Mod Details

TarkovIRL - Adi Bots

TarkovIRL - Adi Bots 1.4.0

Created by  adishee

1.5K Downloads

SPT 3.11.0 Compatible

SAIN preset for Realism + TarkovIRL WHM + That's Lit.

Latest Version 1.4.0
SPT 3.11.0

Updated Oct 10, 9:32 AM

0.0 MB

Version Notes

Scavs were accidentally too cracked, nerfed them.

This download is externally hosted.
Always scan for viruses.

This preset is for SPT 3.11.x and all the pertinent mods for that version (Realism, That’s Lit, TarkovIRL-WHM, and SAIN obviously)

This mod follows the work of theFEARhunterZ‘s Really Real Bots, which was made specifically for Realism + TarkovIRL WHM + That’s Lit. These are my changes to his base work, so foundational credit must go to him!

I’ve separated the my preset changes into five categories: 1) Detection, 2) Aim and aim time, 3) Cover, 4) Suppression, 5) Aggression.

  1. Detection has been overhauled in this preset. Generally, bots’ ability to spot the player is much more dependent on movement and body part exposure. That means you are almost certain to be spotted if you’re sprinting around like an Average Tarkov Enjoyer, whereas moving slowly behind concealment will decrease your chance of being seen. Bots can also spot you much further away, more than you’re probably used to.
  2. PMC’s and Scavs engage much differently in this preset! They present completely different kinds of threats. PMC’s engage slowly and methodically: even if they have already spotted you, they take a relatively long time to aim before firing; but after they’ve started to engage, they do so with high accuracy and a tight grouping. Scavs are the opposite: as soon as they see you, they will generally starting firing immediately with inaccurate and ineffective fire. They are more of a threat in close and in groups.
  3. Bots generally make much better use of cover. They will head to cover more quickly and fight from cover more consistently.
  4. Scavs are much more susceptible to suppressing fire than PMC’s; PMC’s are able to hold their ground under fire depending on their level.
  5. Contrary to typical Tarkov logic, I have set the Scavs to be generally more aggressive than PMC’s. PMC’s are like you, they have things to do and they’re not trying to get killed. Scavs on the other hand are drug-addicted bandits, inhabiting Tarkov after every sane person has fled, probably years ago.
Version 1.4.0
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SPT 3.11.0
Latest Compatible SPT Version

0.0 MB

134 Downloads

Created Oct 10, 9:31 AM

Updated Oct 10, 9:32 AM

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Scavs were accidentally too cracked, nerfed them.

Version 1.3.0
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SPT 3.11.0
Latest Compatible SPT Version

0.0 MB

163 Downloads

Created Oct 6, 10:41 AM

Updated Oct 6, 10:42 AM

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I’ve been refining this preset along the lines described in the mod description. Redid a bunch of the preset from scratch (again).

Version 1.2.0
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SPT 3.11.4
Latest Compatible SPT Version

699 Downloads

Created Sep 8, 12:37 PM

Updated Sep 8, 12:37 PM

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Total overhaul, read new description.

Version 1.1.0
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SPT 3.10.5
Latest Compatible SPT Version

307 Downloads

Created Jun 28, 8:16 AM

Updated Jun 28, 8:16 AM

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Tried to address criticisms from v1.0:

  • Slightly buffed bot accuracy / reduce target acquisition time
  • Buffed accuracy specifically against moving targets
  • Slightly buffed bot aggression
  • Reduced bot propensity to remain too long in cover

Thanks to all who gave feedback, keep it coming!

Version 1.0.0
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Unknown SPT Version
Latest Compatible SPT Version

223 Downloads

Created Jun 18, 11:53 AM

Updated Jun 18, 11:53 AM

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ALADEEN2004

where do i put it?

0 Likes
suff

The 2nd scav I encountered, jumped from behind a corner keeping the eye contact to shogun me down. Feels very game-y, I think i saw somewhere in Sain it can be disabled…

0 Likes

What about the 1st scav you encountered?

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I’m still learning and need more trying before I can give solid feedback, but main points of feedbacks so far (and I’m not sure profile is fully responsible for it):
1. After you’ve been visually spotted (or group spotted), even if you repositioned 20+ meters from initial position, low level gear scavs quite often get an immidiate successful shot with inhumane reaction characteristics as soon as you get in their view on ranges about 30 meters. For low level players of Realism Mod it’s often fatal.
2. Group spotting seems to share information about you to far away members (50-70m), and then they start suppressing you without being able to see. Experience it in heavy rain from a group of scavs where one is close and one in the end of the central woods sawmill
3. Investigating close gunfire scavs are quite reckless and inattentive to the possible threat

4. Goon squad on woods has very high spotting ability
5. Looting seems quite loud, I experienced many times that as soon as I open a container, the bot sprints to my position

I have some recordings done with Raid Review if you interested in any of the points

0 Likes

Thanks for the solid feedback. Keep in mind that I have almost no time to playtest these things usually so you all are playtesting for me, essentially.

1) I intended for the Scavs to fire very quickly after seeing you, and very inaccurately, so I’ll work on that. I think I’ve seen a variable for reacquire after reposition.

2) I will explore the SAIN options to see if there is some kind of communication variable, as I’ve also noticed that Scav swarming can get a little too much. But if there is a gunfight and nearby Scavs hear it, won’t it be obvious? Here is the importance of suppressed and subsonic. I will keep an eye out for these behaviors.

3) They’re cracked out crazies, that makes sense. HOWEVER, I do want to do a repass on Scav personalities (perhaps Scav-only personalities) to make give them a great diversity in personality.

0 Likes
fallenq

preset is broken without that’s lit, bots kill me not looking at me etc.. Preset too hard/broken

0 Likes

Thanks for this amazing feedback

0 Likes

More feedback:
The preset is preety solid actually:
1.The bots feel very real
2.It’s very balanced around Tarkov IRL
but:
1.The bots sometimes don’t hear you at all
2.They sometimes do 90 degree kills, aka they turn left in less than a milisecond and kill you, and then return to their original head position

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Thank you for elaborating a bit on that.

I’ve noticed that bots sometimes are a little too oblivious for hearing – and with my new visual nerf mod, I guess hearing could be buffed.

I will work on the 360 no-scoping. Perhaps it’s a little overtuned. (Although I might add something to the aforementioned visual mod that decreases accuracy as a function of viability, so I would have to balance Adibots to that as well).

0 Likes
JKNOX23

I’ve been using the preset for a while and I have to say that I love how the bots behave. Very very nice, I die 2-3 times per 5 raids, it’s pretty balanced, at least for my gaming level. I’m very happy with it, it’s gonna stay in my load order for sure.

1 Like

I can fight the bots but at the same time is not a walk in the park.

I’m gonna start a new wipe with Realism, let’s see if that % surv rate keeps up or not, for now I’ve died 3 out of 3, so yeah xDDD

0 Likes

Update:

Yeah I’m getting fucked over and over. LOLW

0 Likes

Loved the little update xD

0 Likes
fack

What if I don’t use that’s lit ? is the preset gna be to hard or easy ?

0 Likes

Well, I am still understanding how much ThatsLit is working or not working. My preset rewards slow movement and concealment, so – you tell me if that is hard or easy. Why don’t you just try it and find out.

1 Like
Aomlih2002

That’s Lit hasn’t been updated since 1993

0 Likes

find it on discord fika mods channel

0 Likes

Did already, they’re unstable forks for 3.11, not recommended even by FIKA people.

0 Likes
echOo.

There will always be one thing missing (well… two) and it’s realistic reload for bots. They reload reaaaaall fast.
Also they never get out of ammo, but… well, yes, it’s perhaps even bigger wish - to make an option for that. I notice bots have secure container in which there is a tooooon of ammo. If only there’s a way to edit that container

0 Likes
theFEARhunterZ

Ported to 3.11 and did some adjustments for my Hardcore Roguelite playthrough. Works quite well so far

Scavs are pretty scary too though xD

0 Likes

Heck yeah!

0 Likes

what do you mean you ported it to 3.11? what settings did you have to adjust for?

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All you really need to do is install this preset as you normally would. Then in the SAIN gui, just select this preset then “create new preset”. SAIN then just copies all the settings into a fresh preset for the current version number

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The adjustments I made were because this preset was created with Realism and IRL in mind. I just made the bots a bit more accurate since these mods aren’t updated for 3.11 yet

0 Likes

ya i’ve got it installed was just curious what you changed, thanks!

0 Likes
AlexCail

my current issue with this preset is ill be at radar station shooting a scav at train station and they will turn and shoot at me, it’s wild. they also seem to know where i am all the time. I love the rest of the behavior but they seem a little unrealistic in some characteristics.

0 Likes

Thank you for the feedback, I’ll try to work on that. So to follow up, when they shoot back is the return fire immediately effective? Or do you get the feeling that the risk is very low that they’ll actually hit you? Honestly it doesn’t bother me that much they that return fire from the train station: in tarkov in general, I feel the engagement distances are artificially small just because of the game’s game loops. In reality that distance well within effective range for mid calibers. So, again, that they engage you doesn’t bother me much. Being scavs (ie crackheads), they should not engage too quickly or effectively at that range.

Would love videos.

0 Likes

I wouldn’t say the first shot is “effective,” surprisingly close, yes, but not effective. I’ll try to load the preset and get back to you. I also turned on icons on dynamic maps (trying to fix my bot spawning rate) and I noticed they were tracking me through walls at a distance. It was pretty wild; something isn’t loving it. Oh, full disclaimer: I am using this with the 3.11 version of SAIN, even though I’m sure that doesn’t matter.

Edit: I also can’t get that’s lit working. i’ve run the proper one and they didn’t seem effected at all so i dropped it. in fact i think they were seeing through bushes easier.

0 Likes

The biggest factor that affects how quick a bot can track you is hearing distance. I’m no expert but the AI here seem to track based on a last known. Once a bot becomes aware of your position, it instantly locks onto you (regardless of obstacles). The vision speed values just determine how quick the bot goes from “seeing” you to shooting you. Best way to slow their detection speed down is to reduce how far out they can hear you.

0 Likes
fallenq

I love it, it’s far better than original. Tho i have a small problem , the bots seem to not hit you when you are moving, they can’t just hit you. If you’re standing still they have a preety good aim.

0 Likes

I noticed that too, they have pretty good aim when you stand still. And they barely hit you when you keep moving.

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Great feedback guys. Just some clarification: can they not HIT you or do they not even shoot?

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Like they shoot into the ceiling, wallls etc, but they can’t seem to hit me at all.

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