
ABPS - Acid's Bot Placement System 1.1.2
Created by acidphantasm
35.4K Downloads
SPT 3.11.4 Compatible
Configurable spawn mod, allows waves / starting PMCs / boss chances / progressive boss chances. ABPS will always try to keep your raids full and different each time.
Please review the configuration app, as the default configuration is built the way it is because I enjoy it like this. All options in the configuration app have tooltips, please read them. You can adjust it freely to your liking. The configuration comes with starting PMCs only, and no additional PMC spawns - all bosses are set the same as vanilla defaults in SPT. The default Scav configuration will attempt to keep the map at near caps for the map at all times.
Both PMC & Scav spawning has been built to only spawn a specific distance from players, and any other bots to spread them around the map a bit. The distance values for this are configurable in F12 - but be careful not to go overboard making them as high as you can as that may delay spawns.
Support for Legion/Punisher is automatic, but ABPS allows those mods to control their bosses. There is no special configuration for them in this mod.
ABPS is also Fika compatible as far as I have tested, only the hosts settings will be used.
Do not use this with another spawn mod.
This mod is still in active development. It may be missing features or configuration options you may want.
- Download ABPS
- Open the downloaded zip file in 7-zip
- Select the user & BepInEx folders in the zip file in 7-zip
- Drag the user & BepInEx folders from 7-zip into your SPT folder
Demonstration Video (yoink):
If you are on Windows, use the ABPSConfig.exe application in the \user\mods\acidphantasm-botplacementsystem folder.
Otherwise, you need to use the config.json located in \user\mods\acidphantasm-botplacementsystem\config\
Known Issues
- AI hostility may be fucky. When I’m bored of Dune: Awakening I’ll be working on it.
- Spawning too many PMCs in a wave will probably cause issues with those bots
If you enjoy my work - you can buy me a coffee~
16.2K Downloads
This version will only work for SPT 3.11.x
Hotfix
Changes
- Minor adjustments to spawn timers for scavs
- [ABPSConfig.exe] Removed bots per zone Scav config (no longer needed)
- Removed some misc unused code
Bugs Squashed
- Fixed marksman not spawning properly after the first raid
- Maybe fixed some hostility settings
Changes coming sometime soon for customizing Rogues/Raiders.. not in this release though.
12.0K Downloads
This version will only work for SPT 3.11.x
Hotfix
Changes
- Switched scavs to spawn after PMCs
Bugs Squashed
- Hopefully fixed issue that was preventing PMCs from falling back to “anywhere” spawns when no valid locations found
Config App Changes
- Updated MudBlazor (8.2.0 -> 8.3.0)
- Updated Microsoft Extensions
3.1K Downloads
This version will only work for SPT 3.11.x
Minor Version
New Features
- [ABPSConfig] PMC Ignore Max Bot Caps config
- [F12] Per Map Bot Caps config
- [F12] Scav Hotzones config
- [F12] Scav Zone Caps config
- [F12] Scav Hotzone Caps config
Changes
- Improved New Spawn system checks and balances
- Improved scav distance checks
- Improved PMC distance checks
- Adjusted maximum values allowed for F12 config for various items
Bugs Squashed
- Fixed distance check for PMC spawns to also check scavs
- Fixed various F12 config acceptable values
2.9K Downloads
This version will only work for SPT 3.11.x
Hotfix
New Features
- New config to use different Factory new spawn timers (enabled by default)
- This setting alleviates the pain of seemingly constant scav spawns on Factory (Thanks Lacyway for the report)
Changes
- Added check for specifically your player for PMC spawns, in case you are playing as a dirty scav
Bugs Squashed
- Corrected check for timer on New Spawn system
- Fixed a couple config values (non-user impacting)
1.4K Downloads
This version will only work for SPT 3.11.x
Initial Release
Details
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GUID
com.acidphantasm.botplacementsystem
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Category
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License
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Source Code
https://github.com/acidphantasm/acidphantasm-botplacementsystem/
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/file/ad3bfe1b3a11fff1ea673328c65319b0788830bf5c67d6c6f57a21c4e147a8e7
Hi, how can i increase the rate of PMC or SCAV bring mod weapon, it is very rare to meet them equipted with mod weapon
Excuse me, could you help me understand how scav spawning timers work? I do quite understand what these machanisms mean, but I ain’t got to see the actual implication in raid. “active spawning min/max timer” = scav spawning time value i.e : min60 max70= scav spawning 60 seconds minimum 70 seconds maximum “quite spawning min/max timer” = scav not spawning(break time) time value ??? what does check to spawn timer mean? 15 check to spawn timer=check if there are scavs has to be spawn by 15 seconds? what does pending bots required value mean?
Hi, if i active PMC wave, it will make CPU working more heavier and let’s the game super lag, so i should turn it off, but i am bored of fighting with so much wave of SCAV, how can i balance between this.
Hey Acid, I played about 3 to 5 raids in Factory, and PMCs are nowhere to be found, even after disabling “start game scav spawn” (or some config that sounds like this) to prioritize PMC spawns, but it didn’t work. Have you received any other comments relating to anything similar to this?
Are player scavs part of the scavs setup ? Also can we have min and max amount of scavs like we have with pmcs ?
Howdy. About Scav Sniper situation again.
Customs seem to be working okay-ish (sometimes only one sniper spawns, but spawns nontheless). However, streets (another location with many possible spots) literally never spawns them. Hope it might be fixed in future, wonder what might be causing it
Ground Zero’s only spot works fine, sometimes spawns, sometimes not Not sure about Woods (also only spot?), never tested specifically, think you mentioned it being bugged? Never tested Shoreline
The mod is great, and I love it. However, there is one problem: all team PMC bots that spawn in a wave config spawn team pmc enter an “Active Fail” status (the Questing Bot layout shows this status) and they stand still without moving.and all Bots passing by do not react to them.I don’t know the cause.The Single PMC bots spawned in waves and the all bots spawned in the first raid are normal .They work normally.Do you know what the cause is?My mods list:SAINQuesting BotABPSLooting Bot FIKA
Will realism bosses raiders and rogues spawn changes work if I use this mod or should I configure those changes my self on this mod ? Basically who overwrites the other one