Mod Details

ABPS - Acid's Bot Placement System

ABPS - Acid's Bot Placement System 1.1.2

Created by  acidphantasm

35.4K Downloads

SPT 3.11.4 Compatible

Configurable spawn mod, allows waves / starting PMCs / boss chances / progressive boss chances. ABPS will always try to keep your raids full and different each time.

Latest Version 1.1.2
SPT 3.11.4

Updated Jun 10, 12:29 AM

Version Notes

This version will only work for SPT 3.11.x

Hotfix

Changes

- Minor adjustments to spawn timers for scavs

- [ABPSConfig.exe] Removed bots per zone Scav config (no longer needed)

- Removed some misc unused code

Bugs Squashed

- Fixed marksman not spawning properly after the first raid

- Maybe fixed some hostility settings

Changes coming sometime soon for customizing Rogues/Raiders.. not in this release though.

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Please review the configuration app, as the default configuration is built the way it is because I enjoy it like this. All options in the configuration app have tooltips, please read them. You can adjust it freely to your liking. The configuration comes with starting PMCs only, and no additional PMC spawns - all bosses are set the same as vanilla defaults in SPT. The default Scav configuration will attempt to keep the map at near caps for the map at all times.

Both PMC & Scav spawning has been built to only spawn a specific distance from players, and any other bots to spread them around the map a bit. The distance values for this are configurable in F12 - but be careful not to go overboard making them as high as you can as that may delay spawns.

Support for Legion/Punisher is automatic, but ABPS allows those mods to control their bosses. There is no special configuration for them in this mod.

ABPS is also Fika compatible as far as I have tested, only the hosts settings will be used.

Do not use this with another spawn mod.

This mod is still in active development. It may be missing features or configuration options you may want.

INSTALLATION
  1. Download ABPS
  2. Open the downloaded zip file in 7-zip
  3. Select the user & BepInEx folders in the zip file in 7-zip
  4. Drag the user & BepInEx folders from 7-zip into your SPT folder

Demonstration Video (yoink):

vKRw58b.gif

CONFIG

If you are on Windows, use the ABPSConfig.exe application in the \user\mods\acidphantasm-botplacementsystem folder.

3VQJy19.png

Otherwise, you need to use the config.json located in \user\mods\acidphantasm-botplacementsystem\config\

RECOMMENDED MODS
KNOWN ISSUES

Known Issues

  • AI hostility may be fucky. When I’m bored of Dune: Awakening I’ll be working on it.
  • Spawning too many PMCs in a wave will probably cause issues with those bots

If you enjoy my work - you can buy me a coffee~

Version 1.1.2
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

16.2K Downloads

Created Jun 10, 12:29 AM

Updated Jun 10, 12:29 AM

Virus Total Results

This version will only work for SPT 3.11.x

Hotfix

Changes

- Minor adjustments to spawn timers for scavs

- [ABPSConfig.exe] Removed bots per zone Scav config (no longer needed)

- Removed some misc unused code

Bugs Squashed

- Fixed marksman not spawning properly after the first raid

- Maybe fixed some hostility settings

Changes coming sometime soon for customizing Rogues/Raiders.. not in this release though.

Version 1.1.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

12.0K Downloads

Created Apr 21, 7:37 AM

Updated Apr 21, 7:37 AM

Virus Total Results

This version will only work for SPT 3.11.x

Hotfix

Changes

  • Switched scavs to spawn after PMCs

Bugs Squashed

  • Hopefully fixed issue that was preventing PMCs from falling back to “anywhere” spawns when no valid locations found

Config App Changes

  • Updated MudBlazor (8.2.0 -> 8.3.0)
  • Updated Microsoft Extensions
Version 1.1.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

3.1K Downloads

Created Apr 18, 2:01 AM

Updated Apr 18, 2:01 AM

Virus Total Results

This version will only work for SPT 3.11.x

Minor Version

New Features

  • [ABPSConfig] PMC Ignore Max Bot Caps config
  • [F12] Per Map Bot Caps config
  • [F12] Scav Hotzones config
  • [F12] Scav Zone Caps config
  • [F12] Scav Hotzone Caps config

Changes

  • Improved New Spawn system checks and balances
  • Improved scav distance checks
  • Improved PMC distance checks
  • Adjusted maximum values allowed for F12 config for various items

Bugs Squashed

  • Fixed distance check for PMC spawns to also check scavs
  • Fixed various F12 config acceptable values
Version 1.0.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

2.9K Downloads

Created Apr 14, 5:33 PM

Updated Apr 14, 5:33 PM

Virus Total Results

This version will only work for SPT 3.11.x

Hotfix

New Features

  • New config to use different Factory new spawn timers (enabled by default)
  • This setting alleviates the pain of seemingly constant scav spawns on Factory (Thanks Lacyway for the report)

Changes

  • Added check for specifically your player for PMC spawns, in case you are playing as a dirty scav

Bugs Squashed

  • Corrected check for timer on New Spawn system
  • Fixed a couple config values (non-user impacting)
Version 1.0.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

1.4K Downloads

Created Apr 13, 7:05 PM

Updated Apr 13, 7:05 PM

Virus Total Results

This version will only work for SPT 3.11.x

Initial Release

FongFic

Hi, how can i increase the rate of PMC or SCAV bring mod weapon, it is very rare to meet them equipted with mod weapon

0 Likes

This mod has nothing to do with equipment.

0 Likes
BabushkaCookie *

Excuse me, could you help me understand how scav spawning timers work? I do quite understand what these machanisms mean, but I ain’t got to see the actual implication in raid. “active spawning min/max timer” = scav spawning time value i.e : min60 max70= scav spawning 60 seconds minimum 70 seconds maximum “quite spawning min/max timer” = scav not spawning(break time) time value ??? what does check to spawn timer mean? 15 check to spawn timer=check if there are scavs has to be spawn by 15 seconds? what does pending bots required value mean?

0 Likes
FongFic

Hi, if i active PMC wave, it will make CPU working more heavier and let’s the game super lag, so i should turn it off, but i am bored of fighting with so much wave of SCAV, how can i balance between this.

0 Likes
YozuhaValkyr
[deleted at 2025-10-14 14:33:11]
Scrimm *

Hey Acid, I played about 3 to 5 raids in Factory, and PMCs are nowhere to be found, even after disabling “start game scav spawn” (or some config that sounds like this) to prioritize PMC spawns, but it didn’t work. Have you received any other comments relating to anything similar to this?

0 Likes

It’s not an issue with ABPS. It’s either an issue with your config or a mod conflict.

Discord is the place for support though.

0 Likes
anis017357 *

Are player scavs part of the scavs setup ? Also can we have min and max amount of scavs like we have with pmcs ?

0 Likes

The scavs are handled dynamically by the client, it’s a completely different system.

1 Like
Watchman3001

Howdy. About Scav Sniper situation again.

Customs seem to be working okay-ish (sometimes only one sniper spawns, but spawns nontheless). However, streets (another location with many possible spots) literally never spawns them. Hope it might be fixed in future, wonder what might be causing it

Ground Zero’s only spot works fine, sometimes spawns, sometimes not Not sure about Woods (also only spot?), never tested specifically, think you mentioned it being bugged? Never tested Shoreline

0 Likes

idk, I have things OK with snipers. The only thing wrong is that there are no “named” snipers spawned with Kaban. Though, the one more thing I can blame around snipers is the spawn rate on shoreline, really super rare spawned, especially on the middle of the map

0 Likes
Herogamer288

The mod is great, and I love it. However, there is one problem: all team PMC bots that spawn in a wave config spawn team pmc enter an “Active Fail” status (the Questing Bot layout shows this status) and they stand still without moving.and all ​Bots passing by do not react to them.​I don’t know the cause.​The Single PMC bots spawned in waves and the all bots spawned in the first raid are normal .They work normally.​Do you know what the cause is?​My mods list:​SAIN​Questing Bot​ABPS​Looting Bot FIKA

0 Likes

Try that order “Skwizzy-LootingBots-ServerMod”, “DanW-SPTQuestingBots”, “zSolarint-SAIN-ServerMod”, “acidphantasm-progressivebotsystem”, “acidphantasm-botplacementsystem”

and set up squad size to max. I had that issue earlier only when pmc spawned in squads of 2, now don’t see it anymore

0 Likes

how can i order , can you guide for me

0 Likes

use https://forge.sp-tarkov.com/mod/803/loe-load-order-editor If u use SVm place it first, then weapon mods, then quest mods and in the end anything around bots logic and global overrides like AMQWR, Realism and attachments framework (anything that needs other content loaded earlier). Also always check mods descriptions, there can be specific requirements about load order

0 Likes

Sorry , its seems doesnt work

0 Likes

Hmm, not sure how I can help u further with it though

0 Likes
Herogamer288 *
[deleted at 2025-10-10 18:47:45]
anis017357

Will realism bosses raiders and rogues spawn changes work if I use this mod or should I configure those changes my self on this mod ? Basically who overwrites the other one

0 Likes

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