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ABPS - Acid's Bot Placement System

ABPS - Acid's Bot Placement System 1.1.2

Created by acidphantasm

33.3K Downloads

SPT 3.11.4 Compatible

Configurable spawn mod, allows waves / starting PMCs / boss chances / progressive boss chances. ABPS will always try to keep your raids full and different each time.

Latest Version 1.1.2
SPT 3.11.4

Updated Jun 10, 12:29 AM

Version Notes

This version will only work for SPT 3.11.x

Hotfix

Changes

- Minor adjustments to spawn timers for scavs

- [ABPSConfig.exe] Removed bots per zone Scav config (no longer needed)

- Removed some misc unused code

Bugs Squashed

- Fixed marksman not spawning properly after the first raid

- Maybe fixed some hostility settings

Changes coming sometime soon for customizing Rogues/Raiders.. not in this release though.

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Please review the configuration app, as the default configuration is built the way it is because I enjoy it like this. All options in the configuration app have tooltips, please read them. You can adjust it freely to your liking. The configuration comes with starting PMCs only, and no additional PMC spawns - all bosses are set the same as vanilla defaults in SPT. The default Scav configuration will attempt to keep the map at near caps for the map at all times.

Both PMC & Scav spawning has been built to only spawn a specific distance from players, and any other bots to spread them around the map a bit. The distance values for this are configurable in F12 - but be careful not to go overboard making them as high as you can as that may delay spawns.

Support for Legion/Punisher is automatic, but ABPS allows those mods to control their bosses. There is no special configuration for them in this mod.

ABPS is also Fika compatible as far as I have tested, only the hosts settings will be used.

Do not use this with another spawn mod.

This mod is still in active development. It may be missing features or configuration options you may want.

INSTALLATION
  1. Download ABPS
  2. Open the downloaded zip file in 7-zip
  3. Select the user & BepInEx folders in the zip file in 7-zip
  4. Drag the user & BepInEx folders from 7-zip into your SPT folder

Demonstration Video (yoink):

vKRw58b.gif

CONFIG

If you are on Windows, use the ABPSConfig.exe application in the \user\mods\acidphantasm-botplacementsystem folder.

3VQJy19.png

Otherwise, you need to use the config.json located in \user\mods\acidphantasm-botplacementsystem\config\

RECOMMENDED MODS
KNOWN ISSUES

Known Issues

AI hostility may be fucky. When I’m bored of Dune: Awakening I’ll be working on it.

If you enjoy my work - you can buy me a coffee~

Version 1.1.2
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

14.1K Downloads

Created Jun 10, 12:29 AM

Updated Jun 10, 12:29 AM

Virus Total Results

This version will only work for SPT 3.11.x

Hotfix

Changes

- Minor adjustments to spawn timers for scavs

- [ABPSConfig.exe] Removed bots per zone Scav config (no longer needed)

- Removed some misc unused code

Bugs Squashed

- Fixed marksman not spawning properly after the first raid

- Maybe fixed some hostility settings

Changes coming sometime soon for customizing Rogues/Raiders.. not in this release though.

Version 1.1.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

11.9K Downloads

Created Apr 21, 7:37 AM

Updated Apr 21, 7:37 AM

Virus Total Results

This version will only work for SPT 3.11.x

Hotfix

Changes

  • Switched scavs to spawn after PMCs

Bugs Squashed

  • Hopefully fixed issue that was preventing PMCs from falling back to “anywhere” spawns when no valid locations found

Config App Changes

  • Updated MudBlazor (8.2.0 -> 8.3.0)
  • Updated Microsoft Extensions
Version 1.1.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

3.0K Downloads

Created Apr 18, 2:01 AM

Updated Apr 18, 2:01 AM

Virus Total Results

This version will only work for SPT 3.11.x

Minor Version

New Features

  • [ABPSConfig] PMC Ignore Max Bot Caps config
  • [F12] Per Map Bot Caps config
  • [F12] Scav Hotzones config
  • [F12] Scav Zone Caps config
  • [F12] Scav Hotzone Caps config

Changes

  • Improved New Spawn system checks and balances
  • Improved scav distance checks
  • Improved PMC distance checks
  • Adjusted maximum values allowed for F12 config for various items

Bugs Squashed

  • Fixed distance check for PMC spawns to also check scavs
  • Fixed various F12 config acceptable values
Version 1.0.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

2.9K Downloads

Created Apr 14, 5:33 PM

Updated Apr 14, 5:33 PM

Virus Total Results

This version will only work for SPT 3.11.x

Hotfix

New Features

  • New config to use different Factory new spawn timers (enabled by default)
  • This setting alleviates the pain of seemingly constant scav spawns on Factory (Thanks Lacyway for the report)

Changes

  • Added check for specifically your player for PMC spawns, in case you are playing as a dirty scav

Bugs Squashed

  • Corrected check for timer on New Spawn system
  • Fixed a couple config values (non-user impacting)
Version 1.0.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

1.3K Downloads

Created Apr 13, 7:05 PM

Updated Apr 13, 7:05 PM

Virus Total Results

This version will only work for SPT 3.11.x

Initial Release

hodgy1423

Hey acid I have just tried out your mod it seems to be working pretty well, I have a question about what settings I need to change to get more shoreline resort/sanatorium combat from PMCs i’ve run about 8 raids now and they seem to primarily spawn around tunnel and road to customs. Do I need to turn off scav hotspots or disable pmc waves?

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F4R0

Love your mod, nice configuration options, and good results. Thanks for sharing.

0 Likes
Sofit

What am I doing wrong? I chose the preset live like, but there are no PMCs on the map…The epicenter is generally empty

0 Likes
Watchman3001

Minor question, what really controls scav snipers spawns? I am trying to kill some for Tarkov Shooter, and holy damn, not even single one is spawning on customs, I even checked through the botmonitor. I doubt that your mod breaks them, really, but still asking, wonder what controls their spawn, and what chances do they have?

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ehdudtkfkd7

Are the default boss spawn frequencies and locations the same as on the main Tarkov server?

0 Likes
TheGuy69420

Hey, Acid. Is it possible that you can add Bloodhounds to the config?

0 Likes
L4rin

This is the BEST bot spawner out of all of them. Acid you have some of the best mods for spt. One question I have does this need the Separate Hostility mod?

0 Likes
NCHPANTHER

I have a question, I was looking at the boss settings, and the raiders are disabled for Reserve. Will they still be triggered by the switch underground, or the buzzer switch?

0 Likes
Serps

Simply put this bot spawn system is the best. - Hope this feedback helps dev and other users if needed.

I have done a LOT of testing between this mod and the other bot spawning method (cough MOAR). I have ran multiple tests and scenarios almost to the point where I’m play testing rather than enjoying my time lol, too many tests to count. But I can conclude ABPS is best if you want an organic and dynamic/random feel in raid. Switching back to ABPS has made SPT feel alive again and not repetitive. Amazing work. Same with MOAR, awesome work but does not fit my personal playstyle.

Hostility issue? = Add Separate Hostility mod - I can confirm 0 issues with this pair.

Labs too overwhelming? = Skill issue get good (I personally increased PMC pool instead of changed bot cap so that its even split between raiders / PMC).

Performance issue? = I can’t really comment because I have a capable build so no promises (~80-90 in most quiet areas and ~57-75 fps in dense ai areas with my personal tune ~ 25-28 max bots on most maps, increased starting pmc pool + waves, etc). But what I can see is this mod is actually better for performance than the OTHER bot spawning method because MOAR just clumps bots together in my experience which cooks performance. ABPS does not and you’ll see higher averages in all areas because the raid is evenly spread out. I also personally dropped Questing Bots for dvize ai limiter to keep ai activity conservative - no issues raids still feel alive and bots move freely still without Questing Bots. Benefit was just less “thinking” for ai which will always be lighter on CPU.

Overall incredible work - with custom tuning done correctly and paired with other mods, it makes this mod even better. Thank you.

0 Likes
Watchman3001

Something strange. Used your mod for long time. No mods updated for last month or so. Entering the game today, fps strangely high. Checking the devmenu - no PMCs spawned. At all. Server console spamming this shit - Failed to generate bot #1: Items must not be empty

Of course, with different numbers. What could’ve caused that?

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