Mod Details

Trap's Path to Tarkov - 3.11 Update

Trap's Path to Tarkov - 3.11 Update 6.1.1

Created by Slum_K1ng

2.2K Downloads

SPT 3.11.4 Compatible

Trap's Path to Tarkov finally updated for 3.11.

Latest Version 6.1.1
SPT 3.11.4

Updated Yesterday at 9:50 PM

0.1 MB

Version Notes
  • Added optional car extract functionality
  • Can also adjust price of car extracts
  • Made Debug logging optional, and now disabled by default.

Previous presets are compatible, but the UserConfig has changed with a couple of new fields. Just make sure to copy your settings over to it when updating.

This download is externally hosted.
Always scan for viruses.

Interactable Exfils API 2.0.0 (or higher) is required!

Huge thanks to Trap for allowing us to update his legendary Path to Tarkov mod.

Works with Fika.

For all info about the mod check out the old page here: Path To Tarkov

Changes with this version:

- Fixed the health, hydration, & energy regen. Now correctly follows selected preset.

- Added functionality for locational flea.

Can be set to locational, everywhere, or disabled.

If set to locational you will need to set it up in the preset that you wish to use.
It’s just like setting up a trader but the name for it is “Ragfair”

See default preset for example usage.

Troubleshooting :

Make sure SVM is loaded BEFORE Path to Tarkov.

Version 6.1.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

0.1 MB

10 Downloads

Created Yesterday at 9:49 PM

Updated Yesterday at 9:50 PM

Virus Total Results
  • Added optional car extract functionality
  • Can also adjust price of car extracts
  • Made Debug logging optional, and now disabled by default.

Previous presets are compatible, but the UserConfig has changed with a couple of new fields. Just make sure to copy your settings over to it when updating.

Version 6.1.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

2.2K Downloads

Created Jul 29, 2:34 AM

Updated Jul 29, 2:34 AM

Virus Total Results
thebloodylies

I’ve run into an issue, hopefully someone else has already dealt with it:

My client hangs on the initial loading screen following the /singleplayer/moddedTraders client request, it is only happening with this mod installed - including when only this mod & dependency are installed.

Anyone else having this issue, or have you solved it? Any ideas on how I could resolve it?

Thanks.

0 Likes
adishee

Think I found a bug: when load into a raid, and then die, and then respawn back where ever you respawn to, when you get to the quest tab you will still have access to the quests of whichever trader you previously had selected before entering the raid (in which you died). It’s a bit of a cheat, not a big bug but I don’t think it was present in Traps previous version.

0 Likes
TheGoldenaxe001

Would it be possible to add a setting to enable the extract timer? Makes it more planned and risky like before to extract and fixes extracting during the Raid Overhaul blackout event. Could do a transition timer setting too

0 Likes
black_rose

how do i turn off the PTT Debug messages?

0 Likes
ThreeJackdaws

How can I change the default offraid start location to try make this more compatible with progressive map access?

0 Likes
JaydanCan

Transits from streets to labs seem to cause an infinite loading for me. Could be caused by one of the other mods I have.

Edited

0 Likes
fack

Legs doesn’t show up in the default location. I’ll add him in another and check.

0 Likes
Spe4r

Unfortunately, I have a new problem…

I have been playing normally for quite a long time recently, but today I can’t leave the “Forest” map. My game freezes after about 10+ minutes of raiding at random moments…

0 Likes
ShadowRaptor

I cannot seem to figure out how (if it’s even possible) to make it so traders and/or locations are unchanged but the transits are enabled… i like the concept, but would rather have it be more sandbox and free instead of being locked down to specific locations all the time…

Before anyone brings up the user config file: nothing in there wanted to work for whatever reason

0 Likes
Spe4r

It seems the mod is poorly compatible with Questing Bots. PMCs and “Player” Scav always appear on the map only from the point from which we ourselves respawned.

0 Likes

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