
A surprisingly un-jank 3rd person camera that tries to be smooth and playable.
In your Tushonka stained hands you find The Third Person Camera Mod for Tarkov. Think Ghost Recon, The Division or Arc Raiders. A camera mod that has gone through extensive tuning to make the 3rd person perspective not only playable but enjoyable.
Full disclosure: It’s not perfect - this is Tarkov after all - but it tries to minimize the number of times that you get killed because it wanted to hide behind a shoebox.
Best enjoyed with a full bodied red wine and a solid slab of medium-rare HollywoodFX
Features
- Extensive configuration. Do you wish to observe the world through the left earhole of your PMC? Do you identify as a geo-stationary spy satellite? These are all possibilities that are placed at your fingertips.
- Shoulder or First Person view can be picked separately for red-dot and magnifying optics.
- Accurate Fireport Crosshairs in ADS mode or allways-on.
- Keybinds and multiple control schemes
- Robust camera collision handling. The camera always strives to keep the player visible and avoid small niches or holes in the environment.
- Gun stance sync (ie automatic shoulder swap based on lean or camera stance)
- Grenade ballistic arc assist for those trick shots (via the bundled Janky’s Visual Assist mod)
- Blind fire & side step (extended lean) are super useful because you can see how much body you are exposing and can shoulder peek behind obstacles. This rewards a careful playstyle of staying behind cover.
- …and many more
Thanks
- Asailant (Discord .asailant) for the awesome mod icon and logo!
- die mitze, sheidajin, guidot and all the good folks on the Fika and SPT discords for the encouragement and feedback.
Conflicts
Anything that messes with the camera, player and gun stances is potentially a conflict.
- Sounds made by the player (e.g. pain or loot search) are muffled
- Force FP for thermal scopes
- Press vs Hold style keybinds
Better videos coming soon, for now some teasers done on a testing build:
Visual ballistic assist for grenades:
https://youtu.be/W__gMFvLIPE
Simply extract the zip file into your SPT game folder.
DrakiaXYZ’s gif for installing a mod:
Most of the settings in the Plugin Configuration Menu should be self explanatory and contain a tooltip with more information.
To get started, I list out a few common configuration schemes and explain the reasoning behind them a bit. Finally, there’ll be a short skinny on Stance Control, because that’s arguably the most complicated to grasp.
Common Configuration Schemes
Janky’s Special
I play 99% 3rd person. The only time I do FPV is when using a magnifying optic. Which is not often because I’m an obligate shotgun enjoyer.
I swap shoulders quite frequently to get a better view. For this reason, I bound the Q and E to the Left and Right Stances respectively. Q and E are also used for leaning, but just gently tapping the button will set the camera stance without doing any actual leaning. The reason why I don’t use the “Stance Swap Cam On Lean” is because I sometimes want to change the stance while sprinting, and the game doesn’t allow leaning while sprinting.
Mouse3 is bound to ADS Mode Swap, so that I can easily swap between FPV and 3rd person for magnifying optic sights.
Finally, I have the gun stance synched to the Camera. If the camera is on the left side, I want the PMC to wield the gun on the left side as well and maximize the visibility.
Tarkov Veteran’s Folly
Very simple setup, this is for the Tarkov vets who want to have separate control for the gun stance and the cam stance. There’s just one button to swap between left and right camera stances, the gun stance is handled by the game and M3 switches between FPV and 3rd person modes so that you can shoot the pimple off a scav sniper’s buttocks from the dorms.
NB: The gun stance synch must be set to None, otherwise it’ll override your attempts to shoulder swap.
A Short Poem Haiku Tale Verbiage On Stance Control
Stance Control defines when and how the camera stance is swapped between the right and left shoulders and also how the camera stance interacts with the gun stance (called Shoulder Transition
in game).
- Toggle Stance Key: simple switches the camera between the left and right stances
- Left/Right Side Stance Key: these move the camera to the left and right side respectively. If the camera is on the matching side already, then they do nothing. E.g. pressing the Right Side Stance Key when the camera is already on the right shoulder will do nothing.
- Stance Swap Cam On Lean: instead of defining shortcuts, you can have the camera automatically swap stances depending on your lean direction.
- Gun Stance Sync: Defines whether the gun stance is synced with something else. Available options are: Cam, Lean and None.
- Cam: synchronises the gun stance to the camera stance. If the camera is on the left, the gun will be shoulder swapped to the left and vice versa.
- Lean: synchronises the gun stance to the lean. Leaning left will automatically shoulder swap the gun to the left and vice versa.
- None: the gun stance isn’t synchronized to anything.
Feeding, petting or aggravating the flag is strictly forbidden!
572 Downloads
* Fixed aiming sensitivities not resetting sometimes
* Added a toggle for the ADS aiming mode switch memory
Thanks to Efec99 for reporting the issues and helping with reproduction
2.7K Downloads
* Grenade arc assist: fixed mass handling (grenade have subtly different weights resulting in odd inaccuracies)
* Grenade arc assist: (hopefully) fixed fika compatibility issue
1.1K Downloads
Show equipment (rifle, sidearm, etc) on the back in 3rd person view.
710 Downloads
Another attempt at fixing a possible NRE at exfil
Thanks go to “die mitze” once more.
274 Downloads
* Fixed harmless but annoying NRE when extracting (thanks “die mitze” once more)
* Separated out the ballistic assistant for grenades into a standalone mod
* Grenade assist mod is bundled with HollywoodCam but also available standalone from The Hub under Janky’s Visual Assist
* Grenade assist settings now found under Janky’s Visual Assist in the F12 menu
394 Downloads
* Accurate visual ballistic assist for grenades
* Prevent ADS being cancelled due to the gun colliding with the environment (reduces camera jank)
* Minor fixes & cleanup
Details
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GUID
Not Available
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License
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Source Code
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Latest Version VirusTotal Result
https://www.virustotal.com/gui/url/133319c76a4fcdf85e9a3cf601dc41a9d3bdb2a66a17f15b2f25f6c1d4072ee3
Please join the SPT or FIKA Discords for support
Discord allows us to easily discuss your issues in real time.
You can upload logs, share videos or we can even hop on voice chat.
Beta releases and new features are as a rule discussed in our Discord threads.
Join the thread #Janky’s Emporium of Jank in #mods-development (SPT) or in #mods-releases (FIKA)
Hi! A wonderful mod! But can you please help me turn off the reminder on the bottom left when the weapon hits the wall and descends?
Is there anyway to use the third person camera to rotate around your PMC (full 360?)
if this mod had a freecam option with camera paths for recording cinematics, this could be the definitive all-in-one camera mods of the community. brother, I would even drop you money for it
What kind of blood mod was in the video?
Apologies if this has already been asked….but is there anyway to make your character not tilt their head when ADSing? I’d like to zoom out a bit the ADS camera….but if I do that it looks ridiculous seeing my character tilt his head to the right obscuring the weapon. Probably impossible and beyond the scope of this mod….but all the same I mentioned it.
I’ve looked around but can’t seem to find any reference to it, so I’ll just ask directly, in your previews there are markers for audio heard by the PMC.
Is this something that can function as an exclusive mod all it’s own?
I have no idea if that’s possible, nor the amount of effort that would take, but I’d like to know because I really struggle to identify audio direction and I’ve been bapped in the back of the head so often because I just can’t hear them.
Thank you for your time.
Would it be possible to add options for the camera to “float freely” to a degree? On the video the camera seems hard-synced with the player’s head. Imo would look better if it was a little floaty.
Expanded the mod page with some explanations and info about the various mod settings in the F12/Bepinex Config menu.
can u add more gore? i need rpg and granades to tear bodies of enemies of horses!!!!!