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Mod Details

Light's Automatic Identifier

Light's Automatic Identifier 1.2.0

Created by LightoftheWorld

4.4K Downloads

SPT 3.11.4 Compatible

Some people shoot second.

Latest Version 1.2.0
SPT 3.11.4

Updated Aug 18th, 10:45 PM

Version Notes

Fixed many things.

Realigned the raycast, it should be almost perfectly in the center of your screen now. DOES NOT ACCOUNT FOR SCOPE SWAY! Someone much more knowledgeable is welcome to make a better Raycast sender on the Github :D

Added some text displays:

-If the target is further than your identification range (This might be why some of you believe the mod wasn’t working… previously, the raycast would just stop entirely if the target was too far away. This shouldn’t happen anymore.)

-If foliage is blocking your ability to detect enemies

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Extremely lightweight mod that checks if a bot is friendly or hostile. The identification process takes a short amount of time, and takes longer if the bot is far away. Once a bot is identified, it will remain identified for roughly a minute; lose it for too long, and you’ll have to re-identify.

Due to the jank of how Tarkov builds its levels, you might be able to identify bots though certain small structures, details, etc. that would theoretically block your LOS. This was preferable to the identifier not working in places with a perfectly clear LOS due to a horribly constructed LowPolyCollider.

Example video: https://youtu.be/dS32CJ4UaQ4?feature=shared

Version 1.2.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

370 Downloads

Created Aug 18th, 10:45 PM

Updated Aug 18th, 10:45 PM

Virus Total Results

Fixed many things.

Realigned the raycast, it should be almost perfectly in the center of your screen now. DOES NOT ACCOUNT FOR SCOPE SWAY! Someone much more knowledgeable is welcome to make a better Raycast sender on the Github :D

Added some text displays:

-If the target is further than your identification range (This might be why some of you believe the mod wasn’t working… previously, the raycast would just stop entirely if the target was too far away. This shouldn’t happen anymore.)

-If foliage is blocking your ability to detect enemies

Version 1.1.2
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Unknown SPT Version
Latest Compatible SPT Version

2.1K Downloads

Created May 6th, 2025

Updated May 6th, 2025

Virus Total Results

We skipped 1.1.1 for some reason. Oh well.

-Possibly fixed some issues with the plugin, especially related to the hideout

Version 1.1.0
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Unknown SPT Version
Latest Compatible SPT Version

1.4K Downloads

Created Apr 13th, 2025

Updated Apr 13th, 2025

Virus Total Results

A few significant changes in this version based off feedback. Please read carefully so as not to be confused:

1: Your character’s Attention, Perception, and Search skills now affect the identification in various ways:

-Attention lowers the base time it takes for identification to be completed (0.7 - (Attention / 100), so a level 30 attention skill sets the base timer to 0.4 seconds)

-Perception lowers the distance penalty (bots that are far away take more time to identify, by default each meter adds roughly .015 seconds. A higher Perception skill lowers this factor)

-Search increases the max range of the identifier (100 + (Search *2), so at level 30 search the range is set to 160 meters)

-At max attention, identification within 15 meters is instantaneous.

-At max perception, the penalty for distance is halved on top of the level bonuses (Long distance is basically ignored at this point).

-At max search, the range is multiplied by 1.5 (making max range 304 meters at level 51, which is elite. Thank you BSG for making the level caps 51.)

2: To accompany these changes, the base (“level 0”) times have generally been increased. Base time is now .7 seconds instead of .5, though distance is slightly less taxing. However…

2.1: Within 15 meters, identification time is halved

3: Refined the Raycast and Layermasking. While still not perfect, identification should generally be more reliable. (Currently as well as previously, the ray is based off the center of your screen. Due to how Tarkov simulates weapon movement, the exact middle of your sight is rarely the exact middle of your screen. Generally speaking, in my limited testing, this isn’t that big of a deal… just know that if you can only see a tiny bit of an enemy or if you’re being shot, identification will probably be difficult.)

4: Added a “Losing Target…” when the ray falls off a bot, to make it much more clear when you are or are not actually identifying a bot or not.

Please provide ideas or changes for the next update! This is a fun mod for me, I enjoy working on it :D

Version 1.0.0
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Unknown SPT Version
Latest Compatible SPT Version

631 Downloads

Created Apr 8th, 2025

Updated Apr 8th, 2025

Virus Total Results
LightoftheWorld

Ok, so many people are saying 1.0.0 is working but 1.1.2 isn’t that I’m going to redownload 1.0.0 myself and rebuilt 1.1.2 into it. Clearly I broke something horribly and restarting is a good play

0 Likes
ioulaum

emm 1.0.0 is working fine for me, but 1.1.2 doesn’t even showing identifying…

Great mod nontheless, thanks from fellow Scavs!

0 Likes
Pain338

When I was playing 1.0.0 it was working fine, but when I updated to 1.1.2 the place to where I have to look would be 1m to the left in order to identify. So, the point

0 Likes
Mageh533

Really like this mod. It could really use some settings menu though (such as options for disabling this feature while playing as PMC instead of Scav, timing of the scans, etc).

1 Like
Teacake3328

1.1.0doesn’twork,but1.0.0worksfine

1 Like
MrUlfen

mod doenst work

0 Likes
nozemi

Have a question - what should I install from github? BepInEx or source code? And whats the preferable load order to that, because smh its broken (I only have BepInEx, tried the source code in mods folder, but it lacks package.json)

0 Likes
captainkek

This might be a dumb question, but does the method for detecting who to identify (what’s under the crosshair) get disrupted by using something like https://hub.sp-tarkov.com/files/file/2016-tarkovirl-weapons-handling-mod/#tab_651ef952f23f923446417965596de5549684b73c?

0 Likes
mint213

Great mod, It seems to have some issues with fika for some reason but otherwise nice.

Can you make it have a customizable speed (i.e. faster or slower) ty

1 Like
Watchman3001

Amazing mod, but… there is a rare bug of some sorts where it either stops working completely, or only works when aiming at some specific part (?) of the enemy. Very odd. Yes, was doing that at point blank range

0 Likes

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