Mod Details

Headshot Damage Redirection

Headshot Damage Redirection 1.6.0

Created by  somtam

6.9K Downloads

SPT 3.11.4 Compatible

Headshot redirection mod fixed for 3.10 and 3.11 with extra options.

Latest Version 1.6.0
SPT 3.11.4

Updated Jun 2, 6:55 AM

Version Notes

Added option to redirect chest damage as well!

Fixed small text bug with options.

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This is a fix and slight modification of the original HDR mod here:

  • Works for both 3.11 and 3.10
  • Squashed a bug that stopped it from working
  • Works with Fika
  • Added global damage reduction
Version 1.6.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

4.0K Downloads

Created Jun 2, 6:55 AM

Updated Jun 2, 6:55 AM

Virus Total Results

Added option to redirect chest damage as well!

Fixed small text bug with options.

Version 1.5.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

2.8K Downloads

Created May 2, 5:40 PM

Updated May 2, 5:40 PM

Virus Total Results

For 3.11 (maybe 3.10)

Fixed bug where redirected damage wasn’t correctly apply leading to instant death.

Version 1.4.0
Download Mod Version
SPT 3.10.5
Latest Compatible SPT Version

171 Downloads

Created Apr 27, 2:02 PM

Updated Apr 27, 2:02 PM

Virus Total Results

For 3.10

Siuxter

When I get hit on the head and damage is redirected. Does the helmet takes damage?

0 Likes

I assume so.

0 Likes
Blacky

could you update the louder suppressors too?

0 Likes

Prly not this mod

0 Likes
Ajoe124

6

0 Likes
GoldenGod

How does this mod even work? I’m still dying instantly as the directions for setting it up are extremely unclear.

0 Likes

Takes headshot damage and spreads it out across body parts.

However you can still get one shot. Your head won’t be damaged but multiple body parts can go black and you can still die.

If this is happening you can lower the damage damage to the head using sliders.

Maybe just check only limbs for damage redirection, that way your thorax an stomach won’t instantly go black and you die

Enable the message logs as well and then check the bepin ex logs, you can see what damage is being applied.

I’m still play testing the mod myself.

0 Likes

Was a bug, try the new version!

3 Likes
Combatbob

So with 3.11.3 and FIKA, It seems to work as expected for the host but for the other clients….I dont know how to describe it other than the damage is like, multiplied by the amount of limbs you selected it to be spread to and then the FULL damage is applied to each limb. So a 48 damage BP to the head, 50% damage redirection, Thorax and Stomach selected, should be 24 damage to head and I guess 12 to each Thorax/Stomach, but it comes out to like 80+ damage done to all 3 parts lol. (I had increased my PMC head health to 125 so I could still tank the shot and do the math).

Not expecting a fix, cause FIKA, but thought I’d share in case anyone else tries with FIKA or if anyone confirms its working just fine and I am doing something wrong I would love to hear it!

0 Likes

I tried it fika with dedicated client.

The mod installed on my client but not on the dedicated client.

That setup works, but I guess it doesn’t work with additional clients maybe.

What does it say in the log file?

You can enable logging of actual damage calculations.

0 Likes

I pulled this out of the Bepinex Log :

[Info :ModulePatch] Headshot damage redirected to [ Stomach Chest ]

Head (24) + Other (24) = Total (47.9)

[Info :ModulePatch] Headshot damage redirected to [ Stomach Chest ]

Head (22.3) + Other (22.3) = Total (44.6)

[Info :ModulePatch] Headshot damage redirected to [ Chest Stomach ]

Head (18.9) + Other (18.9) = Total (37.7)

[Info :ModulePatch] Headshot damage redirected to [ Stomach Chest ]

Head (13.9) + Other (13.9) = Total (27.8)

I am not even sure this math makes sense to me, cause again a single BP round max should have been 47, then split up between the limbs, but even this damage shown in the log was not what was applied to my PMC. As I said I had modded my health, so I had a 185 HP thorax and 150 HP Stomach, and my stomach was blacked and my thorax down to like 47 HP, so thats why I say it seems like its taking the full bullet damage and then multiplying it and applying it to all the limbs.

0 Likes

Each line there refers to a separate recorded hit.

From the log, you got hit 4 times in the head.

It recorded 4 different damage values.

Whether or not the 4 different damage values are from 1 bullet being recorded 4 times, or it was 4 separate bullets I don’t know.

I heard online that bots can apply critical hits to you, which causes x2 etc times damage. Maybe this is that?

I will investigate more and try to add some extra logging on the damage source, because maybe its also a bug!

0 Likes

Thank so much!

I know its not in the log but I can tell you I was off in a corner of woods by myself, with both clients (both PCs are in the same room so I can easily walk between them). I shot a single round from one client into the face of the other client. Im not trying to bait bots or something into head shots, I tried to make it as controlled as I could. I know the bullets can fragment and such, so perhaps that is getting picked up and applied extra? But then if I shoot the client that is hosting it works as I would expect it to consistently so it certainly seems like a secondary client thing and not bad luck, but I’ll leave that up to the experts!

0 Likes

Thanks for testing it.

All the mod does is patch into ApplyDamageInfo, so its intercepting the damage tarkov is trying to apply to a player.

You can set the damage to zero to make yourself invincible.

The mod has not control of, and doesn’t affect the generation of the damage (from what I understand).

But it does mean that you might have to set the damage offset really high if you are getting multiple head damage events from one bullet.

Maybe its bullet fragment? It seems legit because each incoming damage is different. If it was 4 damage events with the exact same damage value then it would be much more suspicious!

0 Likes

So it turns out the 3.11 update caused damage to net get applied properly causing all limbs to sustain full damage.

I’ve redone the damage application and it looks correct now.

1 Like

First of all, thank you for looking into this!

So, it is much better now, no instant death. I think the math is good, but the application part is still hiccupping. So similar test I did previously, 2 controlled clients (No headless, both client have mod with same config), single round of PS this time (so should be 56-ish damage), I have the mod set for 50% redirection, 6 limbs, all limbs selected.

So should be like 28-ish damage to head, then 28-ish split 6 ways, right? (If I understand the mod) It came out to 11 per limb, including the head, and the head still took the full original 56. So 67 damage to head, and 67 damage split between 6 limbs.

So it is useable now, specially with my increased health pool, but the 1 round still seems to be doing more damage than it should over all. Guess that just makes it more punishing for using the mod!

0 Likes

Can you enable advanced in bepinex menu, then enable the debug mode in the mod

Then do your test again, please post the result of the full log.

It will log health of all body parts before and after HDR.

Should look like this:

[Info :Headshot Damage Redirection] Redirecting head damage…

[Info :Headshot Damage Redirection] Before Head = 35 hp

[Info :Headshot Damage Redirection] Before Chest = 85 hp

[Info :Headshot Damage Redirection] Before Stomach = 70 hp

[Info :Headshot Damage Redirection] Before LeftArm = 60 hp

[Info :Headshot Damage Redirection] Before RightArm = 60 hp

[Info :Headshot Damage Redirection] Before LeftLeg = 65 hp

[Info :Headshot Damage Redirection] Before RightLeg = 65 hp

[Info :Headshot Damage Redirection] Before Common = 440 hp

[Info :Headshot Damage Redirection] Redirected head damage (5.3) = Head (2.1) Chest Stomach LeftArm RightArm LeftLeg RightLeg (3.2)

[Info :Headshot Damage Redirection] After Head = 35 hp

[Info :Headshot Damage Redirection] After Chest = 84.46671 hp

[Info :Headshot Damage Redirection] After Stomach = 69.46671 hp

[Info :Headshot Damage Redirection] After LeftArm = 59.46671 hp

[Info :Headshot Damage Redirection] After RightArm = 59.46671 hp

[Info :Headshot Damage Redirection] After LeftLeg = 64.46671 hp

[Info :Headshot Damage Redirection] After RightLeg = 64.46671 hp

[Info :Headshot Damage Redirection] After Common = 436.8002 hp

0 Likes

Similar test as before. 2 clients, no headless. Host client shoots “Client” Client in face, single round of 545 PS (56 damage)

I left the config default EXCEPT for increasing damage spread to 6 limbs, all 6 checked. (So its the 60% redirection rather than 50 or 80 I had done before). It is my test profile with 950 health. It shows the 4 bullets as you had pointed out before but I was in Single Fire so I am confident I didnt shoot 4 times , besides even if it had I would have died for sure and I did not.

[Info :Headshot Damage Redirection] Redirecting head damage…

[Info :Headshot Damage Redirection] Before Head = 125 hp

[Info :Headshot Damage Redirection] Before Chest = 185 hp

[Info :Headshot Damage Redirection] Before Stomach = 150 hp

[Info :Headshot Damage Redirection] Before LeftArm = 120 hp

[Info :Headshot Damage Redirection] Before RightArm = 120 hp

[Info :Headshot Damage Redirection] Before LeftLeg = 125 hp

[Info :Headshot Damage Redirection] Before RightLeg = 125 hp

[Info :Headshot Damage Redirection] Before Common = 950 hp

[Info :Headshot Damage Redirection] Redirected head damage (55.9) = Head (22.4) Chest Stomach LeftArm RightArm LeftLeg RightLeg (33.5)

[Info :Headshot Damage Redirection] After Head = 125 hp

[Info :Headshot Damage Redirection] After Chest = 179.4098 hp

[Info :Headshot Damage Redirection] After Stomach = 144.4098 hp

[Info :Headshot Damage Redirection] After LeftArm = 114.4098 hp

[Info :Headshot Damage Redirection] After RightArm = 114.4098 hp

[Info :Headshot Damage Redirection] After LeftLeg = 119.4098 hp

[Info :Headshot Damage Redirection] After RightLeg = 119.4098 hp

[Info :Headshot Damage Redirection] After Common = 916.4587 hp

[Info :Headshot Damage Redirection] Redirecting head damage…

[Info :Headshot Damage Redirection] Before Head = 102.6392 hp

[Info :Headshot Damage Redirection] Before Chest = 179.4098 hp

[Info :Headshot Damage Redirection] Before Stomach = 144.4098 hp

[Info :Headshot Damage Redirection] Before LeftArm = 114.4098 hp

[Info :Headshot Damage Redirection] Before RightArm = 114.4098 hp

[Info :Headshot Damage Redirection] Before LeftLeg = 119.4098 hp

[Info :Headshot Damage Redirection] Before RightLeg = 119.4098 hp

[Info :Headshot Damage Redirection] Before Common = 894.098 hp

[Info :Headshot Damage Redirection] Redirected head damage (42.2) = Head (16.9) Chest Stomach LeftArm RightArm LeftLeg RightLeg (25.3)

[Info :Headshot Damage Redirection] After Head = 102.6392 hp

[Info :Headshot Damage Redirection] After Chest = 175.1872 hp

[Info :Headshot Damage Redirection] After Stomach = 140.1872 hp

[Info :Headshot Damage Redirection] After LeftArm = 110.1872 hp

[Info :Headshot Damage Redirection] After RightArm = 110.1872 hp

[Info :Headshot Damage Redirection] After LeftLeg = 115.1872 hp

[Info :Headshot Damage Redirection] After RightLeg = 115.1872 hp

[Info :Headshot Damage Redirection] After Common = 868.7621 hp

[Info :Headshot Damage Redirection] Redirecting head damage…

[Info :Headshot Damage Redirection] Before Head = 85.74866 hp

[Info :Headshot Damage Redirection] Before Chest = 175.1872 hp

[Info :Headshot Damage Redirection] Before Stomach = 140.1872 hp

[Info :Headshot Damage Redirection] Before LeftArm = 110.1872 hp

[Info :Headshot Damage Redirection] Before RightArm = 110.1872 hp

[Info :Headshot Damage Redirection] Before LeftLeg = 115.1872 hp

[Info :Headshot Damage Redirection] Before RightLeg = 115.1872 hp

[Info :Headshot Damage Redirection] Before Common = 851.8716 hp

[Info :Headshot Damage Redirection] Redirected head damage (27.4) = Head (11) Chest Stomach LeftArm RightArm LeftLeg RightLeg (16.4)

[Info :Headshot Damage Redirection] After Head = 85.74866 hp

[Info :Headshot Damage Redirection] After Chest = 172.4476 hp

[Info :Headshot Damage Redirection] After Stomach = 137.4476 hp

[Info :Headshot Damage Redirection] After LeftArm = 107.4476 hp

[Info :Headshot Damage Redirection] After RightArm = 107.4476 hp

[Info :Headshot Damage Redirection] After LeftLeg = 112.4476 hp

[Info :Headshot Damage Redirection] After RightLeg = 112.4476 hp

[Info :Headshot Damage Redirection] After Common = 835.4344 hp

0 Likes

Interesting, I can double check the patch and see if maybe it’s applying damage that should go to another user.

If you disable the mod and do the same test do you get 4x damage to just the head?

0 Likes
c00l_kit

can this mod also disable getting shot in the throat?

0 Likes

Yes actually you could change this to redirect damage from any body part to another.

Just need to add it to code.

0 Likes

Yeah getting 1-tapped in the thorax by a scav from 60 meters seems to happen to me a lot too

0 Likes

Added thorax redirect after getting strangely one shot by scav through class 5 armor.

https://hub.sp-tarkov.com/files/download/14385/

0 Likes
rankednub

Ur the goat! Gonna try this out now.

0 Likes
TheSaladGuy

But i like being head/eye’d

0 Likes

Laser beamed by rogues on light house.

1 Like
Yukinoling

hope this support 3.11 yet

0 Likes

Waiting for questing bots to get official release then I will look into seeing if it is an easy port port to 3.11

0 Likes
0 Likes

Try the new release

https://github.com/gitTerebi/Solarint-HeadshotDamageRedirect/releases

It should also work for 3.11

0 Likes

Thank U I’ll try.

0 Likes

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