Mod Details

TimeStretch / new Fire Mode OverClock

TimeStretch / new Fire Mode OverClock 2.0.2

Created by  Netnikogo

2.0K Downloads

SPT 3.11.4 Compatible

New fire mode OverClock with RPM + / - in-game with keybind AND syncs weapon audio

Latest Version 2.0.2
SPT 3.11.4

Updated May 28, 9:43 AM

Version Notes

Fix Error OC with SIngle fire mode weapons.

This download is externally hosted.
Always scan for viruses.

You can now select a new firing mode in-game, allowing you to choose your own RPM.

The mod also adapts the weapon sounds, so they are no longer out of sync.

If you prefer, you can still modify the weapon’s base fire rate (full-auto) with other mods as well, and the sound will adapt accordingly, it’s not restricted to this new fire mode.

Feature :

  • New Fire Mode “OverClock”

  • Up/Down arrow keys to increase or decrease RPM (configurable in F12)

  • RPM can be adjusted in increments of 25 or 50, depending on your configuration (configurable in F12)

  • Automatically adjusts weapon firing sounds to match your custom fire rate.

  • Adjustment range audio transformation:

    • max = +%
    • min = -%

Exctract TimeStretch directory at the root of the SPT project (next to EscapeFromTarkov.exe)

The archive contains :

  • Client mod : (TimeStretch.dll) → \\BepInEx\\plugins\\TimeStretch
  • User mod : containing (fireRates.json) → \\user\\mod\\FireRateSound

How does this mod work?

When you equip a weapon, the mod identifies it and applies time stretching to its associated firing sound

It can even distinguish between weapons that share the same audio source — for example, the AK-74 and the AK-74N

The mod knows the weapon’s original fire rate, compares it with the new rate you’ve applied through any other mod, and automatically adjusts the sound playback speed to match.

When you modify the RPM, the mod waits until you finish adjusting it, then dynamically transforms the weapon’s audio on the fly.

As usual, you can use the F12 menu to partially disable the mod’s functionality.

You can also adjust the percentage of modification applied — max = increase %, min = decrease %

When you switch weapons, the mod automatically resets OverClock mode and clears any transformed sounds, ensuring smooth transitions.

Configure normal fire rate (full-auto)

I’ve included a file at: user/mods/FireRateSound/**fireRates.json**

Sorted weapons using the same identification logic

In this file, you can manually change the fire rate (full-auto) of any weapon by editing the "fireRateMod" field.

Otherwise, feel free to use my other mod :

Troubleshooting / Debug Mode

If you encounter any issues, you can enable debug mode by editing the file:

\\\\BepInEx\\\\plugins\\\\TimeStretch\\\\debug.cfg

Set the value to: true

This will generate a .txt log file in the same folder to help identify the problem.

⚠️ Don’t leave debug mode enabled all the time — it may impact performance

I spent a lot of time manually tracking down all the sounds (800+) and cataloging each one — indoor, outdoor, suppressed […]

That said, I wasn’t able to test all sound variations, so please let me know if any of them don’t work properly!

Sync Sound without use OverClock Mod

Version 2.0.2
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

815 Downloads

Created May 28, 9:43 AM

Updated May 28, 9:43 AM

Virus Total Results

Fix Error OC with SIngle fire mode weapons.

Version 2.0.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

516 Downloads

Created Apr 27, 5:05 PM

Updated Apr 27, 5:05 PM

Virus Total Results

Managing 18 differents caches, coordinating 4 concurrents coroutines properly, It was inevitable that something would break at some point………….

  • Improve memory usage when switching/unequip weapons.

  • Prevent certain AI entities from disabling specific features in some scenarios.

  • Using the defibrillator no longer disables the mod ( != end raid )

Version 2.0.0
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

192 Downloads

Created Apr 26, 10:25 PM

Updated Apr 26, 10:25 PM

Virus Total Results

BIG UPDATE

new Fire mode “OverClock

You can now enter Overclock mode after full-auto.

When you equip a weapon, you can now adjust its fire rate (RPM) live.

Up/Down arrow keys to increase or decrease RPM configurable in F12.

Weapon sounds automatically adjust to match the new RPM.

Works with both vanilla and modded weapons.

Version 1.0.1
Download Mod Version
Unknown SPT Version
Latest Compatible SPT Version

451 Downloads

Created Apr 18, 8:03 PM

Updated Apr 18, 8:03 PM

Virus Total Results

No update bundle file anymore

Fontaine

Would be cool if this could work with Realism mod since it changes weapon ROF based on attachments

0 Likes
Finnley Kepler

Finally now we have full auto and fuller auto

0 Likes
Brasiliano83

i have soe problems with this mod..i cant use guns and i cant move items whw i use this mode

0 Likes
ruiner

Would it be possible to bring back just a mod for the sound matching the fire rate without the other changes?

1 Like
Mr.cymrak

Спасибо тебе, друг!

0 Likes
Mr.cymrak

Oh my god, I’ve been dreaming about this since I installed SPT 3.8. Dude, this is just something! Incredibly grateful, I beg you, on the release of Tarkov, update this mod, and your second creation ModParameter (very cool mod). They are a must for this game. I recommend it to everyone, just a miracle, thank you. You are a real master. I shake your hand!

0 Likes
DrMuller909

Is there a option to disable it without having to remove the mod?

0 Likes
Probaboa

Having an issue where any automatic weapons fire once then no longer work and cant switch to any other weapons.

Is there a fix?

Also, is there any way to uninstall this mod? Because once I remove this mod my weapons still have overclock on their firing mod selection.

0 Likes

Ah, I didn’t think about preventing OverClock mode for weapons that only have single fire mode, like the SR-25, ADAR, etc. i will fix that one case

0 Likes
SirKanye6

So the PKM just locks up. fired one round and it stopped firing but has my gun on an infinite animation that cannot be interrupted.

0 Likes

Oo ok i will check

0 Likes

me too

0 Likes

Thanks u a lot for the feedback. On my end, I don’t see any issue I’ll try several possible scenarios

0 Likes
oneDEAG

seems to work perfectly in hideout but doesnt work when i enter an actual raid with certain weapons (M60 for example set to 800rpm, works in hideout but not in raid)

0 Likes

Ah ok it must be the external soundtrack that I didn’t recognize. I’ll check that out. Thanks

1 Like

turns out that there are a few weapons that don’t have the audio changes work. from what i’ve tried, the RD-704, the MK47, and M60 dont work in raid but work in the hideout

0 Likes

okay i will fix

0 Likes

No log / in game issus : https://streamable.com/tyaegj go to debug.cfg ===> true and try in game if u ve 5 min. After that send me log.txt on plugin folder

0 Likes

Thx a lot about log. error are “❌[AudioClipTransformer]⏱️ Timeout while loading clip ‘m60_indoor_close_loop’ after 500ms”.

To avoid this kind of issue, I had implemented a workaround that modified the bundle files. but that’s strictly forbidden on the SPT-AKI hub.

It’s very likely happening at spawn due to a lack of CPU/RAM resources. It simply doesn’t have time to load everything properly.

The best solution is to open the F12 debug menu in-game and disable then re-enable the mod this forces everything to reload. and equip your weapon on hand again. i will find a better solution.

0 Likes

i’ll try this when i get the chance to and update you on the results (edit: this worked as a fix)

0 Likes

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