Mod Details

Arcade Mode

Arcade Mode 1.1.1+beta

Created by  IAmZane

2.9K Downloads

SPT 3.11.4 Compatible

Tired of losing a kit after one raid? Have I got the mod for you! Highly customizeable end-raid system for in-raid deaths.

Latest Version 1.1.1+beta
SPT 3.11.4

Updated Apr 25, 6:59 PM

Version Notes

Fixes an issue in the after-death logic that caused it to fire on every raid, ignoring whether the player had lived or died.

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DOES NOT WORK WITH FIKA

SPT 3.11 IS THE TARGETED VERSION

Possible Changes

  • Multiple Death Behaviors:

    Choose between randomized item loss or reset your inventory to whatever it was when you dropped in.

  • Durability Damage System:

    Choose whether your Kit wears down on failed raids.
    Choose whether weapons and armor lose durability on failed raids, default is lasts about 5 runs before breaking beyond repair.

  • Secure Container Overhaul:

    Choose whether Items in your secure container retain or lose their FIR status on death. You can put that last set of bolts in it to keep FIR for the hideout, even if you die!

  • Scav Changes:

    Customize Scav cooldown behavior.
    Make it so you can do a Scav run whenever you login, or allow a Scav run immediately after Scav death.

  • Insurance Tweaks:

    Customize the time for insurance returns, defaults to about 1 raid and you get your stuff back.
    You can see in the config, it’s all customizable!

Config

Most features are tweakable in src/config.json. Most of the fields are documented and self-explanatory. Hopefully no guesswork needed.

Compatibility

This mod replaces endLocalRaid function and the startLocalRaid function. It will not work with others that overwrite those as it relies on hooks scattered throughout the protected source functions. Mods that hook into pre/post-raid behavior (after or before the referenced functions) should still work dandy 👍.

Everything else is Vanilla. I really love the game, I just can’t stand the dying.

Preview of the config file so you can see what all the mod will do.

{ “OnDeathBehavior”: { “DoRandomItemLossOnDeath”: { “Comment”: “Lose a percentage of items on death - ENABLED BY DEFAULT”, “Comment_PS”: “Only one behavior will be active at a time, ‘DoRandomItemLossOnDeath’ comes first *- “, “Comment_PS_PS”: “-* in da’ code so if it is enabled it will over-write any other behavor options”, “Enabled”: false, “ItemLossPercentages”: { “Bag”: { “min”: 20, “max”: 50 }, “Vest”: { “min”: 0, “max”: 20 }, “Pocket”: { “min”: 20, “max”: 100 } }, “DoDurabilityLoss”: true, “DurabilityLossPercentages”: { “Helmet”: { “min”: 5, “max”: 10 }, “Vest”: { “min”: 5, “max”: 10 }, “PrimaryWeapon”: { “min”: 15, “max”: 25 }, “SecondaryWeapon”: { “min”: 10, “max”: 25 }, “HolsterWeapon”: { “min”: 10, “max”: 25 } }, “RemoveFIR”: { “SecureContainerItems”: false, “Helmet”: true, “Backpack”: true, “BackpackItems”: true, “Vest”: true, “VestItems”: true, “PocketItems”: true, “PrimaryWeapon”: true, “SecondaryWeapon”: true, “HolsterWeapon”: true } }, “ResetToPreRaidInventory”: { “Comment”: “Inventory reset to pre-raid, no item loss or degradation, health damage *-”, “Comment_PS”: “-* rep, stats, normal after raid stuff stays”, “Enabled”: true, “SecureContainerBehavior”: { “Comment”: “Remove FIR status and reset items in your SecureContainer, disabled by default”, “ResetItems”: false, “RemoveFIR”: false } } }, “ScavChanges”: { “Comment”: “It’s the honor system for just quitting and reseting the scav timer.”, “Comment_PS”: “I like to treat Scavs as a throwaway/warmup and I usually run around till I die *-”, “Comment_PS_PS”: “-* I know I’m crazy, hence the config”, “Enabled”: true, “MaxCooldownRangeInMinutes”: { “min”: 5, “max”: 10 }, “InstantCooldownOnDeath”: false, “InstantCooldownOnLogin”: true }, “InsuranceChanges”: { “Comment”: “About one raid, then you can go back to ya old kit.”, “Comment_PS”: “Vanilla insurance return time is 129600 to 172800. That’s 36-48 hours in seconds”, “Enabled”: true, “EnableReturnTimeOverride”: true, “MaxReturnRangeInMinutes”: { “min”: 10, “max”: 20 }, “KeepInMailBoxForever”: true, “InsuranceAlwaysWorks”: false } }

Version 1.1.1+beta
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

2.1K Downloads

Created Apr 25, 6:59 PM

Updated Apr 25, 6:59 PM

Virus Total Results

Fixes an issue in the after-death logic that caused it to fire on every raid, ignoring whether the player had lived or died.

Version 1.1.0+beta
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Unknown SPT Version
Latest Compatible SPT Version

136 Downloads

Created Apr 25, 7:31 AM

Updated Apr 25, 7:31 AM

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- Beta Release -

I have not found any game-crashing item duplication bugs, but use this at your own risk!

I’ve tested probably 2’ce as long as I did for 1.0 - however, this version is quite a bit more complex than the previous, with many more options and configuration settings that mix and match. I’ve had no profile-breaking or game-crashing issues with this release (…yet). This version will be the current version for much longer than 1.0, as this is what was intended to be in the mod in the first place.

With that out of the way, onto the change log!

Additions -

  • “ResetToPreRaidInventory” Behaviour option added

    • // Items will be reset to what you dropped into the raid with.
    • // Items in secure container have the option to stay or go, along with the FIR status of em’
    • Option to keep items in SecureContainer
    • Option to remove FIR from SecureContainer item
  • “ScavChanges” options category

    • Option to change Scav cooldown range
    • Option to make Scav available immediately after death
    • Option to make Scav available immediately on login
  • “InsuranceChanges” options category

    • Option to change insurance return delay
    • Option to keep returned insured items in your mailbox “forever”
    • Option to make insured items always be returned

Thank you for reading 😎. Enjoy Arcade Mode 🙏!

Version 1.0.2
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Unknown SPT Version
Latest Compatible SPT Version

246 Downloads

Created Apr 22, 5:34 AM

Updated Apr 22, 5:34 AM

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I’m so sorry for the constant releases 🙏. I play more, I find more bugs- it’s a never ending cycle. Who woulda’ guessed items aren’t meant to persist.

  • Fixes Max Durability Calculation
  • Fixes issue where ammo was taken from ammo box instead of the ammo box itself being taken
  • Fixes issue where parts of weapons would be taken instead of weapon itself
  • Fixes issue where parts of armor (the intrinsic plates) would be taken instead of the armor itself
  • Lowers default helmet durability degradation, helmet plates have much less health than body armor meaning they broke much faster.
  • Removed Herobrine
Version 1.0.1
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Unknown SPT Version
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225 Downloads

Created Apr 20, 10:39 PM

Updated Apr 20, 10:39 PM

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Fixes configuration issue

Version 1.0.0
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Unknown SPT Version
Latest Compatible SPT Version

190 Downloads

Created Apr 20, 6:46 AM

Updated Apr 20, 6:46 AM

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Munou

there’s some profile-breaking bug that happens when i play with my friend with fika, after every death it says “the given key was not present in the dictionary”

0 Likes

+1
---------------------------------------------------
Edit: To save space in the comment section details have been moved to a Github issue submission.

0 Likes

Sorry for the late reply, I haven’t been playing Tarkov, so this has kinda fallen on the backburner.

I do not play FIKA and from what I hear it’s quite a different experience modding wise, so it might just be beyond what I planned for this mod. I’m planing on taking a look at it soon, so if you have steps to reproduce it those would help a lot.

0 Likes
Firebeast

Goat.

0 Likes
RotInPixels

I’m not the best at editing config files, can somebody point me in the right direction.. All I want this mod to do is reset my inventory to what it was pre-raid when I die in raid EXCEPT for whatever I have in my secure container. I don’t want it to do anything else whatsoever - what do I need to change in the config file?

0 Likes

As far as i’m aware, it’s in the same area of the code that handles that…

“SecureContainerBehavior”: {

“Comment”: “Remove FIR status and reset items in your SecureContainer, disabled by default”,

“ResetItems”: false, <– Specifically this part right here from the looks of it

“RemoveFIR”: false

0 Likes
20fpsguy

there is a bug when have a document case or any other container inside your secure container and put loot inside after u die the loot is gone

0 Likes

Sorry about that 😓- I don’t think I’ve had that happen to me yet. Do you have any other details? Specifically the item that disappeared, your model of secure case, what map, what extraction point and method, and the state of the config when it happened?

You can PM if you want, or dump the info here, I’ll give it a look see.

0 Likes

1 default config

2 normal document case

3 i only noticed it after the 2-3 time i died i was on shoreline i looted a pmc i put a golden egg into my document case wich is in my secure container but after i died i checked my document case and noticed it was gone

0 Likes

Just to make sure the config isn’t the issue- give that a look and see if the option to keep secure container items after death is enabled. Cuz I’m dumb, I pushed a version with the config messed up then had to change it after the mod was already uploaded. You might’ve beaten me on changing it.

Still, I haven’t been able to replicate the issue. If it doesn’t happen again, I’d chalk it up to Tarkov being Tarkov. I’ll still be looking out for it tho. 🤜🤛

0 Likes
Subiewade

Ive been trying so hard to get this mod to work and the only thing that i can think of is that i have it in the wrong spot. Could you tell me exactly where it is suppose to go?

0 Likes

Make sure you’ve unzipped the file first before doing this.

The unzipped file should be called “me-custom-end-raid”.

That files goes into the “<SPTDir>/user/mods/” folder.

After that you should be good to go.

If that doesn’t work my only other thought is that this mod is 3.11 only so mayhaps you are on a previous version.

0 Likes
yRiVaL

Hi, for some reason is appearing this error when i open the SPT Lancher, do you why and this errors will impact the mod?
And other thing, how i know if the mod is working?

Error: session id provided was empty, did you restart the server while the game was running? Error: session id provided was empty, did you restart the server while the game was running? at SaveServer.getProfile (C:\snapshot\project\obj\servers\SaveServer.js) at ProfileHelper.getScavProfile (C:\snapshot\project\obj\helpers\ProfileHelper.js) at G:\SPT\user\mods\me-custom-end-raid\out\mod.js:291:52 at Function.waitForNonFalsey (G:\SPT\user\mods\me-custom-end-raid\out\helpers\timers.js:45:9) Error: session id provided was empty, did you restart the server while the game was running? Error: session id provided was empty, did you restart the server while the game was running? at SaveServer.getProfile (C:\snapshot\project\obj\servers\SaveServer.js) at ProfileHelper.getScavProfile (C:\snapshot\project\obj\helpers\ProfileHelper.js) at G:\SPT\user\mods\me-custom-end-raid\out\mod.js:291:52 at Function.waitForNonFalsey (G:\SPT\user\mods\me-custom-end-raid\out\helpers\timers.js:45:9)

0 Likes

The next update has a fix for that included, it shouldn’t affect anything except resets the Scav timer on login. There is a bug in the SPT Launcher that an invalid session ID gets created when you switch accounts, but it shouldn’t break anything super important and the mod should still work fine despite that.

Seeing as how there is console output from the “custom-end-raid” mod in the console, I’d say the mod is working! There isn’t really any success messages or anything on the game startup, as long as the SPTServer console says the server mods are loaded, you should be good as gold.

If you want to really check and make sure, create a new profile and just drop into a raid with the default loadout, die, and see if your inventory is back to the way it was. You could do it on main too if you were feeling crazy.

lmk if you have anymore questions, thanks for downloading! 😎

0 Likes
ColdyKolu

I checked today and mod didn’t work with FIKA, maybe i can change something in the config to get it work?

0 Likes

Is there any error logs or anything? You can PM me with them if you want, I’d take a look and see if I saw anything.

If it was silently failing, or if you have matching inventories with your partner, I think I might know what I messed up.

I don’t think there are any more major bugs in this version seeing as its been out for a few days and no one has said anything. I can start working on a FIKA patch as soon as I figure out what went wrong.

In the meantime tho, I believe the version before this one, version 1.0.2 supports FIKA. However the config and after death options are a little more limited, but they should be able to do mostly what you want if you just change the config a little.

0 Likes

Sorry, false alarm, i just downloaded newer version and now it work. Thanks for this great mod!

1 Like

Good to hear.

0 Likes
karo

Awesome mod, thanks for making it!

The good news: It works!
The bad news: … on successful raids as well. I just extracted from Ground Zero and my character was reset to the before-raid-state, except for the secure container. But I see on github that you are already developing it further, probably covering that.

My config:

{ “OnDeathBehavior”: { “DoRandomItemLossOnDeath”: { “Comment”: “Lose a percentage of items on death - ENABLED BY DEFAULT”, “Comment_PS”: “Only one behavior will be active at a time, ‘DoRandomItemLossOnDeath’ comes first *- “, “Comment_PS_PS”: “-* in da’ code so if it is enabled it will over-write any other behavor options”, “Enabled”: false, “ItemLossPercentages”: { “Bag”: { “min”: 20, “max”: 50 }, “Vest”: { “min”: 0, “max”: 20 }, “Pocket”: { “min”: 20, “max”: 100 } }, “DoDurabilityLoss”: false, “DurabilityLossPercentages”: { “Helmet”: { “min”: 5, “max”: 10 }, “Vest”: { “min”: 5, “max”: 10 }, “PrimaryWeapon”: { “min”: 15, “max”: 25 }, “SecondaryWeapon”: { “min”: 10, “max”: 25 }, “HolsterWeapon”: { “min”: 10, “max”: 25 } }, “RemoveFIR”: { “SecureContainerItems”: false, “Helmet”: true, “Backpack”: true, “BackpackItems”: true, “Vest”: true, “VestItems”: true, “PocketItems”: true, “PrimaryWeapon”: true, “SecondaryWeapon”: true, “HolsterWeapon”: true } }, “ResetToPreRaidInventory”: { “Comment”: “Inventory reset to pre-raid, no item loss or degradation, health damage *-”, “Comment_PS”: “-* rep, stats, normal after raid stuff stays”, “Enabled”: true, “SecureContainerBehavior”: { “Comment”: “Remove FIR status and reset items in your SecureContainer, disabled by default”, “ResetItems”: false, “RemoveFIR”: false } } }, “ScavChanges”: { “Comment”: “It’s the honor system for just quitting and reseting the scav timer.”, “Comment_PS”: “I like to treat Scavs as a throwaway/warmup and I usually run around till I die *-”, “Comment_PS_PS”: “-* I know I’m crazy, hence the config”, “Enabled”: true, “MaxCooldownRangeInMinutes”: { “min”: 5, “max”: 10 }, “InstantCooldownOnDeath”: false, “InstantCooldownOnLogin”: true }, “InsuranceChanges”: { “Comment”: “About one raid, then you can go back to ya old kit.”, “Comment_PS”: “Default insurance return time is”, “Enabled”: true, “EnableReturnTimeOverride”: true, “MaxReturnRangeInMinutes”: { “min”: 10, “max”: 20 }, “KeepInMailBoxForever”: true, “InsuranceAlwaysWorks”: false } }

1 Like

Ha, well, at least it works in theory. Sorry about that!

There will be an update shortly to address this, this appears to be a check that I forgot to change back around from development.

0 Likes
Alake

Is it possible to config the mod to only keep what you brought in raid and not keep what you got in the raid ?

0 Likes

It is very possible, and is something that I am currently working on getting implemented!

This along with insurance are on the checklist for 1.1

1 Like

You are a legend … i now dont have time to play to much to the game so losing my gear is kinda anoying but i feel that still keeping the loot i found in raid is to op x)

I will be waiting for you update
Take care

2 Likes

We are in the exact same boat, thanks for the kind words.

2 Likes
20fpsguy

there is a bug even after turning off lose items after death i lose item in my pockets but i keep the rest

1 Like

You are correct, I am fixing this right now. Stay tuned for an update. Sorry about that.

Just for a little clarification, I decided mid-way thru to add the option to disable item dropping completely, somewhere inside the configuration, I must have failed to do something right- best guess so far.

2 Likes

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