
Because the world is bigger than your raid.
Introduction
This mod attempts to enhance Tarkov’s atmosphere with sounds of distant warfare - sporadic gunfire, bursts from automatic weapons and artillery in the background. These events occur dynamically during raids and try to simulate battles taking place beyond the playable area. The end goal is to create more immersive raids where the conflict feels larger than the player’s immediate surroundings.
Like most of my projects, this mod is ever so slightly experimental. This means that things may break, behave oddly or not work as expected. If you spot any oddities - let me know!
Preview
By default the ambient effects don’t play as often as they do in the video. This is just a preview.
Installation
Drag and drop, my friend.
Configuring Events
Information for people wishing to configure/mod this.. mod
soon:tm:
842 Downloads
- Updated ambience configs for all maps, mainly increased cooldowns
503 Downloads
If updating please delete existing files. (BepInEx/plugins/SPTBattleAmbience & BepInEx/config/com.pein.battleambience.cfg)
- Significant rewrite of the mod’s core functionality - each map has their own event configurations, ambience events can happen simultaneously and ovelap, events can have time of day restrictions and more. Modders are now able to create their own configuration presets, import their own sounds, create new sound categories and sound types.
- Added helicopter ambient events to Customs, Streets, Reserve and Ground Zero.
Let me know if something is broken
549 Downloads
- Battle ambience should now spawn outside of the playable area to avoid confusion between real and fake gunshots
- New config options (most hidden under advanced settings)
- Fixed an issue where sounds would spawn in incorrect positions (for example: above the player)
- Sounds should now propagate and sound a bit better
Details
-
GUID
Not Available
-
License
-
Source Code
-
Latest Version VirusTotal Result
I love the idea of this mod, of more ambient sounds (or even visuals). But I don’t think I would like to hear more gunshots that sound like they’re coming from inside the map. The game Zero Sievert has some nice ambient sounds, distant explosions and such. Fighter jets flying far above would be cool, distance contrails. I dunno, Tarkov needs more ambient things in general but I don’t think more gunshots. I’m waiting for someone to turn zombies into rabid dogs…
Great work anyway. Want to see where this mod goes.
This is dope. I think the only thing I’d ask for is a global multiplier - so if I want to have 50% fewer events across all maps, there’s one place to do that, versus having to adjust every map up or down. (Default 1, keep the maps as is, and multiply the map values by the global to get the final frequency.) Just my two cents!
awesome concept but you should use sounds that is very differant then what tarkov use to avoid confuson
because like i said its an awesome concept but i dont see myself using it while chassing scavs or PMCs
Can we have a setting to set the frequency of these ambience events? I think it happens way too frequently.
kind of unrelated-ish a little but ive been thinking about how cool it would be if planes or helos would actually fly over the map as added battle ambience, not even anything really grandiose maybe even just a simple remodel of the airdrop event but without a drop, faster / lower to the ground and could happen multiple times in raid. i dont know if this is doable or even easily doable but just an idea for you or anybody readin this who would know how to and wanna make it a thing, as always thanks for your work this is an amazing must-have mod for me
The mortars and gunfire I don’t recognize adds to the atmosphere the most. I wish there was only ambiance that wasn’t Tarkov sounds so it truly sounds like a different game.
Tried this out for a couple days and I can say that this mod definitely belongs in everyone’s modlist.
The fact that you can adjust the volume of shots and explosions ringing out in the distance makes it really nice to tweak so you can still tell the difference between Battle Ambience sounds and fights breaking out in your raid. I personally run it on around 0.8 volume which gives you the feeling that all exterior maps are part of a connected world instead of just isolated areas; it also makes Factory and Labs feel as isolated as it should.
I love it! ❤️
Wow, thanks for the mod — this is a brilliant idea! I have one suggestion: in the preview video I noticed more than five different gunshot sounds happening at the same spot, which doesn’t really match a normal combat situation. It would be even better if you limited the gunfire to about 2–4 different sounds and alternated playback between single-shot and automatic-fire samples instead of everything playing at once.
Also, a quick question — could this ambient gunfire audio affect AI bot behavior?
мне нравится, это теперь обязательный мод .
wouldnt this make you confused on whether fights are happening in your map or not?