Mod Details

Deep Fried Headsets

Deep Fried Headsets 1.0.1

Created by  shenghanzhe

4.2K Downloads

SPT 3.11.4 Compatible

Bring back the oomph (Boosted headsets)

Latest Version 1.0.1
SPT 3.11.4

Updated Jun 29, 11:40 PM

Version Notes

Final-final release.
Fixed gun sounds
Added config to overwrite distortion

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This mod boosts and tweaks all headsets in Escape from Tarkov to make them much more powerful.

  • Greatly increases ambient noise reduction (quieter background sounds)
  • Makes all headset audio much louder
  • Boosts low, mid, and high frequencies
  • Makes footsteps much more noticeable
  • Slightly increases the distance at which you can hear sounds

The goal is to make headsets feel much more effective and dramatic, so you can hear important sounds (like footsteps) more easily, like it was before in SPT 3.9.
Somewhat descriptive config file is in config\ folder.
3.10 version pinned to the comment.

Not usable for those who owns 5.1/7.1 headsets, sound becomes VERY awkward.

For 2.0 stereo without any sound enhancements works fine

Version 1.0.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

3.7K Downloads

Created Jun 29, 11:40 PM

Updated Jun 29, 11:40 PM

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Final-final release.
Fixed gun sounds
Added config to overwrite distortion

Version 1.0.0
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Unknown SPT Version
Latest Compatible SPT Version

221 Downloads

Created Jun 28, 7:53 PM

Updated Jun 28, 7:53 PM

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Final release
added descriptive “config.jsonc” to “\user\mods\shwngDeepFriedHeadsets\config” folder. You can config to your liking.

Version 0.5.0
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Unknown SPT Version
Latest Compatible SPT Version

221 Downloads

Created Jun 27, 9:28 PM

Updated Jun 27, 9:28 PM

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shenghanzhe Pinned
0 Likes
TarkyBreeki

Thank you so much for this mod! This completely fixed my audio problems with this game, what bothered me the most was the quiet sounds, especially weapons… I’ve spent a lot of time messing around with the config.json trying several combinations with the settings. Now I’ve finally reached a good result with louder gun sounds and ambient/player noises. If anyone is interested, I’m sharing my config.json settings here, just replace everything with the following values:

Feel free to share the results here and I hope this helps

{ // Multiplier for ambient noise reduction. Higher = quieter background noise. // Default value is 1.5 // BSG value is 1 // Does not affect the volume of ambient sounds, only how much is reduced. “AmbientVolume”: 1.3, // How much of the ambient sound is sent to the compressor. // This affects how loud ambient sounds are in the mix. // Default value is -5 // BSG value is 0 “AmbientCompressorSendLevelAdd”: 0, // Multiplier for Distortion. 1.0 = no change, 1.2 = +20%. // Applies to all headsets // Default value is 0.75 // BSG value is 1.0 “DistortionMultiplier”: 0.2, // Total volume multiplier for all channels. // Default value is 2.0 // BSG value is 1.0 “HeadphonesMixerVolume”: 1.2, // Multiplier for audio compression gain. Higher = more pronounced sounds. // Default value is 1.75 // BSG value is 1.0 // I recommend 2 at max. “CompressorGain”: 1.0, // Multiplier for compression threshold. Higher = more compression. // Default value is 1.2 // BSG value is 1.0 // I recommend 1.4 at max. “CompressorThreshold”: 0.2, // Keep these ‘Gain’ values same with each other. // Default value is 1.5 // BSG value is 1.0 // Multiplier for low frequency EQ (bass). Higher = stronger lows. “EQBandGain”: 1.0, // Multiplier for highpass filter frequency. Lower = more bass. // Default value is 1 // BSG value is 1 “HighpassFreq”: 1, // Multiplier for dry volume (untreated sound). Higher = louder untreated sound. // This is the volume of the sound before any effects are applied. // Default value is 1 // BSG value is 1 “DryVolume”: 1, // Multiplier for how far you can hear sounds. Higher = hear farther. // This affects how far away you can hear sounds, making distant sounds more audible. // Dont make this too high, as it can cause distant sounds to be too loud. // Default value is 1.00015 // BSG value is 1.0 “RolloffMultiplier”: 1.00015, // Value for human compressor send level. Higher = louder human sounds. // This affects how loud human sounds are in the mix. // Default value is 16 // BSG value is 0 “PlayerCompressorSendLevel”: 10, // Value added to environmental sounds. Higher = louder environment. // This affects how loud environmental sounds are in the mix. // Default value is 0 // BSG value is 0 “EnvCompressorSendLevel”: 0, // This is the level at which effects returns (like reverb) are sent to the compressor. // Default value is 0 // BSG value is 0 “EffectsReturnsCompressorSendLevel”: 0, // This is the volume of the effects returns group, which includes reverb and other effects // Default value is 0 // BSG value is 0 “EffectsReturnsGroupVolume”: 0, // This is the level at which gun sounds are sent to the compressor. // This affects how loud gun sounds are in the mix. // Default value is 16 // BSG value is 0 “GunsCompressorSendLevelAdd”: 4 }

1 Like

thanks for sharing ur config! i’m testing another project of mine right now and when i finish some tests, i’ll test ur config too and update this mod with this config (i’m also planning to reduce the player sounds in the script)

0 Likes

I’ve did some poking around on how the game handles audio comming from headsets, and found some pretty interesting stuff… I built a new mod for testing using yours as a base and managed to make gunshots stand out a lot more and also managed to increase overall audio volume for other stuff. Lemme know if you wanna talk about it, I’ll send you my findings

0 Likes
Company2lostops

I’ve noticed with this mod added I encounter deafening of my gun sounds when firing, not sure if it is a conflict or something else. Otherwise it sounds great lol.

0 Likes
luttga

Hello, loving the mod . Just one question, how can i reduce the volume of searching containers?

0 Likes

hi, i think it’s affected by the client compressor send level so you can do this tweak:

open the mod.ts file in src\ folder with a text editor and ctrl+f to find:

p.ClientPlayerCompressorSendLevel=cfg.PlayerCompressorSendLevel;

replace the “cfg.PlayerCompressorSendLevel;” with “6;”

so it looks like:

p.ClientPlayerCompressorSendLevel=6;

if you still find it too high try 3 or 0 but some gunshot sound effects get weirder by doing so

1 Like
Kojimbo0_0

Your mod is amazing all the headsets sound different now and with some config tweaks I can make them sound good

1 Like

That is great to hear because that was my goal with this mod that all headsets to have a different characteristic rather than from garbage to meta.

0 Likes
Bankshaft820

Hey, loving the mod! Is there a value I could tweak to lower the sound of my own footsteps just a bit? Thanks in advance!!

0 Likes

open the mod.ts file in src\ folder with a text editor and ctrl+f to find:

p.ClientPlayerCompressorSendLevel=cfg.PlayerCompressorSendLevel;

replace the “cfg.PlayerCompressorSendLevel;” with “6;”

so it looks like:

p.ClientPlayerCompressorSendLevel=6;

if you still find it too high try 3 or 0 but some gunshot sound effects get weirder by doing so

0 Likes

Hey again. 6 sounds perfect!! Thanks so much for the reply!

1 Like
hellchickens

Well, u have to add a note, that it’s not usable for those who owns 5.1/7.1 headsets, sound becomes VERY awkward.

For 2.0 stereo without any sound enhancements - fine

0 Likes

thanks for the feedback

1 Like
danut__

is there any possibility this works with 3.10?

0 Likes

pinned to the comments, not tested though

0 Likes

thx, gonna test and reply back

1 Like

I can confirm, this version works as intended on 3.10 and I really feel the difference even with the default config. Thank you for this amazing mod and backwards compatibility, ur a legend.

1 Like

thanks bro

0 Likes
PCG

is it normal that i cant hear my gun’s noise like before? i mean i enjoyed the noise of the unsuppressed deagle but now its just a *tick*. its also kinda inconsistent. sometimes i hear a tick, sometimes the original noise but much quieter and sometimes a shorter version of the original noise like it was cut. the inconsistency is more noticeable with full auto guns

0 Likes

in the mods config folder (\user\mods\shwngDeepFriedHeadsets\config) there is config.jsonc. open that file and edit these values:

“CompressorGain”: 1.6,

“CompressorThreshold”: 1.2,
you can try lowering them to 1.0.
Also you can edit

“DryVolume”: 0.7,
to around 1
if you want more gunshot volume you can decrease “CompressorThreshold” to around 0.75.
Edit:
Also you can try lowering the

“EnvCommonCompressorSendLevel”: 12, and

“EnvTechnicalCompressorSendLevel”: 12
to around 3

0 Likes
PCG

its clearer now. thanks

1 Like
Tarkovnubie

Does it affect DeDistortionizer Port for 3.11?

0 Likes

They should work fine together. However, it’s best to load DeDistortionizer after this mod.

DeDistortionizer sets distortion to 0.01 for specific headsets. This mod increases distortion by 20%, so if it runs after DeDistortionizer, the value becomes 0.012 (slightly higher, but still lower than the original BSG values).

If this mod loads first (which is usually the case), DeDistortionizer will overwrite the distortion value to 0.01.
Still needs some testing though

0 Likes

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