, user defined presets are what works

0 Likes

Thank you for your response and keep up the great work

1 Like
LowPolyOWG

Any chance for iron sight FOV when aiming?

0 Likes

Iron sight fov? You mean the standard non-magnified fov? Or do you mean the way FOVFix does it?

0 Likes

Yeah, non-magnified FOV. It’s a feature in SAMSwat’s Increased FOV.

0 Likes

I can look into it. I wanted to replicate the way FOVFix removes magnified fov, but I can’t promise it’ll happen. I’ll try though

2 Likes

No worries :) If not possible, understandable :)

0 Likes
anis017357

Wait so this mod now works with increased fov and fov fix ? If so I think you should update the description

0 Likes

Nope, it never did. I simply removed the incompatibility patch because people were asking about it. My mod won’t work with either of those installed. I suppose people use FOVFix more than they care for VCO, so I don’t consider it my responsibility.

1 Like
Blacky

is it possible to add rotation? so that we can simulate the realism weapon hold

0 Likes

I spent a long time figuring that out trying to figure that out by studying Realism’s code. I also looked in the game’s own structure to see what’s what, but it’s so complicated I probably won’t be able to do this as well as Realism did. I do want canted guns but it’s primarily animations, which is my weakness.

One day I’ll take another look at it.

0 Likes

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