Allows you to edit the health values for players, AI and bosses individually. Option to set all to health of player.
Allows you to edit the health values for the players (PMC and Scav) each type AI or boss individually.
This can be done in a couple of ways. bodyPartMode (if enabled) will directly set the health values of each bodypart to its corresponding config option.
If disabled then the health value will be multiplied by the healthMultiplier instead (where 1 is default, 2 is double, 0.5 is half etc)
If AllEqualToPlayer is set to true, then all bots will have their health values set to the same as the player
(following whatever bodypart or multiplier settings are applied to the player.)
if extraHealthPerLevel enabled is set to true, the player will gain extra health for each of the body parts values, multiplied by the profiles level. (Works for player scav too)
The values in the config are from the default player health values. Everything is disabled by default.
Extra configs contains a backup of the original config, as well as a config from PattyPN which makes bosses die to a single headshot (Appart from Killa and Tagilla ), but balances them individually.
To use a config from the extra configs folder. Copy, paste and overwrite the config/config.json.
If you come up with an interesting config, give me a shout and I may include it in future releases.
***Notice***
Due to the profile not being created yet, you will need to restart the game following fresh profile creation for player health changes to take effect.
If you love what I do, why not buy me a coffee?
[tabmenu]
Open the zip with winzip/winrar/7zip etc, and drag the containing folder into the main folder of your AKI install.
2.3K Downloads
Fixed bug that could occasionally heal you for free.
Added option to add additional health per level.
Set enable to true, with the amount per level for each body part to use.
Works for player scav too.
Be aware, if AllEqualToPlayer is set to true, then the bots will get stronger with you.
**note:- The health will not be added immediately when you level, but will do when the /launcher/profile/info route is called so it won't be much of a delay.**
427 Downloads
Updated for 3.7.0++
Added Kaban
Rewrite of findBotType().
379 Downloads
Updated for 3.6 ++ bot types.
Updated the extra config from Patty (Legend) details as follows
Previously I balanced hp around the Mosin caliber which might sound good but the issue with this is that enemy AI could tank 1 headshot from most bullets that players would most likely be running early mid-game in tarkov.
I now balanced it around more commonly found bullets such as 5.45 bullets and adjusted head hp for all enemies except for Tagilla and Killa to 40. This means that any average bullet that hits an unprotected head will kill that opponent no matter what. Rewarding good aim.
I also adjusted health values slightly on all enemy types so that if the player is running high-tier ammo they will be rewarded for hitting thorax or headshots. Tagilla for example will go down in around 5 shots or so if you are running .45 ACP AP and hit him in the head.
To summarise.
Players will only be rewarded with a quick kill when using average bullets if they manage to hit well placed shots in unprotected areas such as Head or Thorax
But if the player is running high-tier ammo such as 5.45 BS rounds and anything like or higher they will be rewarded with quick kills in most scenarios (Unless they run into the chad of all chads ) granted they aim well.
I also adjusted the player's hp somewhat. The goal is to stop 1 shots from happening but not as excessively as I did before.
For example, previously the head hp was 150hp now it's 90 which will protect you from rounds such as 7.62x54. But anything that does more than that can instakill you unless you wear proper protection.
I increased Chest HP from 100 to 150 to allow the player to take 3 - 4 shots to the thorax. They may feel a lot more as a tank should they wear heavy armor but trust me when I say that when they run into higher-tier enemies they will go down quickly especially if they aim for the head.
As for arms and legs, I've set the hp to 80. 7.62x54 and below will pretty much black these limbs in 1 shot.
1.8K Downloads
*new*
Extra configs contains a backup of the original config, as well as a config from PattyPN which makes bosses die to a single headshot (unless Killa and Tagilla), but balances them individually.
To use a config from the extra configs folder. Copy, paste and overwrite the config/config.json.
If you come up with an interesting config, give me a shout and I may include it in future releases!
552 Downloads
updated for 3.5. Added Zryachiy.
508 Downloads
Fix for initial health not being saved and applied on game exit. Credit to Deliveryserivce for finding the bug
627 Downloads
Updated for AKI 3.4 ++
Large refactor, much cleaner commented code.
Fixed player scavs to take player health settings from the config each raid.
Added a function that reverts changes made to your profile on log out, credit to MaxBIT mod HIWL for the inspiration, as you can now safely remove the mod as long as the game has been properly closed.
675 Downloads
Updated for AKI 3.3.0.
469 Downloads
Added new bosses to config (don't know how I missed that )
58 Downloads
Updated to 3.2.5. Moved route to PreAKILoad.
326 Downloads
Forgot to add new config. If you downloaded 2.2.0 you will need to update to this version.
Shout out to BlitzFromBehind for letting me know.
83 Downloads
Updated to .ts and AKI 3.2.4.
Added Knight, Birdeye and Big Pipe to config.
Shout out to Refringe for assistance with squashing a bug
1.7K Downloads
Updated to AKI 2.3.0 ++.
I have given all my mods a sizeable refactor which should make the code a fair bit easier to follow. I have also added most of my todo list (any specific changes below), and want to release everything before things get hectic in my life again ^^.
Player Scav health is now multiplied in the same way as players PMC health.
Increased the bot types available in the config to Scav, PMC, Raider, Rogue, all the bosses, and Follower (instead of Boss and AI) to give much more control.
756 Downloads
Temporary fix for multipliers not applying to bots, it misses followertest, followertagilla and folowergluharsniper. I will look for a better solution shortly.
201 Downloads
Update package and HttpResponse for 2.2.0. No change in method.
Please note AI health seems to be broken, I am investigating but it may take me until tomorrow now.
848 Downloads
Added fix to crash when trying to load with a fresh profile.
You will need to reboot Tarkov when you have created your profile and can access the inventory, for changes to player health to take effect.
Thanks to SaladGuy for reporting the issue (although I am pretty sure CWX pointed it out to me sometime back, which I swiftly forgot..)
441 Downloads
Updated for 2.1.1, no change in method.
114 Downloads
Added the ability to set each bodypart health for bot's and bosses individually.
Can set overall health multipliers for bot's bosses and players individually.
Added AllEqualToPlayer which will cause all AI to have whatever health values you have set to the player.
Total refactor and tidy up.
131 Downloads
Updated to work with 2.1. No change to main method.
Sorry for the wait, more features planned as time allows.
315 Downloads
Adds ability to alter player health values with existing profiles. (thanks as always to Fin for pointing me in the right direction)
Adds ability to set player health values by body part (thanks for the suggestion HolySurvivor, sorry it took a month ^^) and BRSaura for the useful info.
663 Downloads
Not quite yet...