
Sets the camera recoil on all weapons to 0. This can be changed in the config if you just want to tone it down a bit instead of removing it completely.
Sets the camera recoil on all weapons to 0. This can be changed in the config if you just want to tone it down a bit instead of removing it completely.
Credit to CROW for the suggestion.
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2.2K Downloads
Updated for 3.7.0
2.1K Downloads
updated to 3.6.
538 Downloads
Added grenadeLauncher and specialWeapon to the weaponClassList. Shoutout to @trininite for the pull request.
1.1K Downloads
Updated for AKI 3.4.0
597 Downloads
Updated for AKI 3.3.0.
640 Downloads
Updated to .ts and AKI 3.2.4.
Details
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GUID
Not Available
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License
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Source Code
https://github.com/kieran-boyle/Mods/tree/master/Kiki-CameraRecoilRemover
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Latest Version VirusTotal Result
Hey, I just read that you changed it into a multiplier in the config, is it percentage or just number?
Will it be updated to 3.6.X ?
Does this mod work for 3.5.8?
Would love to get a multiplier so I can just tone it down quite a bit instead of removing it completely or having it equal for all guns
hey sorry to ask this silly question, do you think your mod can work on spt 3.5.0 ?
Quick config question: Lets say I want to cut camera recoil in half. Do I set the config to 50, or 0.5?
Thanks!
After downloading 1.0.2 I get a syntax error trace in the local server
https://prnt.sc/1qcitw3
I need some advice with the config, a tad confused on how to customise it –
I always use the EOD unless I want to play the Hardcore way then I would use Standard, nevertheless how do you configure this correctly? What are the min/max values for the parameters?
“ChangeAll” : false,
“566abbc34bdc2d92178b4576” : {
“name” : “Standard”,
“size” : 28
},
“5811ce572459770cba1a34ea” : {
“name” : “LeftBehind”,
“size” : 38
},
“5811ce662459770f6f490f32” : {
“name” : “PrepareForEscape”,
“size” : 48
},
“5811ce772459770e9e5f9532” : {
“name” : “EdgeOfDarkness”,
“size” : 68
}
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const items = DatabaseServer.tables.templates.items
const weaponClass =[
“pistol”,
“smg”,
“shotgun”,
“assaultRifle”,
“assaultCarbine”,
“machinegun”,
“marksmanRifle”,
“sniperRifle”
]
var hitCounter = 0 <<<<<<<<<<< do you change this value??
class CameraRecoilRemover{