
Bring back the oomph (Boosted headsets)
This mod boosts and tweaks all headsets in Escape from Tarkov to make them much more powerful.
- Greatly increases ambient noise reduction (quieter background sounds)
- Makes all headset audio much louder
- Boosts low, mid, and high frequencies
- Makes footsteps much more noticeable
- Slightly increases the distance at which you can hear sounds
The goal is to make headsets feel much more effective and dramatic, so you can hear important sounds (like footsteps) more easily, like it was before in SPT 3.9.
Somewhat descriptive config file is in config\ folder.
3.10 version pinned to the comment.
Not usable for those who owns 5.1/7.1 headsets, sound becomes VERY awkward.
For 2.0 stereo without any sound enhancements works fine
3.7K Downloads
Final-final release.
Fixed gun sounds
Added config to overwrite distortion
221 Downloads
Final release
added descriptive “config.jsonc” to “\user\mods\shwngDeepFriedHeadsets\config” folder. You can config to your liking.
Details
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License
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Source Code
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Latest Version VirusTotal Result
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Includes AI Generated Content
SPT 3.10 version (possibly, not tested)
https://github.com/shengzhanzhe/shwngDeepFriedHeadsetsSPT/releases/download/v0.9.1/shwngDeepFriedHeadsets310.7z
Thank you so much for this mod! This completely fixed my audio problems with this game, what bothered me the most was the quiet sounds, especially weapons… I’ve spent a lot of time messing around with the config.json trying several combinations with the settings. Now I’ve finally reached a good result with louder gun sounds and ambient/player noises. If anyone is interested, I’m sharing my config.json settings here, just replace everything with the following values:
Feel free to share the results here and I hope this helps
{ // Multiplier for ambient noise reduction. Higher = quieter background noise. // Default value is 1.5 // BSG value is 1 // Does not affect the volume of ambient sounds, only how much is reduced. “AmbientVolume”: 1.3, // How much of the ambient sound is sent to the compressor. // This affects how loud ambient sounds are in the mix. // Default value is -5 // BSG value is 0 “AmbientCompressorSendLevelAdd”: 0, // Multiplier for Distortion. 1.0 = no change, 1.2 = +20%. // Applies to all headsets // Default value is 0.75 // BSG value is 1.0 “DistortionMultiplier”: 0.2, // Total volume multiplier for all channels. // Default value is 2.0 // BSG value is 1.0 “HeadphonesMixerVolume”: 1.2, // Multiplier for audio compression gain. Higher = more pronounced sounds. // Default value is 1.75 // BSG value is 1.0 // I recommend 2 at max. “CompressorGain”: 1.0, // Multiplier for compression threshold. Higher = more compression. // Default value is 1.2 // BSG value is 1.0 // I recommend 1.4 at max. “CompressorThreshold”: 0.2, // Keep these ‘Gain’ values same with each other. // Default value is 1.5 // BSG value is 1.0 // Multiplier for low frequency EQ (bass). Higher = stronger lows. “EQBandGain”: 1.0, // Multiplier for highpass filter frequency. Lower = more bass. // Default value is 1 // BSG value is 1 “HighpassFreq”: 1, // Multiplier for dry volume (untreated sound). Higher = louder untreated sound. // This is the volume of the sound before any effects are applied. // Default value is 1 // BSG value is 1 “DryVolume”: 1, // Multiplier for how far you can hear sounds. Higher = hear farther. // This affects how far away you can hear sounds, making distant sounds more audible. // Dont make this too high, as it can cause distant sounds to be too loud. // Default value is 1.00015 // BSG value is 1.0 “RolloffMultiplier”: 1.00015, // Value for human compressor send level. Higher = louder human sounds. // This affects how loud human sounds are in the mix. // Default value is 16 // BSG value is 0 “PlayerCompressorSendLevel”: 10, // Value added to environmental sounds. Higher = louder environment. // This affects how loud environmental sounds are in the mix. // Default value is 0 // BSG value is 0 “EnvCompressorSendLevel”: 0, // This is the level at which effects returns (like reverb) are sent to the compressor. // Default value is 0 // BSG value is 0 “EffectsReturnsCompressorSendLevel”: 0, // This is the volume of the effects returns group, which includes reverb and other effects // Default value is 0 // BSG value is 0 “EffectsReturnsGroupVolume”: 0, // This is the level at which gun sounds are sent to the compressor. // This affects how loud gun sounds are in the mix. // Default value is 16 // BSG value is 0 “GunsCompressorSendLevelAdd”: 4 }
I’ve noticed with this mod added I encounter deafening of my gun sounds when firing, not sure if it is a conflict or something else. Otherwise it sounds great lol.
Hello, loving the mod . Just one question, how can i reduce the volume of searching containers?
Your mod is amazing all the headsets sound different now and with some config tweaks I can make them sound good
Hey, loving the mod! Is there a value I could tweak to lower the sound of my own footsteps just a bit? Thanks in advance!!
Well, u have to add a note, that it’s not usable for those who owns 5.1/7.1 headsets, sound becomes VERY awkward.
For 2.0 stereo without any sound enhancements - fine
is there any possibility this works with 3.10?
is it normal that i cant hear my gun’s noise like before? i mean i enjoyed the noise of the unsuppressed deagle but now its just a *tick*. its also kinda inconsistent. sometimes i hear a tick, sometimes the original noise but much quieter and sometimes a shorter version of the original noise like it was cut. the inconsistency is more noticeable with full auto guns
Does it affect DeDistortionizer Port for 3.11?