Mod Details

VCO - Viewmodel Camera Offset

VCO - Viewmodel Camera Offset 1.0.5

Created by  Devraccoon

3.9K Downloads

SPT 4.0.1 Compatible

A simple client mod that allows you to offset the player camera for cosmetic purposes. Backported to 3.10, pinned comment.

Latest Version 1.0.5
SPT 4.0.1

Updated Sunday at 2:40 AM

0.0 MB

Version Notes

Updates!

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INCREASEDFOV AND FOVFIX ARE INCOMPATIBLE!!! USE AT YOUR OWN VOLITION!

I repeat: INCREASEDFOV AND FOVFIX ARE INCOMPATIBLE. THEY WILL CLASH IF USED TOGETHER!

After discussing with the SPT community, I decided to write a mod that lets you offset the player camera without affecting the rest of the body. This unintentionally “fixed” the bizarre way some rifles are pushed into the player’s shoulder. It also allows you to move your player view up, down, sideways, back and forth with very little restriction.

With version 1.0.1, VCO supports viewmodel Presets and a detection system. More on these further below.

Here’s a comparison for the SCAR-H:

3WYdjuz.jpeg

Values used for the altered offset: Horizontal offset: -0.01 Vertical offset: 0.065 FOV: 80

Available mod settings (Hotkey: F12)

**Setting Range (value) ↓ Export section ↓ Preset Name (for exporting) Lets you type a preset name Export Preset Exports the preset name with the current offset values on-click ↓ Field of View section ↓
Enable expanded range Toggles ability to unrestrict FOV ↓ Offsets section ↓
X Camera Offset -0.5 to 0.5 (default: 0.05) Y Camera Offset -0.5 to 0.5 (default: 0.05) Z Camera Offset -0.5 to 0.5 (default: 0.05) ↓ Settings section ↓
Select Preset (dropdown) Allows for selecting and using an existing preset Delete the current preset Deletes the curently selected preset, if it exists Toggle the offsets on/off Immediately toggles the viewmodel patch on/off in realtime Toggle automatic weapon detection Toggles the detection system for if you only want the viewmodel patch on with specific weapons

Installation

Download the mod Open the archive hazelify.VCO-X.X.X-XXX.zip with 7-Zip Drag and drop the BepInEx folder into your main SPT folder (where SPT.Server.exe is) Profit

Credits

**net.hazelify** on Discord. For support, go to the SPT Discord community and ping me!

Version 1.0.5
Download Mod Version
SPT 4.0.1
Latest Compatible SPT Version

0.0 MB

357 Downloads

Created Sunday at 2:39 AM

Updated Sunday at 2:40 AM

Virus Total Results

Updates!

VirusTotal: Linked on the repo

Version 1.0.4
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

1.2K Downloads

Created Jun 12, 9:15 PM

Updated Jun 12, 9:15 PM

Virus Total Results

Updates!

VirusTotal: Linked on the repo

Changelog

  • Removed interference compatibility between FOVFix/IncreasedFOV and VCO, they should all be able to run simultaneously now
  • [WIP] Working on a configurator UI to deal with weapons list and presets.

Coming soon:

Hor0UCO.png

Version 1.0.3
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Unknown SPT Version
Latest Compatible SPT Version

1.4K Downloads

Created Apr 11, 1:42 PM

Updated Apr 11, 1:42 PM

Virus Total Results

Updates!

VirusTotal: Linked on the repo

Changelog

  • Fixed X and Z offset values being interchanged, they now show and apply correctly
  • Added realtime refresh button (a toggle, because BepInEx goofy) for the automatic weapon detection system
  • Removed debug logging that was left in
Version 1.0.1+311
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Unknown SPT Version
Latest Compatible SPT Version

567 Downloads

Created Mar 31, 10:30 PM

Updated Mar 31, 10:30 PM

Virus Total Results

Updates!

VirusTotal: Linked on the repo

Changelog

  • Added master toggle for viewmodel
  • Added weapon detection system; read more on this below
  • Added presets system with full export support
  • Added default configs (see **BepInEx\\plugins\\hazelify.VCO** folder)
  • Optimized use of Harmony patches
  • Organized a majority of the codebase

Presets

VCO now supports presets. You can easily use existing presets, save new presets, and delete existing presets. Unfortunately a game restart is required everytime a preset is added/deleted. This is due to BepInEx restraints.

Advice: Only save/delete presets in the main menu, that way restarting the game is quick.

Detection system

VCO now has a detection system in place that comes with a config file.

If both the master toggle + the detection toggle are both turned on, equipping a weapon whose name is in the config file will automatically apply your current preset’s viewmodel offsets. If equipping a weapon whose name is NOT in the config file, your viewmodel will be reset to vanilla.

If the master toggle is turned on, but the detection is NOT, your current preset’s viewmodel offsets will be applied regardless of what item is equipped

Config file is located here: **BepInEx\\plugins\\hazelify.VCO\\weapons.cfg**

Version 1.0.0
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Unknown SPT Version
Latest Compatible SPT Version

432 Downloads

Created Mar 30, 1:16 AM

Updated Mar 30, 1:16 AM

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Devraccoon Pinned

3.10 PORT!! UPDATED TO 1.0.2-310

VirusTotal: Linked on the repo

> DOWNLOAD LINK HERE <

5 Likes
LowPolyOWG

Any chance for iron sight FOV when aiming?

0 Likes
anis017357

Wait so this mod now works with increased fov and fov fix ? If so I think you should update the description

0 Likes
Blacky

is it possible to add rotation? so that we can simulate the realism weapon hold

0 Likes

I spent a long time figuring that out trying to figure that out by studying Realism’s code. I also looked in the game’s own structure to see what’s what, but it’s so complicated I probably won’t be able to do this as well as Realism did. I do want canted guns but it’s primarily animations, which is my weakness.

One day I’ll take another look at it.

0 Likes
damnnnnn

в вашем новом патче вы написали, что мод от фонтайна совместим с вашим модом, но почему то все равно расположение камеры сбрасывается на стандартные значения. может я не так понял изза переводчика ваш ченджлог?

Журнал изменений

  • Устранена интерференция совместимости между FOVFix / IncreasedFOV и VCO , теперь они все могут работать одновременно.
0 Likes

Привет. Вы неправильно поняли. В журнале изменений сказано, что я устранил несовместимость моей модификации с модификацией Fontaine, которая мешала ее работе. Теперь и моя модификация, и модификация Fontaine работают независимо друг от друга. Я не делал ничего, чтобы их функции работали в полной гармонии. Я просто убедился, что модификации работают вместе. К сожалению, они конфликтуют.

Я использую DeepL для перевода. Приношу извинения за языковые ошибки.

0 Likes

I faced the same problem without the use of other mods to change the position of the camera or FOV

0 Likes
Brucey

Any idea when you’ll be adding individual weapons offsets?

0 Likes

Hopefully soon, I don’t have a whole lot of time currently to mess with mods

0 Likes

Awesome! Can’t wait

0 Likes
damnnnnn

hi, could you make the fov-zoom of the button like in fantain fov mode?

0 Likes

I have no intention of implementing another mod’s features into my mod

0 Likes
Hj
Moderator

peak

1 Like
fxh3d

I have been trying to edit the viewmodel position but it aways goes back to the default no matter what i do. I am using FOVFix, could that be the cause of it?

0 Likes

Yes. This is why I didn’t want to remove the interference patch because I knew comments like this would be coming lol. Use them at your own volition, there’s no easy solution for me since both mods edit similar things.

0 Likes

Damn that’s a shame, what attracted me to this mod was the X and Z axis sliders

0 Likes

I had this mod disabled when using IncreasedFOV. I could very well just disable it when using FOVFix.

But then I’ll get another 10 comments asking when there I will make it compatible with FOVFix instead. I don’t have a perfect solution for people wanting to use both, or all three. These mods alter the same settings in different situations.

0 Likes

Question! Couldn’t you create a dummy mod for the load order that we can put above FOVfix and IncreasedFOV mods so that it will overwrite those?

0 Likes

Unlike with server mods, client mods can not hinder another mod from working just via load order. Client modding doesn’t have restrictions, and is why people can combo-load other mods to work together, even if they weren’t designed to.

BepInEx has a dependency setting where you can detect if another mod is also installed, that is how I disabled my mod when IncreasedFOV mod was installed. However simply overwriting another mod is basically impossible without either baking its code into mine, or having theirs disable itself when mine is installed. I am not going to ask Fontaine to disable FOVFix if VCO is installed unfortunately.

*Edit: I appreciate the question though. If this was possible that’d be great! Dependencies be damned.

1 Like
kota454

Im having a issue where the stocks get cut off while in a raid but when im in the hideout its fine. Any ideas?

0 Likes

Interesting. What do your settings in the F12 menu look like?

0 Likes

x offset-0.06

y offset-0.0774

z offset-0.01713

FOV expanded enabled

0 Likes

What about **Toggle automatic weapon detection**?

0 Likes

it is off

0 Likes

Details