
Make Loot Valuable Again! Adds 15 highly valuable and rare collectible items.
Do you remember the feeling of finding your first GPU? Do you still remember the excitement of discovering your first LEDX? Don’t you feel that looting in Tarkov nowadays has become a lot more boring? Only marked keys, Lab key cards, and maybe LEDX still give you enough adrenaline. This mod aims to fix that.
Inspired by other extraction shooters like Arena Breakout: Infinite and Delta Force, Tarkov Rare Collectibles is a mod that adds rare collectible items to Escape from Tarkov. These items are highly valuable and extremely rare, often worth over 1 million rubles. Once you find them, you can sell them for a fortune or collect them in your Hall of Fame.
Installation
- Extract user/ folder to SPT root directory
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Open user/mods/yellowdoge-tarkovrarecollectibles/config/config.json
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Adjust “staticLootMultiplier” to multiply the spawn rate for containers (value must be a number, or it will break the code). Adjust “looseLootMultiplier” to multiply the spawn rate for items outside of containers.
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The final spawn rate is calculated as “defaultSpawnRate” x “LootMultiplier”. The defaultSpawnRate can be found on the other tabs.
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Details on Item Spawn:
- Spawn Rate: contains textual descriptions of where each item spawns
- Loose Loot Spawn Locations: contains textual descriptions of each map’s loose loot spawns
- Loose Loot Spawn Locations (Spoilers): contains images of each spawn point for loose loot spawns
Static Loot spawn chance is per item spawned in each container
20-Carat Diamond:
- 0.05% ~ 0.3% spawn chance in Safes (3% in TerraGroup storage room Safe)
- LooseLoot: very rare on Labs Valuable spawn point
999.9 Gold Bar:
- 0.8% ~ 5% spawn chance in Safes (7.5% in TerraGroup storage room Safe)
- LooseLoot: spawns on various map’s Valuable spawn point
Gold Clock:
- 0.08% ~ 0.1% spawn chance in Sportbag, Toolbox, Technical supply crate, GroundCache, Suitcase on All maps
- LooseLoot: spawns on various map’s Valuable spawn point
Gold Statue:
- 0.08% ~ 0.1% spawn chance in Sportbag, Jacket, GroundCache, Suitcase on All maps
- LooseLoot: spawns on various map’s Valuable spawn point
Pack of Weed:
- 0.2% ~ 1% spawn chance in Medbag, Jacket, GroundCache, Dead NPC on All maps
- LooseLoot: spawns in the drug lab on Lighthouse and Streets
Mona Lisa Replica:
- 2.5% spawn chance in GroundCache on All maps that has GroundCache
- LooseLoot: spawns in Tarcone director’s office, Beluga restaurant office, “Dostoevski” restaurant, Pikes Peak resort
Antique Flintlock Replica:
- 0.5% spawn chance in Weapon Crates on Customs/Interchange/Lighthouse/Shoreline/Streets/Woods
- LooseLoot: spawns on various map’s Valuable spawn point
Military Recon Drone:
- 0.5% ~ 0.8% spawn chance in all wooden supply crate on Customs/Lighthouse/Reserve/Shoreline/Woods
- LooseLoot: spawns on various map’s Military spawn point
Military Missile:
- 0.2% ~ 0.8% spawn chance in Weapon Crates on Customs/Labs/Lighthouse/Reserve/Woods
- LooseLoot: spawns on various map’s Military spawn point
Premium Champagne:
- 0.05% ~ 1% spawn chance in Sportbag, Dead NPC, Suitcase on GroundZero
- LooseLoot: 6 spawns on GroundZero (3 in the winery) and small chance on Labs and Streets’ Valuable spawn point
TerraGroup Labs Emergency Power Cell:
- LooseLoot: ONLY spawns as loose loot in Labs (most spawn points are in the Technical Level)
Golden Deer Skull:
- LooseLoot: ONLY spawns in cultist circles (low chance on exposed ones, higher chance in marked rooms)
Gold Lion Figurine:
- 0.2% ~ 1.25% spawn chance in Safes (5% in TerraGroup storage room Safe)
- LooseLoot: spawns on various map’s Valuable spawn point
Antique Gramophone:
- 0.08% ~ 0.1% spawn chance in Sportbag, Drawer, GroundCache, Suitcase on All maps
- LooseLoot: spawns on various map’s Valuable spawn point
Dragon Figurine:
- 0.08% ~ 0.1% spawn chance in Sportbag, Drawer, GroundCache, Suitcase on All maps
- LooseLoot: spawns on various map’s Valuable spawn point
Loose Loot spawn chance is per spawn point per raid
Customs
- 4% ~ 5% Missile/Drone spawns in the 2 USEC stash and fortress
- 4% Monalisa spawns in Tarcone director’s office
- 8% Valuable (GoldStatue/Flintlock/Gramophone/WoodDragon) spawns in Tarcone director’s office and gas station office
- 8% Gold Deer Skull spawns in market room
Woods
- 5% Missile/Drone spawns in the military camp and USEC camp
- 7% Valuable (GoldStatue/Flintlock/Gramophone/WoodDragon) spawns in SCAV camps and sniper mountain bunker
- 1% Gold Deer Skull spawns in 2 cultist circles and the new bunker cultist circle
Interchange
- 10% Drone spawns on the shelf in OLI and IDEA as well as Tech Shops
Reserve
- 10% Missile spawns in the helicopter, inside locked room in garage, on top of train station, and next to the armored vehicle outside E1/E2 bunkers
- 5% Gold Deer Skull spawns in market rooms
Shoreline
- 8% Valuable (GoldBar/GoldClock/GoldStatue/GoldLion) spawns in resort admin and gas station
- 6% Valuable (GoldStatue/Flintlock/Gramophone/WoodDragon) spawns in unlocked cottage, weather station and cabin near car extract
- 1% Gold Deer Skull spawns in 2 cultist circles
Lighthouse
- 20% Weed spawns in drug lab
- 4% Champagne spawns in Pikes Peak resort wine locker
- 3% Monalisa spawns on Pikes Peak resort bedroom table
- 8% Valuable (GoldBar/GoldClock/Gramophone/WoodDragon) spawns in room opposite to Pikes Peak resort and grand chalet billards room
- 5% Missile/Drone spawns in grand chalet and the Rogue camp tents
- 3% Gold Deer Skull spawns marked room
Labs
- 3% Drone spawns various places
- 8% Power Cell spawns various places (mostly in the Technical level)
- 10% Valuable (ALL valuables are possible including the diamond) spawns various places
Streets
- 20% Weed spawns in drug lab
- 4% Monalisa spawns in Beluga restaurant office and “Dostoevski” restaurant’s cultist sacrifice location
- 8% Valuable (ALL valuables are possible except the diamond) spawns in grocery store office, real estate office, relaxation room, pinewood hotel restaurant, TerraGroup office
- 1% Gold Deer Skull spawns “Dostoevski” restaurant’s cultist circle
- 5% Gold Deer Skull spawns marked rooms
GroundZero
- 6%(Lv.1)/10%(Lv.21+) Champagn spawns in Capital Insight meeting room, Fusion bar, TerraGroup kitchen, and 3 spawns in Winery
Customs
Woods
Interchange
Reserve
Shoreline
Lighthouse
Streets
GroundZero
Licence & Credits
MIT License
Copyright (c) 2025 TheYellowDoge
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- “Diamond” (https://skfb.ly/6VQn8) by RBG_illustrations is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “Gold Bar Single” (https://skfb.ly/oTGqw) by ArpitSaini_003 is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “Futuristic Smart Power Cell Box Game Ready Props” (https://skfb.ly/oQXuU) by aleksfotoart is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “Flintlock” (https://skfb.ly/6CG7C) by fly4xy is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “Mona Lisa (PBR hires model)” (https://skfb.ly/6TC79) by SebastianSosnowski is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “Weed Brick” (https://skfb.ly/ppFCw) by streetpharmacy is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “Eachine E58 Pocket Drone - Game Ready Asset” (https://skfb.ly/orIx8) by the_Thorminator is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “Table Clock” (https://skfb.ly/6WQHw) by Mikhail Kadilnikov is licensed under Creative Commons Attribution-ShareAlike (http://creativecommons.org/licenses/by-sa/4.0/).
- “stag lowpoly deer skull” (https://skfb.ly/oMMV9) by Young is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “HOXXOH GOLD GOLD” (https://skfb.ly/otyLY) by GregoirePopineau is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “Art Deco Statue” (https://skfb.ly/6BVHO) by Grell is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “Missile & Bomb Collection - Fighter Jets - Free” (https://skfb.ly/oJECB) by bohmerang is licensed under CC Attribution-NonCommercial-ShareAlike (http://creativecommons.org/licenses/by-nc-sa/4.0/).
- “BakeMyScan - baking example” (https://skfb.ly/6CJuM) by Loïc Norgeot is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “Vintage Gramophone” (https://skfb.ly/6SFI6) by Maxim Mavrichev is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
- “Dragon statuette” (https://skfb.ly/6xPTG) by Loïc Norgeot is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
72.8 MB
321 Downloads
- Added 3 more items
- Rebalanced Spawn Rates, Added Loose Loot spawns everywhere, details in mod description
- (working on 4.0 now)
55.5 MB
1.6K Downloads
Version 1.0.4 update
- bugfix: fixed items not appearing in handbook (which means mods like ALL THE LOOT REDUX should work with this mod now)
- added loose loot spawn for certain items, like the TerraGroup Labs Emergency Power Cell and Gold Deer Skull
- added French and Chinese locale, because those are the languages I know
- added “Lore” to the items (was gonna make quests, but since these items are way too rare, it feels weird to make you hand them in to complete the quest)
1.2K Downloads
- Increased spawn rate for most items except Diamond
- added static spawn for Power Cell in Labs, Deer Skull still does not spawn (it’s planned to spawn in marked rooms)
- added a config file to allow adjusting the spawn multiplier for the items
- There will not be any more updates until I add more items or loose loot spawns
**HIGHLY RECOMMENDED TO UPDATE TO THIS VERSION**
393 Downloads
- Updated Gold Items’ color to be darker and less “Yellow”
- Slightly tuned the static spawn
223 Downloads
Update the download link to be a direct download.
Details
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GUID
com.yellowdoge.tarkovrarecollectibles
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Category
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License
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Source Code
https://github.com/TheYellowDoge/YellowDoge-TarkovRareCollectibles/tree/main
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Latest Version VirusTotal Result
Please update to version 4.0.0
Hello i have a question do you have any plans to add more rare collections? because this is what i always wanted! maybe you could add like a gold lion from arena breakout infinite?
Could you please tell us the exact locations of the other collectibles, except for the mission points and containers? Thank you.
Hello, in the clue text you provided, is the antique flintlock replica in the exhibition hall at the evacuation point, or in the houses in the area around the exhibition hall?
Does this mod work with SVM “Loot” feature enabled? Can’t find any items on my flea market related to this mod, but I can clearly see that each item has its own flea market price in the mod files.
It seems that this mod is not compatible with ALL THE LOOT REDUX and because of this, another mod related to adding new items from the author MrPenguin5292 does not work. I can often find an ingot in a safe or a package of cannabis in hiding places, but with ALLTHELOOT, I can’t find items .
not sure why but when i add this mod to my list of mods i use when i inspect weapons i cant see any of the attachments or close the inspection window. i installed all my mods 2 by 2 to see what mod caused it and this one for some reason dosent play nice with my other mods.any ideas why this mod would be causing issues like that when it just adds items?
Is it normal that I cannot locate the modular items in the manual?
can you make the golden lion, the vase and others rare aswell? modify their background colors and their spawn chances within the mod. that would be super cool too! or maybe remodel them to the arena breakout golden lion and vases.
Will you add more items in the future?