Mod Details

Tarkov Rare Collectibles

Tarkov Rare Collectibles 1.0.5

Created by  YellowDoge

3.8K Downloads

SPT 3.11.4 Compatible

Make Loot Valuable Again! Adds 15 highly valuable and rare collectible items.

Latest Version 1.0.5
SPT 3.11.4

Updated Monday at 11:40 PM

72.8 MB

Version Notes
  • Added 3 more items
  • Rebalanced Spawn Rates, Added Loose Loot spawns everywhere, details in mod description
  • (working on 4.0 now)
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Do you remember the feeling of finding your first GPU? Do you still remember the excitement of discovering your first LEDX? Don’t you feel that looting in Tarkov nowadays has become a lot more boring? Only marked keys, Lab key cards, and maybe LEDX still give you enough adrenaline. This mod aims to fix that.

Inspired by other extraction shooters like Arena Breakout: Infinite and Delta Force, Tarkov Rare Collectibles is a mod that adds rare collectible items to Escape from Tarkov. These items are highly valuable and extremely rare, often worth over 1 million rubles. Once you find them, you can sell them for a fortune or collect them in your Hall of Fame.


Installation

  1. Extract user/ folder to SPT root directory

Adjust Loot Spawn Modifier
  1. Open user/mods/yellowdoge-tarkovrarecollectibles/config/config.json

  2. Adjust “staticLootMultiplier” to multiply the spawn rate for containers (value must be a number, or it will break the code). Adjust “looseLootMultiplier” to multiply the spawn rate for items outside of containers.

  3. The final spawn rate is calculated as “defaultSpawnRate” x “LootMultiplier”. The defaultSpawnRate can be found on the other tabs.

  4. Details on Item Spawn:

  • Spawn Rate: contains textual descriptions of where each item spawns
  • Loose Loot Spawn Locations: contains textual descriptions of each map’s loose loot spawns
  • Loose Loot Spawn Locations (Spoilers): contains images of each spawn point for loose loot spawns
Spawn Rate

Static Loot spawn chance is per item spawned in each container

20-Carat Diamond:

  • 0.05% ~ 0.3% spawn chance in Safes (3% in TerraGroup storage room Safe)
  • LooseLoot: very rare on Labs Valuable spawn point

999.9 Gold Bar:

  • 0.8% ~ 5% spawn chance in Safes (7.5% in TerraGroup storage room Safe)
  • LooseLoot: spawns on various map’s Valuable spawn point

Gold Clock:

  • 0.08% ~ 0.1% spawn chance in Sportbag, Toolbox, Technical supply crate, GroundCache, Suitcase on All maps
  • LooseLoot: spawns on various map’s Valuable spawn point

Gold Statue:

  • 0.08% ~ 0.1% spawn chance in Sportbag, Jacket, GroundCache, Suitcase on All maps
  • LooseLoot: spawns on various map’s Valuable spawn point

Pack of Weed:

  • 0.2% ~ 1% spawn chance in Medbag, Jacket, GroundCache, Dead NPC on All maps
  • LooseLoot: spawns in the drug lab on Lighthouse and Streets

Mona Lisa Replica:

  • 2.5% spawn chance in GroundCache on All maps that has GroundCache
  • LooseLoot: spawns in Tarcone director’s office, Beluga restaurant office, “Dostoevski” restaurant, Pikes Peak resort

Antique Flintlock Replica:

  • 0.5% spawn chance in Weapon Crates on Customs/Interchange/Lighthouse/Shoreline/Streets/Woods
  • LooseLoot: spawns on various map’s Valuable spawn point

Military Recon Drone:

  • 0.5% ~ 0.8% spawn chance in all wooden supply crate on Customs/Lighthouse/Reserve/Shoreline/Woods
  • LooseLoot: spawns on various map’s Military spawn point

Military Missile:

  • 0.2% ~ 0.8% spawn chance in Weapon Crates on Customs/Labs/Lighthouse/Reserve/Woods
  • LooseLoot: spawns on various map’s Military spawn point

Premium Champagne:

  • 0.05% ~ 1% spawn chance in Sportbag, Dead NPC, Suitcase on GroundZero
  • LooseLoot: 6 spawns on GroundZero (3 in the winery) and small chance on Labs and Streets’ Valuable spawn point

TerraGroup Labs Emergency Power Cell:

  • LooseLoot: ONLY spawns as loose loot in Labs (most spawn points are in the Technical Level)

Golden Deer Skull:

  • LooseLoot: ONLY spawns in cultist circles (low chance on exposed ones, higher chance in marked rooms)

Gold Lion Figurine:

  • 0.2% ~ 1.25% spawn chance in Safes (5% in TerraGroup storage room Safe)
  • LooseLoot: spawns on various map’s Valuable spawn point

Antique Gramophone:

  • 0.08% ~ 0.1% spawn chance in Sportbag, Drawer, GroundCache, Suitcase on All maps
  • LooseLoot: spawns on various map’s Valuable spawn point

Dragon Figurine:

  • 0.08% ~ 0.1% spawn chance in Sportbag, Drawer, GroundCache, Suitcase on All maps
  • LooseLoot: spawns on various map’s Valuable spawn point
Loose Loot Spawn Locations

Loose Loot spawn chance is per spawn point per raid

Customs

  • 4% ~ 5% Missile/Drone spawns in the 2 USEC stash and fortress
  • 4% Monalisa spawns in Tarcone director’s office
  • 8% Valuable (GoldStatue/Flintlock/Gramophone/WoodDragon) spawns in Tarcone director’s office and gas station office
  • 8% Gold Deer Skull spawns in market room

Woods

  • 5% Missile/Drone spawns in the military camp and USEC camp
  • 7% Valuable (GoldStatue/Flintlock/Gramophone/WoodDragon) spawns in SCAV camps and sniper mountain bunker
  • 1% Gold Deer Skull spawns in 2 cultist circles and the new bunker cultist circle

Interchange

  • 10% Drone spawns on the shelf in OLI and IDEA as well as Tech Shops

Reserve

  • 10% Missile spawns in the helicopter, inside locked room in garage, on top of train station, and next to the armored vehicle outside E1/E2 bunkers
  • 5% Gold Deer Skull spawns in market rooms

Shoreline

  • 8% Valuable (GoldBar/GoldClock/GoldStatue/GoldLion) spawns in resort admin and gas station
  • 6% Valuable (GoldStatue/Flintlock/Gramophone/WoodDragon) spawns in unlocked cottage, weather station and cabin near car extract
  • 1% Gold Deer Skull spawns in 2 cultist circles

Lighthouse

  • 20% Weed spawns in drug lab
  • 4% Champagne spawns in Pikes Peak resort wine locker
  • 3% Monalisa spawns on Pikes Peak resort bedroom table
  • 8% Valuable (GoldBar/GoldClock/Gramophone/WoodDragon) spawns in room opposite to Pikes Peak resort and grand chalet billards room
  • 5% Missile/Drone spawns in grand chalet and the Rogue camp tents
  • 3% Gold Deer Skull spawns marked room

Labs

  • 3% Drone spawns various places
  • 8% Power Cell spawns various places (mostly in the Technical level)
  • 10% Valuable (ALL valuables are possible including the diamond) spawns various places

Streets

  • 20% Weed spawns in drug lab
  • 4% Monalisa spawns in Beluga restaurant office and “Dostoevski” restaurant’s cultist sacrifice location
  • 8% Valuable (ALL valuables are possible except the diamond) spawns in grocery store office, real estate office, relaxation room, pinewood hotel restaurant, TerraGroup office
  • 1% Gold Deer Skull spawns “Dostoevski” restaurant’s cultist circle
  • 5% Gold Deer Skull spawns marked rooms

GroundZero

  • 6%(Lv.1)/10%(Lv.21+) Champagn spawns in Capital Insight meeting room, Fusion bar, TerraGroup kitchen, and 3 spawns in Winery
Loose Loot Spawn Locations (Spoilers)

Customs

customs_military_0 customs_military_1 customs_monalisa customs_valuable_0 customs_valuable_1 customs_deer

Woods

woods_military_0 woods_military_1 woods_valuable_0 woods_valuable_1 woods_valuable_2 woods_deer_0 woods_deer_1 woods_deer_2

Interchange

interchange_drone_0 interchange_drone_1 interchange_drone_2 interchange_drone_3 interchange_drone_4 interchange_drone_5

Reserve

reserve_missile_0 reserve_missile_1 reserve_missile_2 reserve_missile_3 reserve_missile_4 reserve_missile_5 reserve_deer_0 reserve_deer_1 reserve_deer_2

Shoreline

shoreline_valuable2_0 shoreline_valuable2_1 shoreline_valuable1_0 shoreline_valuable1_1 shoreline_valuable1_2 shoreline_deer_0 shoreline_deer_1

Lighthouse

lighthouse_weed_0 lighthouse_weed_1 lighthouse_champagne lighthouse_monalisa lighthouse_valuable_0 lighthouse_valuable_1 lighthouse_military_0 lighthouse_military_1 lighthouse_military_2 lighthouse_deer

Streets

streets_weed_0 streets_weed_1 streets_monalisa_0 streets_monalisa_1 streets_valuable_0 streets_valuable_1 streets_valuable_2 streets_valuable_3 streets_valuable_4 streets_deer_0 streets_deer_1 streets_deer_2

GroundZero

groundzero_champagne_0 groundzero_champagne_1 groundzero_champagne_2 groundzero_champagne_3 groundzero_champagne_4 groundzero_champagne_5


Licence & Credits

Licence

MIT License

Copyright (c) 2025 TheYellowDoge

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Models Credits
Version 1.0.5
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

72.8 MB

321 Downloads

Created Monday at 11:39 PM

Updated Monday at 11:40 PM

Virus Total Results
  • Added 3 more items
  • Rebalanced Spawn Rates, Added Loose Loot spawns everywhere, details in mod description
  • (working on 4.0 now)
Version 1.0.4
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

55.5 MB

1.6K Downloads

Created Sep 28, 3:19 AM

Updated Sep 28, 3:20 AM

Virus Total Results

Version 1.0.4 update

  • bugfix: fixed items not appearing in handbook (which means mods like ALL THE LOOT REDUX should work with this mod now)
  • added loose loot spawn for certain items, like the TerraGroup Labs Emergency Power Cell and Gold Deer Skull
  • added French and Chinese locale, because those are the languages I know
  • added “Lore” to the items (was gonna make quests, but since these items are way too rare, it feels weird to make you hand them in to complete the quest)
Version 1.0.3
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

1.2K Downloads

Created Sep 21, 5:09 PM

Updated Sep 21, 5:09 PM

Virus Total Results

- Increased spawn rate for most items except Diamond

- added static spawn for Power Cell in Labs, Deer Skull still does not spawn (it’s planned to spawn in marked rooms)

- added a config file to allow adjusting the spawn multiplier for the items
- There will not be any more updates until I add more items or loose loot spawns

**HIGHLY RECOMMENDED TO UPDATE TO THIS VERSION**

Version 1.0.2
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

393 Downloads

Created Sep 21, 4:38 AM

Updated Sep 21, 4:38 AM

Virus Total Results

- Updated Gold Items’ color to be darker and less “Yellow”

- Slightly tuned the static spawn

Version 1.0.1
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

223 Downloads

Created Sep 20, 11:27 PM

Updated Sep 20, 11:27 PM

Virus Total Results

Update the download link to be a direct download.

Version 1.0.0
Download Mod Version
SPT 3.11.4
Latest Compatible SPT Version

67 Downloads

Created Sep 20, 10:50 PM

Updated Sep 20, 10:50 PM

Virus Total Results
Cranel

Please update to version 4.0.0

0 Likes
lunaticdanni1705

Hello i have a question do you have any plans to add more rare collections? because this is what i always wanted! maybe you could add like a gold lion from arena breakout infinite?

0 Likes
Fallen Leaves

Could you please tell us the exact locations of the other collectibles, except for the mission points and containers? Thank you.

0 Likes
Fallen Leaves *

Hello, in the clue text you provided, is the antique flintlock replica in the exhibition hall at the evacuation point, or in the houses in the area around the exhibition hall?

0 Likes

It’s actually in weapon crates with 0.3% in streets and 0.08% spawn chance by default. Most items still only spawn in containers, as placing loose loot requires me to place one by one; otherwise, I can’t really control the spawn chance. Again, feel free to increase the spawn chances as by default the spawn chances are very low.

0 Likes

Thank you for your reply. I have been repeatedly searching for it at the museum’s evacuation points recently, and I can finally stop.

0 Likes
hodgy588

Does this mod work with SVM “Loot” feature enabled? Can’t find any items on my flea market related to this mod, but I can clearly see that each item has its own flea market price in the mod files.

0 Likes

Nvm things seem to work well enough but I do wish to know why there is no flea market listings?

0 Likes

I blacklisted them from flea. These items can only be found in raid (right now only in containers) if you feel they are too hard to find and just want to find them easier, you can increase the spawn multiplier. In my personal playthrough with the base spawn rate, I found the easiest item(weed) after like 10 raids.

0 Likes

Alright, thank you.

0 Likes
Yunthegane

It seems that this mod is not compatible with ALL THE LOOT REDUX and because of this, another mod related to adding new items from the author MrPenguin5292 does not work. I can often find an ingot in a safe or a package of cannabis in hiding places, but with ALLTHELOOT, I can’t find items .

0 Likes

My mod works with other mods that add new stuff, but not ALL THE LOOT REDUX, which OVERHAULS the entire loot system. ALL THE LOOT REDUX currently will erase the spawns I set for my items. Seems like it does not use the SPT default spawn system. So my mod is Incompatible with ALL THE LOOT REDUX right now.

1 Like
Storytellermerc

not sure why but when i add this mod to my list of mods i use when i inspect weapons i cant see any of the attachments or close the inspection window. i installed all my mods 2 by 2 to see what mod caused it and this one for some reason dosent play nice with my other mods.any ideas why this mod would be causing issues like that when it just adds items?

0 Likes

no idea why this would happen

0 Likes
aaadsacsa

Is it normal that I cannot locate the modular items in the manual?

0 Likes

Yeah, I didn’t make it; it doesn’t affect other stuff, so I didn’t bother

0 Likes

Update on Handbook: I was just stupid, will be fixed in the next update

0 Likes
sSayko

can you make the golden lion, the vase and others rare aswell? modify their background colors and their spawn chances within the mod. that would be super cool too! or maybe remodel them to the arena breakout golden lion and vases.

0 Likes

this mod actually made me really happy btw. Thank you for this!

0 Likes

- Making existing stuff rare / changing their price can potentially make existing quest/barter way too hard, so I didn’t change that.
- I don’t know how to extract models from other games; I only do coding.

0 Likes

YellowDoge, You can take their models, change them visually, and add alternative versions of these items so as not to affect the in-game balance.

0 Likes
Aomlih2002

Will you add more items in the future?

0 Likes
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