
Make Loot Valuable Again! Adds 12 highly valuable and extremely rare collectible items.
Tarkov Rare Collectibles
Do you remember the feeling of finding your first GPU? Do you still remember the excitement of discovering your first LEDX? Don’t you feel that looting in Tarkov nowadays has become a lot more boring? Only marked keys, Lab key cards, and maybe LEDX still give you enough adrenaline. This mod aims to fix that.
Inspired by other extraction shooters like Arena Breakout: Infinite and Delta Force, Tarkov Rare Collectibles is a mod that adds rare collectible items to Escape from Tarkov. These items are highly valuable and extremely rare, often worth over 1 million rubles. Once you find them, you can sell them for a fortune or collect them in your Hall of Fame.
Installation
1. Extract user/ folder to SPT root directory
TODO (Once I figure out how to)
1. Add Loose Loot Spawns (Power Cell/Deer Skull will be Loose Loot only probably)
2. Add New Items (If I find any model that fit this mod’s goal)
Adjust Static Loot Spawn Modifier
1. Open user/mods/yellowdoge-tarkovrarecollectibles/config/config.json
2. Adjust “staticLootMultiplier”, value must be a number, or it will break the code
3. The base spawn rates can be found below. Final spawn rate is calculated as “defaultSpawnRate” x “staticLootMultiplier”.
4. If “staticLootMultiplier” is too high, the final spawn rate will be capped at 25%; if “staticLootMultiplier” is too low, the item will not spawn
Items and Spawn (Only in Containers)
All Items should be FIR only. Let me know if you obtained any of them through other means(quest/cultist circle/etc.)
- 20-Carat Diamond: Most Maps (excluding Lighthouse/GroundZero/Woods) - Only found in Safes
0.004% ~ 0.05% spawn chance in Safe
Highest chance in TerraGroup storage room Safe and Labs Safe
- 999.9 Gold Bar: All Maps - Only found in Safes
0.1% ~ 1% spawn chance in normal Safe
Highest chance in TerraGroup storage room Safe (5%)
- Gold Clock: All Maps - SportBag/Tools/GroundCache/Suitcase
0.005% ~ 0.5% spawn chance depending on the container
Higher chance on Lighthouse/Shoreline/GroundZero/Streets
- Gold Statue: All Maps - Drawer/SportBag/GroundCache/Suitcase
0.005% ~ 0.5% spawn chance depending on the container
Higher chance on Customs/Interchange/Labs/Reserve/Woods
- Pack of Weed: All Maps - Jacket/Medbag/GroundCache/DeadSCAV
0.1% ~ 1% spawn chance depending on the container
Higher chance on Customs/Lighthouse/Streets
- Mona Lisa Replica: Customs/Interchange/GroundZero/Streets - SportBag/GroundCache/DeadSCAV/Suitcase
0.02% ~ 0.08% spawn chance depending on the container
Higher chance in Plastic Suitcase
- Antique Flintlock Replica: Lighthouse/Shoreline/Streets/Woods - SportBag/WeaponCrate
0.01% ~ 0.05% spawn chance depending on the container
Higher chance in WeaponCrate
- Military Recon Drone: Interchange/Labs/Lighthouse/Reserve - WeaponCrate
0.04% ~ 0.08% spawn chance depending on the map
Highest chance on Labs
- Military Missile: Customs/Reserve/Shoreline/Woods - WeaponCrate
0.04% ~ 0.08% spawn chance depending on the map
Highest chance on Reserve
- Premium Champagne: GroundZero - SportBag/DeadSCAV/Suitcase
0.05% ~ 1% spawn chance depending on the container
Highest chance in Plastic Suitcase and Dead Civilian
- TerraGroup Labs Emergency Power Cell: Labs - SportBag/WeaponCrate/Suitcase
0.05% ~ 0.5% spawn chance depending on the container
Highest chance in Plastic Suitcase
- Golden Deer Skull: Does Not Spawn Yet
Note: You can technically modify the spawn rates yourself in db/Items/StaticLootData.json following the staticLootTemplate.json, but no support is given for any modifications you make. DO THIS AT YOUR OWN RISK!
Credits
Models are taken from https://sketchfab.com/; individual credits are found in the README.md
1.1K Downloads
- Increased spawn rate for most items except Diamond
- added static spawn for Power Cell in Labs, Deer Skull still does not spawn (it’s planned to spawn in marked rooms)
- added a config file to allow adjusting the spawn multiplier for the items
- There will not be any more updates until I add more items or loose loot spawns
**HIGHLY RECOMMENDED TO UPDATE TO THIS VERSION**
360 Downloads
- Updated Gold Items’ color to be darker and less “Yellow”
- Slightly tuned the static spawn
179 Downloads
Update the download link to be a direct download.
Details
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GUID
Not Available
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License
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Source Code
https://github.com/TheYellowDoge/YellowDoge-TarkovRareCollectibles/tree/main
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Latest Version VirusTotal Result
Does this mod work with SVM “Loot” feature enabled? Can’t find any items on my flea market related to this mod, but I can clearly see that each item has its own flea market price in the mod files.
It seems that this mod is not compatible with ALL THE LOOT REDUX and because of this, another mod related to adding new items from the author MrPenguin5292 does not work. I can often find an ingot in a safe or a package of cannabis in hiding places, but with ALLTHELOOT, I can’t find items .
not sure why but when i add this mod to my list of mods i use when i inspect weapons i cant see any of the attachments or close the inspection window. i installed all my mods 2 by 2 to see what mod caused it and this one for some reason dosent play nice with my other mods.any ideas why this mod would be causing issues like that when it just adds items?
Is it normal that I cannot locate the modular items in the manual?
can you make the golden lion, the vase and others rare aswell? modify their background colors and their spawn chances within the mod. that would be super cool too! or maybe remodel them to the arena breakout golden lion and vases.
Will you add more items in the future?
Thank you so much for this! And also thank you for making them “displayable” on the HoF shelves.
Love seeing more collectibles / rare loot. Only thing that bugs me is the ‘gold’ color - looks more like yellow spray paint (like fake / knockoff stuff) than a real gold texture.
It doesn’t seem to be a very good download link, in my opinion it would be more convenient to download from here https://github.com/TheYellowDoge/YellowDoge-TarkovRareCollectibles