
Because the world is bigger than your raid.
Introduction
This mod attempts to enhance Tarkov’s atmosphere with sounds of distant warfare - sporadic gunfire, bursts from automatic weapons, artillery and vehicles in the background. These events occur dynamically during raids and try to simulate battles and events taking place beyond the playable area. The end goal is to create more immersive raids where the conflict feels larger than the player’s immediate surroundings.
Like most of my projects, this mod is ever so slightly experimental. This means that things may break, behave oddly or not work as expected. If you spot any oddities - let me know!
Project board can be found HERE.
Preview
This is just a preview, which means that the events will not play as often in-game as they do here. Wildlife events not included in 2.1
Installation
Drag and drop, my friend.
Configuring Events
Information for people wishing to configure/mod this.. mod
soon:tm:
833 Downloads
If updating please delete existing files. (BepInEx/plugins/SPTBattleAmbience & BepInEx/config/com.pein.battleambience.cfg)
- Removed old and added new sounds for weapons and artillery
- Added “weight” parameter for ambience events, higher weight = event occurs more often
- Made helicopter events occur less often
- Added global event cooldown multiplier config option
- Some BepInEx config default value changes
If something is acting weird, let me know
195 Downloads
- Added a missing null check which caused issues with hideout (Thanks redlaser42)
- Reduced default ambient sound rolloff distance to 1000
- Fixed config category enumeration
1.8K Downloads
- Updated ambience configs for all maps, mainly increased cooldowns
546 Downloads
If updating please delete existing files. (BepInEx/plugins/SPTBattleAmbience & BepInEx/config/com.pein.battleambience.cfg)
- Significant rewrite of the mod’s core functionality - each map has their own event configurations, ambience events can happen simultaneously and ovelap, events can have time of day restrictions and more. Modders are now able to create their own configuration presets, import their own sounds, create new sound categories and sound types.
- Added helicopter ambient events to Customs, Streets, Reserve and Ground Zero.
Let me know if something is broken
583 Downloads
- Battle ambience should now spawn outside of the playable area to avoid confusion between real and fake gunshots
- New config options (most hidden under advanced settings)
- Fixed an issue where sounds would spawn in incorrect positions (for example: above the player)
- Sounds should now propagate and sound a bit better
Details
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License
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Source Code
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Latest Version VirusTotal Result
The new ‘distant’ sound effects + levels + reverb are fantastic in 2.1.0, looooove these changes.
I didn’t realize this mod’s config was min-max delays from the start of the raid and from the last event in the same category. I personally find the helicopter happens far too often (and the sound loop is very recognizable at this point), so I’ve swapped my config to this on all maps:
“minimumVolume”: 0.4, “maximumVolume”: 0.6, “minimumTimeToNextAmbience”: 1200, “maximumTimeToNextAmbience”: 3000, “minimumTimeFromRaidStart”: 180, “maximumTimeFromRaidStart”: 1200
Love the mod but one thing i noticed is that on maps like shoreline or lighthouse the noises also play from the sea which doesn’t make much sense but this is only a small thing and it would probably be a pain the the ass to fix
it’s a good concept for a mod, but it makes it sound like there are more people on the map than there really are. If you updated the effects to be more distant and cause less schizo moments that would greatly increase the immersion in my opinion.
Good mod nonetheless
I’d very much like to play with this mod, but it gives me “An error occured” while loading a raid, I can click “OK” and try again, second time it loads fine but it gives me serious errors like I can’t aim down sights, etc…
Since I haven’t seen anyone in the comments complain about that, I guess it’s conflicting with another mod ?
Here is my modlist (18 mods):
- Adam’s Boxes at Ref (BARF) version : 0.3.2
- BRNVG - N-15 Adapter version : 1.0.1
- SPTQuestingBots version : 0.10.0
- MOAR version : 3.1.5
- Painter version : 1.1.7
- Black Core version : 1.1.8
- Tactical Gear Component (TGC) version : 1.2.5
- Pluto! - Knight’s Mask Fix version : 1.0.1
- SPT-DynamicMaps version : 0.5.7
- LiveBitcoinPricesREDUX version : 1.0.1
- LootingBots-ServerMod version : 1.5.2
- Virtuals Custom Quest Loader version : 2.0.4
- RefSPTFriendlyQuests version : 1.3.0
- BrainTweaks version : 0.2.8
- Better Headset Descriptions version : 1.0.0
- keycase version : 1.0.1
- SAIN version : 4.1.3
- LiveFleaPrices version : 1.5.1
I’m not exactly used to troubleshooting for SPT, so if there are any relevant logs that I should post, please let me know.
Thanks
Enhanced Schizo Mod, just what I needed!
I love the idea of this mod, of more ambient sounds (or even visuals). But I don’t think I would like to hear more gunshots that sound like they’re coming from inside the map. The game Zero Sievert has some nice ambient sounds, distant explosions and such. Fighter jets flying far above would be cool, distance contrails. I dunno, Tarkov needs more ambient things in general but I don’t think more gunshots. I’m waiting for someone to turn zombies into rabid dogs…
Great work anyway. Want to see where this mod goes.
This is dope. I think the only thing I’d ask for is a global multiplier - so if I want to have 50% fewer events across all maps, there’s one place to do that, versus having to adjust every map up or down. (Default 1, keep the maps as is, and multiply the map values by the global to get the final frequency.) Just my two cents!
awesome concept but you should use sounds that is very differant then what tarkov use to avoid confuson
because like i said its an awesome concept but i dont see myself using it while chassing scavs or PMCs
Can we have a setting to set the frequency of these ambience events? I think it happens way too frequently.