Mod Details

ABPS - Acid's Bot Placement System

ABPS - Acid's Bot Placement System 2.0.4

Created by  acidphantasm

43.3K Downloads

SPT 4.0.3 Compatible

Configurable spawn mod, allows waves / starting PMCs / boss chances / progressive boss chances. ABPS will always try to keep your raids full and different each time.

Latest Version 2.0.4
SPT 4.0.3

Updated Tuesday at 8:43 PM

868.42 KB

Version Notes

This version will only work for SPT 4.0.3+

New Features

  • Added Weekly Boss feature from SPT, with a tiny twist
  • Added PMC Faction Chance configuration slider

Changes

  • Adjusted Pmc spawn logic for proper group assignment
  • Adjusted Pmc spawn logic to remove some additional delays for followers
  • Adjusted Pmc waves to flip to any Bot spawn points available but only checking 50% of configured distances
  • Adjusted Pmc waves to use ABPS spawn logic instead of vanilla when no Player spawn points are available

Bugs Squashed

  • Resolved Pmcs of the same faction being friendly even if they are in different groups
  • Resolved Scav Zone Reassignment affecting Factory / GZ / Labyrinth / Laboratory
  • Probably resolved issue of Pmc wave groups not getting brains probably - I never experienced this so I’m not sure how to trigger it
This download is externally hosted.
Always scan for viruses.

Please review the configuration app, as the default configuration is built the way it is because I enjoy it like this. All options in the configuration app have tooltips, please read them. You can adjust it freely to your liking. The configuration comes with starting PMCs only, and no additional PMC spawns - all bosses are set the same as vanilla defaults in SPT. The default Scav configuration will attempt to keep the map at near caps for the map at all times.

Both PMC & Scav spawning has been built to only spawn a specific distance from players, and any other bots to spread them around the map a bit. The distance values for this are configurable in F12 - but be careful not to go overboard making them as high as you can as that may delay spawns.

Support for Legion/Punisher is automatic, but ABPS allows those mods to control their bosses. There is no special configuration for them in this mod.

ABPS is also Fika compatible as far as I have tested, only the hosts settings will be used.

Do not use this with another spawn mod.

This mod is still in active development. It may be missing features or configuration options you may want.

INSTALLATION
  1. Download Acid’s Bot Placement System
  2. Open the downloaded zip file in 7-zip
  3. Select the SPT & BepInEx folders in the zip file in 7-zip
  4. Drag the SPT & BepInEx folders from 7-zip into your SPT folder

Demonstration Video (yoink):

3N6gTe2.gif

CONFIG

Config App is gone, to edit the configuration run your server after installing and go to:

  • https://127.0.0.1:6969/botplacementsystem/

All configs can be updated and edited while the server is running - provided nobody is in raid.

If you are using Fika then put the appropriate IP and port instead.

RECOMMENDED MODS
KNOWN ISSUES

Known Issues

  • AI hostility may be fucky. When I’m bored of Dune: Awakening I’ll be working on it.
  • Spawning too many PMCs in a wave will probably cause issues with those bots

If you enjoy my work - you can buy me a coffee~

Version 2.0.4
Download Mod Version
SPT 4.0.3
Latest Compatible SPT Version

868.42 KB

1.5K Downloads

Created Tuesday at 8:42 PM

Updated Tuesday at 8:43 PM

Virus Total Results

This version will only work for SPT 4.0.3+

New Features

  • Added Weekly Boss feature from SPT, with a tiny twist
  • Added PMC Faction Chance configuration slider

Changes

  • Adjusted Pmc spawn logic for proper group assignment
  • Adjusted Pmc spawn logic to remove some additional delays for followers
  • Adjusted Pmc waves to flip to any Bot spawn points available but only checking 50% of configured distances
  • Adjusted Pmc waves to use ABPS spawn logic instead of vanilla when no Player spawn points are available

Bugs Squashed

  • Resolved Pmcs of the same faction being friendly even if they are in different groups
  • Resolved Scav Zone Reassignment affecting Factory / GZ / Labyrinth / Laboratory
  • Probably resolved issue of Pmc wave groups not getting brains probably - I never experienced this so I’m not sure how to trigger it
Version 2.0.3
Download Mod Version
SPT 4.0.3
Latest Compatible SPT Version

863.72 KB

2.1K Downloads

Created Oct 31, 7:21 PM

Updated Oct 31, 7:44 PM

Virus Total Results

This version will only work for SPT 4.0.2+

New Features

  • Added Checkbox to allow the Web Configuration page to check for updates to ABPS
  • Added Release Notes to Web Configuration
  • Added Toggle for allowing Scavs on Laboratory - Waves
  • Added Toggle for allowing Scavs on Labyrinth - Waves

Changes

  • Adjusted Scav + Marksman Hostility to always be friendly to everything except PMCs
  • Adjusted PMC Hostility to always be hostile to bossTagillaAgro, bossKillaAgro, and tagillaHelperAgro
  • Adjusted Scav Wave Custom Timer to also apply to Labs and Labyrinth
  • Adjusted Labyrinth Bot Max Cap - You need to default this in F12 to fix

Bugs Squashed

  • Resolved Progressive Boss Chances not saving correctly
  • Resolved Scav brain types not being available on Labyrinth
  • Resolved Scavs spawning on Labyrinth when not intended
  • Resolved PMCs not spawning on Labyrinth when intended
Version 2.0.2
Download Mod Version
SPT 4.0.3
Latest Compatible SPT Version

860.08 KB

1.9K Downloads

Created Oct 29, 1:25 AM

Updated Oct 31, 7:18 PM

Virus Total Results

This version will only work for SPT 4.0.2+

Changes

  • Added additional hostility check for PMCs vs Scavs
  • Added additional patch to skip events from reconfiguring hostility

Bugs Squashed

  • Fixes for Fika Headless - Credits to Lacyway <3
Version 2.0.1
Download Mod Version
SPT 4.0.3
Latest Compatible SPT Version

860.33 KB

1.2K Downloads

Created Oct 28, 5:19 AM

Updated Oct 31, 7:18 PM

Virus Total Results

This version will only work for SPT 4.0.2+

Previous Notes copied forward so people see it before they download and don’t ask “Where’s the config app?”

  • Config App is gone, to edit the configuration run your server after installing and go to https://127.0.0.1:6969/botplacementsystem/
  • All configs can be updated and edited while the server is running - provided nobody is in raid.

Bugs Squashed

  • Skip MaxBotPatch if using Fika Headless
  • Fix type on static router for Progressive Chances
Version 2.0.0
Download Mod Version
SPT 4.0.3
Latest Compatible SPT Version

861.14 KB

312 Downloads

Created Oct 28, 2:06 AM

Updated Oct 31, 7:18 PM

Virus Total Results

This version will only work for SPT 4.0.2+

New Features

  • Config App is gone, to edit the configuration run your server after installing and go to https://127.0.0.1:6969/botplacementsystem/
  • All configs can be updated and edited while the server is running - provided nobody is in raid.

Bugs Squashed

  • Marksman spawning incorrectly or in the incorrect order to get a spawn location
  • Marksman not spawning on Woods
  • Hopefully all the hostility things people complained about that I never saw
  • Hopefully all the brain issues people complained about that I never saw

Special thank you to CWX for doing an initial port of ABPS to SPT 4.0 - I took their foundation, expanded it, and updated logic where I felt necessary. Without CWX doing this, ABPS would not be updated today.

I tested this with SAIN and 60+ PMCs on Customs in a single raid and never saw any problems, but there was a LOT of fighting constantly.

Version 1.1.2
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

16.9K Downloads

Created Jun 10, 12:29 AM

Updated Jun 10, 12:29 AM

Virus Total Results

This version will only work for SPT 3.11.x

Hotfix

Changes

- Minor adjustments to spawn timers for scavs

- [ABPSConfig.exe] Removed bots per zone Scav config (no longer needed)

- Removed some misc unused code

Bugs Squashed

- Fixed marksman not spawning properly after the first raid

- Maybe fixed some hostility settings

Changes coming sometime soon for customizing Rogues/Raiders.. not in this release though.

ADV1

umm what about web config with fika? hm

0 Likes
DemonHunter58

May I ask what happened to the old Config menu?

0 Likes

Also, the bosses don’t spawn 100% of the time even though I have their spawn chance changed to 100.

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Mod page covers this. It’s been moved to a web config.

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Got it… might help if I did some looking instead of being a dumb ass.

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For the boss chances thing you’d need to go to discord for support.

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[deleted at 2025-11-07 06:42:16]

Hi, where i can find web config

0 Likes

This question is answered on the mod page

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CptShadows

Hey again, is there a way to change only the “custom timers” settings for factory/labs/labyrinth ? I find the spawning to be fine on most maps, but on factory there is just not enough time between all the scavs throwing themselves at you. I had the same issue in 3.11 SPT on labs, but there I just tweaked the raider spawn timer as it’s set to -1 by default which means they just immediately spawn more after killing them.

0 Likes

@acidphantasm ?

0 Likes
muertenis

Testing to confirm my configuration and applying only this mod, performance drops 20% from 60 to 40 FPS, limiting the number of bots on the map to 10—even fewer than the default SPT version. However, it’s a good mod for limiting the number of bots, especially for PCs with plenty of FPS.thans

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FWIW Tarkov is very CPU heavy - a relatively low spec GFX card will handle it fine, but the CPU will be crippling if it’s not good enough. My previous Laptop 12700H could NOT run it decently - but my current 13700HX is coping “okay”. Oddly enough, dialling up things in graphics settings can strangely improve performance - I’d guess by freeing up CPU a bit - or by slowing the graphics generation it give the cpu better time to keep up - if that makes sense?

0 Likes
Hat

most pmcs are still friendly to eachother unfortunately. i constantly see them all walking next to eachother and only fighting me with the latest version and group chance 0.

0 Likes
Hat *

just to add: the only thing(s) that managed to fix the hostility issues fully during 3.11 SPT versions were using Questing Bots for bot spawning or using the Seperate Hostility mod, if that can give you any ideas to look into.

0 Likes

I don’t experience this issue and I’m not going to go steal code from other mods.

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This is event issue, you have to disable zombies/event completely with SVM for hostility to work properly.

Zombies cant spawn with APBS anyway

To check if that’s the problem - if you have infection % on the map, you’ll have issues

0 Likes
mil4me

did anyone know how to turn the boss rotation on maps back on with this mod? with htis mod no boss roation

0 Likes
ChillinForever247

what was wrong with the config app?

0 Likes

Why would I maintain both a web app and a desktop app? The web app is possible in SPT now, which is objectively better - so I’m using it.

0 Likes
ADV1

uh.. hello is there a way to change bot spawn distance from player? i literally died after spawn at 00:00:05 lol

0 Likes

F12

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and i wonder about mennequin heads like in DewardianDev’s APL mod.. i dont like manneqiuns at all ;(

0 Likes

That has nothing to do with the mod. It’s the Halloween event.

0 Likes
Drglord

Is there a way to reduce scavs? I tried jiggling with the settings but i am guessing these apply only to factory etc? Since i installed this mod Scav spawns are out of control i end up the raid and i see 10 scavs on raid and it kinda being heavy on my FPS since i run the server on my pc. Thanks for this mod though.

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Configure it

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ThisIsName

Getting raiders on labs at raid starts, not sure this is intended? Haven’t played in quite some time

0 Likes

Working as intended until I change it all, I’m still focusing on updating everything else and making it bug free before implementing new logic changes

0 Likes

Details