Mod Details

Hideout Automation

Hideout Automation 1.1.0

Created by KnotScripts

2.7K Downloads

SPT 4.0.6 Compatible

This mod automates hideout constructions, upgrades and installations. Optionally choose which requirements to skip. FIKA is supported.

Latest Version 1.1.0
SPT 4.0.6

Updated Wednesday at 10:37 PM

13.27 KB

Version Notes

New Features / Options:

  • (Experimental) Tyfon-HideoutInProgress (HIP) mod support. If you have HIP mod installed the hideoutautomation mod will automate the contributions to HIP.
  • (Option) to disable the automated contributions to HIP.
  • (Option) to only contribute when Area Requirements are met. (default: on)

Let me know if you find some bugs or missing features.

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Tired of spending too much time in menus?

This mod automates several hideout-related action to streamline your experience:

  • Automatically construct when requirements are met (default: on)
  • Automatically upgrade when requirements are met (default: on)
  • Automatically install construction or upgrade when completed (default: on)
  • Use a dialog window to accept the costs and requirements of the construction or upgrade (default: on)

Tyfon-HideoutInProgress (HIP)

  • (Experimental) HIP mod support. If you have HIP mod installed the HideoutAutomation mod will automate the contributions to HIP.
  • (Option) to disable the automated contributions to HIP.
  • (Option) to only contribute when Area Requirements are met. (default: on)

Remove requirements

  • Inspired by the Skipper mod by Terkoiz (for tasks), the mod adds the ability to automatically remove requirements of the construction or upgrade costs.

You can toggle the following requirements types: (all default to on)

  • Remove other area requirements.
  • Remove currency* requirements.
  • Remove skill requirements.
  • Remove trader requirements.
  • Remove item requirements. *currency requirements are: Rubles, Dollars and Euros. Switching these settings pops up a dialog for your game to reload so the hideout shows the correct requirements.

Usage

The mod starts working from the start of the game.

Installation:

  1. Download the mod file using the button above.
  2. Open the downloaded archive.
  3. Drag the BepInEx folder into your SPT installation directory.

Planned Features:

  • Ideas are welcome.

Known Issues:

  • No known issues at this time.

Limitations:

  • No known limitations at this time.

Compatibility:

  • No known conflicts with other mods.
  • FIKA is now supported.

Recommended Mods:

Version 1.1.0
Download Mod Version
SPT 4.0.6 +6 more
All Compatible SPT Versions:
4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1 4.0.0

13.27 KB

1.5K Downloads

New Features / Options:

  • (Experimental) Tyfon-HideoutInProgress (HIP) mod support. If you have HIP mod installed the hideoutautomation mod will automate the contributions to HIP.
  • (Option) to disable the automated contributions to HIP.
  • (Option) to only contribute when Area Requirements are met. (default: on)

Let me know if you find some bugs or missing features.

Version 1.0.0
Download Mod Version
SPT 4.0.6 +6 more
All Compatible SPT Versions:
4.0.6 4.0.5 4.0.4 4.0.3 4.0.2 4.0.1 4.0.0

11.16 KB

1.2K Downloads

Tired of spending too much time in menus?

This mod automates several hideout-related action to streamline your experience:

  • Automatically construct when requirements are met (default: on)
  • Automatically upgrade when requirements are met (default: on)
  • Automatically install construction or upgrade when completed (default: on)
  • Use a dialog window to accept the costs and requirements of the construction or upgrade (default: on)

Inspired by the Skipper mod by Terkoiz (for tasks), the mod adds the ability to automatically remove requirements of the construction or upgrade costs.

You can toggle the following requirements types: (all default to on)

  • Remove other area requirements.
  • Remove currency* requirements.
  • Remove skill requirements.
  • Remove trader requirements.
  • Remove item requirements. *currency requirements are: Rubles, Dollars and Euros. Switching these settings pops up a dialog for your game to reload so the hideout shows the correct requirements.

No Addons Yet

This mod doesn't have any addons yet.

konkorn

Hello. I don’t quite understand how to activate the mod within the game. Please help.

0 Likes

Assuming you installed the mod correctly. The hideout upgrading will start automatically when you find the required resources. Is there anything specific you don’t understand or expected differently?

0 Likes
phobbes

Could you build a version for 3.11 please?

1 Like
.timpalainen

Perhaps being able to change the construction times for hideout upgrades and such would be a great addition. If something like this already exists somewhere, i cannot find it sadly.

1 Like

Server Value Modifier can change the Hideout Construction time. Under the Hideout -> Multipliers tab.

1 Like

Ah i missed that, thank you for pointing that out.

1 Like
20fpsguy *

i found a bug after i installed the mod it installed the gym upgrade and the notififaction is stuck on the bottem left i assume a game restart will fix this but still kinda annoying

1 Like

Thanks for the heads up. I will try and reproduce the problem later. Have to say i haven’t seen this happen before. Also i haven’t build the gym trough the mod so i will see if that’s any deference.

1 Like

Details