
Yet they're still here in Tarkov... New UNTAR bot types patrol the region.
UNTAR Go Home!
Version 1.0.0
Yet they’re still here in Tarkov…
Initially, I said ABPS was incompatible with UNTAR Go Home! but I must’ve messed something up during my testing because it actually does work.
UNTAR Go Home! adds UNTAR as a proper faction to SPT. Encounter roving patrols of peacekeepers. Their ROE states that they are only to shoot if threatened, so try not to piss them off!
INSTALL INSTRUCTIONS
Download the .7z file. Unzip in your SPT install directory. Play SPT!
UNTAR Go Home! requires BigBrain and Waypoint to run. I also recommend SAIN for enhancing the combat behavior of the UNTAR bots and for configuring their characteristics.
Features
UNTARGH adds completely custom bot types that don’t replace existing bots, each with their own loadouts and roles. They are neutral, giving warnings to anyone who strays too close and only firing when ignored or fired upon.
UNTAR Grunt
The bulk of the UNTAR mission’s combat-ready forces. They’re meant to “keep the peace” and protect civilian members of the mission while they perform their duties. Expect them to be armed with a variety of western weapons while wearing standard UNTAR armor.
UNTAR Squad Lead
An NCO in charge of a squad of UNTAR grunts. They keep the group in check while donning equipment from their origin nation. They have fancier weapons and gear on average.
UNTAR Officer
Officers are in charge of ensuring that the mission’s objectives (extract capable civilians, distribute aid to those stranded, and make a f#$% ton of money) are adhered to and completed. Currently, they’re functionally similar to squad leaders besides the fact they always wear a blue beret, but I do intend on expanding their purpose.
Patrols can spawn across several maps in randomly generated patrols at random times during the raid. Their size and composition varies, with some larger patrols being lead by officers and potentially having multiple squad leaders. As more UNTAR types are added patrols will become more varied.
Maps
Settings related to patrols can be adjusted in the config/main.json
server file. This includes adding new maps and zones!
Patrols will pick a random available spawn zone found in the config file and a time in a defined range. Maps can be configured to have multiple patrols rolled (which also means you can encounter multiple patrols in one raid).
Currently, patrols will spawn on:
- Woods, 2 possible patrols at a time, decent spawn chance, small-mid sized
- Customs, 1 possible patrol, good spawn chance, mid-big sized
- Interchange, 2 possible patrols at a time, meh spawn chance, small-mid sized
- Shoreline, 1 possible patrol, decent spawn chance, small-mid sized
- Checkpoint guards that occupy the various UNTAR-related gates and extracts. They’ll let you through, but for a price (or with good word from Peacekeeper).
- Services with Peacekeeper related to UNTAR that you can activate in raid. Make UNTAR allies, call in a patrol to come “keep your peace,” or waive checkpoint extract fees once you’re trusted enough by Peacekeeper.
- More UNTAR types. Marksmen, medics, and observers. In addition, I’d like to give current roles some more interactions and purpose.
Not specific to this mod, but related things I want to work on that you might like if you enjoy the new UNTAR faction:
- Custom bot/faction API standalone mod to let other devs easily create and customize their own bot types, alongside API stuff for other devs to account for custom bots.
- RUAF faction, with its own functionality and a GRU subfaction to hunt USECs.
- Dialogue mod. I don’t want to spoil too much since I still need to do some prototyping to make sure it’s feasible, but there will be integration with my other mods if it is.
Config
The config folder in the server mod lets you configure things such as patrol spawning and supported maps. Adjust the conditions for different roles to spawn in patrols or add the chance for patrols to spawn on other maps. I’ll add detailed explanations of the config options later but they’re fairly self-explanatory at the moment.
Compatability
UNTARGH has full (I might’ve missed something. If you notice any problems with SAIN or errors do let me know!) compatability with SAIN, with UNTAR bots using SAIN behaviors and having dedicated config options in SAIN’s settings.
UNTARGH has no specific compatability code at the moment with any spawn mods. I still have to do some testing and collaborate with some authors to make sure UNTAR spawning works 100% with spawn mods. If you encounter any issues with spawning while using these sorts of mods I won’t offer support, but I will accept logs so I can work on ironing out compatability.
MOAR
MOAR seems to work with UNTARGH, but there’s no additional compatability. Basically, UNTAR works off my spawn system, everything else works on MOAR’s system.
ABPS
ABPS DOES WORK with UNTAR Go Home! Again, UNTAR patrols use my system and aren’t handled by ABPS but they will spawn while ABPS handles everything else.
UNTARGH is relatively untested with these mods. Questing Bots and Looting Bots don’t conflict at the very least, so you can play with those just fine from what I can tell. I’ll be conducting some testing and patching in necessary compatability fixes. Eventually, I want to include functionality related to Questing Bots in particular but that’s for a later update.
Credits and Thanks
Thanks to GrooveypenguinX and nameless___ for letting me reference yalls code, and specifically Groovey for giving me the run down on what I needed to do to get custom bots working. This mod wouldn’t exist without that starting point.
Thanks to Solarint for making a mod I felt was necessary to have compatability for before publishing this mod. No, seriously, SAIN is amazing and if you don’t already have it installed give it a look.
Thanks DrakiXYZ for BigBrains and Waypoints, absolutely necessary mods for anything bot-related. I’ll be using BigBrains heavily in future versions of this mod (and more coming mods) to implment some custom behaviors. The less I have to touch BSG’s code the better lmao.
Goes without saying that thanks should be given to the SPT team for enabling any of this in the first place. Yall rock!
0.1 MB
760 Downloads
Dependencies:
1.0.0 release
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This is SO, SO cool. I love seeing this kind of mod for SPT, another tool for us to try and create some sort of authentic environment instead of elaborate Quake II gameplay. Going to incorporate this mod into my playthrough and can’t wait to see where it goes. Great work!
This is such a good idea. Looking forward to trying this one out immediately.
I really love the idea! Thank you for creating it :)
love the mod, well done. Is there a way to disable scavs from becoming hostile towards you as a player scav if you engage with the UNTAR bots?
I can just imagine the scavs watching them pass from the side of the road, too scared to engage but still showing their discontent, spitting at them and whatnot lol
this is amazing, really excited to see what other factions can be added and how they’ll work together i’ve been personally tweaking my spt for a couple weeks turning it into stalker using Friendly PMCS and Realism bot layouts per tier to make separate factions ( tier 3 USEC are for exemple Scientists with scientist gear and can spawn with meds and chemical and toxic samples, tier 1 are regular Loner type scavengers that happen to be friendly, etc), my one and only trouble with playing this in the last 2 years of turning SPT into a more Stalker like experience is that there are no friendly factions to speak of except for the Goons but having the Goons friendly means everybody else is pretty much against you, I really love just travelling from map to map doing quests and not getting into much firefights but really more so meeting friendly npcs who are also on their way to do stuff and roaming around, makes the game feel so much more alive without that feeling of “everybody wants to kill you” and makes firefights in buildings and woods even more intense and startling because you can never tell if its a friendly group or enemy. Thank you for this and excited to see more!
Peacekeeper being the most important Trader after this mod is installed (if there is a correlation between the trader and your “relationship” while in raid with UNTAR).
Do you have any plans to make a Russian army NPC for the BEAR?
hi, every time I try to load into a map I get this Error message
Requested value “bossuntarofficer” was no found
You know why?(and to help I use I use SAIN)